Racine
Wishlist more Strategy games from Goblinz
to the praying cards in your hand, you will be able to influence the outcome of the fights, but you’ll have to do it swiftly: since all of the action is happening in real time the enemies will attack you as soon as they can, whether you played your cards or not. No need to rush into the melee though, for the boosts you give to your character carry on between the fights, so take your time to wisely select the cards you will take with you on your journey.
What to expect?
-Dynamic real time combat with increasing intensity: Quickly use your cards to give your character a chance to survive not only the current fight, but also the ones to come. Everything happens in real time so you need to help your avatar by using your cards before he gets crushed by the relentless attacks of the spirit.
-Manage your character appropriately: Act fast but not too hastily, the intensity of the fights will keep increasing so you need to optimize your character’s boosts properly if you want to stand a chance. Since stats boosts you give your character persist between encounters, you may want to think about what would be the most useful things to increase from the start.
-Build your deck: According to your play-style and the dangers to come, you may choose different kinds of cards to take with you on your journey. You’ll have to make a choice, and this choice will determine what options will be available to you when the time to fight comes.
-Gather new praying cards: Explore various areas to find powerful cards that will help you on your journey. Find ancient shrines and sacred sites to discover the cards they hide.
-Start to uncover the secrets of this world: Seek the answers to the mystery of the sudden burst of violence displayed by the spirits, and unveil a part of the truth about the roots of the world you wander.
Steam User 5
创意不错,但节奏拖沓且战斗重复度太高
像素风卡牌策略类游戏。
守护者,被称为游荡者,向来执行着驱逐叛逆灵魂的重担,
这一次灵魂再次失控,四处攻击着村庄,在土地上肆意妄为,
而你将扮演觉醒的守护者去消灭这些失控的叛逆灵魂,顺便查明背后的真相。
本作剧情不多,主要是玩法有点特别,虽然主打的是卡牌要素,
但因为攻防机制的关系,也带来了回合动作的策略爽快感。
大致玩法可以总结为下面几点:
1、战斗开始时,角色就会自动积累气,气相当于同类游戏中卡牌的点数,
只有使用足够数字的气,才能释放对应能力的卡牌。
2、卡牌由玩家自由组合,起初数量固定,可随着游玩逐渐获得新的能力卡牌。
3、玩家手牌最多5张,使用完后想要抽取新的卡牌需要额外消耗5点气,
相当于过牌,如果气不够,还可以通过回收手牌的卡牌来快速获得额外的气。
4、每次使用卡牌都会获得短暂的50%减伤BUFF,由于时间很短,
所以想要成功减伤,就得在敌人攻击前使用卡牌,有点类似精准防御。
还有一些小细节,游戏内有详细的教学跟说明,这里就不做过多赘述了。
游戏初体验还是蛮新鲜的,毕竟能带来即时动作体验的卡牌作品本就不多。
不过游戏有个最大缺点,那就是闯关过程太墨迹,虽然带肉鸽要素,
但是战斗关卡实在是太多了,且战斗重复度很高,打来打去都是老三样,
老的防御方式,老的攻击方式以及老的敌人配置。
更被说大多数战斗胜利后都没有实质性的奖励,
使得角色成长慢,玩起来可谓是又肝又累。
综上,尽管该作的美术风格不错,机制新鲜,待解锁内容也不少,
但玩法设计仍欠缺“和谐性”,现阶段的体验重复度实在是太高了,
希望制作组后续好好改进一下,比如多增加一些有意思的闯关房间类型,
减少战斗的比例,提高角色的成长效率,以及降低用来凑数的相同敌人配置等。
Steam User 7
这个游戏非常值得各位玩家推荐体验1-2小时,记得不要抱太高的期待哦。
我本来游戏想给个差评的,但是谁叫这游戏进入了今年的3月包呢?不到2块钱的价格就可以正向体验、享受肉鸽+卡牌+关卡式+点击升级成长式长期运营等特点集于一身的一款游戏。(后期十分考验玩家的脑力+手速哦~)
游戏的整体美术风格,角色动画和细节表现是不错的。游戏整体创意不错,但节奏拖沓且战斗重复度太高,每一局的时间/脑力成本会逐渐加大,而且平衡性也做得不好,有时候我觉得必输的局,他就能活,有时候数值完全够看的时候,居然被一连套秒了,输的莫名其妙;而且你需要非常专注地观察“气”的计数器(记得点击局外加成元素,解锁对局计时器,即观察提示器),这已经不再是肉鸽自动战斗了。然后再结合基础和成长的卡组构建以及激烈的战斗,你会非常累!请注意自己的身心健康!:)
This Game Is Worth a Try for 1-2 Hours—Just Don’t Set Your Expectations Too High!
I was originally going to leave a negative review, but hey, this game made it into March’s bundle! For less than 2 RMB, you get a game that combines roguelike mechanics, card-based strategy, stage-based progression, and click-to-upgrade long-term development—all in one package. (Later stages will truly challenge both your strategic thinking and reflexes!) The game’s overall art style, character animations, and attention to detail are well done. The core concept is interesting, but the pacing drags, and combat becomes overly repetitive. As each run progresses, both the time investment and mental strain increase, and the balancing feels inconsistent—sometimes I’d be convinced a run was doomed, yet I’d somehow survive; other times, I’d have solid stats, only to be instantly wiped out in a frustratingly inexplicable loss. Moreover, you need to pay close attention to the "Qi" counter (be sure to enable the out-of-battle upgrades to unlock the in-game timer and observation hints). At this point, it no longer feels like an auto-battling roguelike. Combine that with deck-building mechanics, long-term progression, and intense combat, and the experience can be downright exhausting! Please take care of your physical and mental well-being. 😊
Steam User 2
· 25年3月的月包游戏。
· 游戏支持中文。
· 即时的卡牌游戏,出牌即带减免50%伤害的临时护盾是亮点。抓准实际一张卡的护盾的时长能抵挡2次连续攻击, 战斗中大多数还是只能抓住抵挡一次的机会。有卡牌效果可以将护盾的减免50%提升至100%
· 第一把发现这个右上角的怪物等级增加怀疑是地图数量增加难度,第二把推算最短距离发现好像和地图数量没关系,第三把开始数消灭小怪数量,第四把怀疑是按照战斗时常增加难度...小本本的帮助里没找到关于这个难度提升的依据到底是什么就有点懵...
· 大概率就是战斗时常增加怪物等级了(并不十分确定),那我叠的护甲、反伤、躲避感觉就没有攻击、速度、暴击这种来的有用...那出了超级牌就应该赶紧用迅速结束战斗...
· 开局8张卡片是随机的(后续有技能可以消耗能量刷新)(从神殿离开,直接在地图第一格点击“准备”回到神殿也大概可以算是刷初始卡牌)
· 神殿技能算是局外成长,刚玩了4把点了3个最便宜的技能,也许点满难度会降低很多也说不定...
· “尖峰”的描述是“反弹”和“屏蔽”,可是解释标签是“反弹”和“护盾”。——25/03/23
· 水之灵召唤的小怪一波比一波强,没打过...再见...以后再玩吧——25/03/24
Steam User 1
一个挺有意思的小游戏,该作巧妙地将卡牌与格挡等玩法相互融合。创意不错,需要一定卡牌运营以及格挡技术。
另外,游戏的流派也相当多,有兴趣的可以自己去发掘。
Steam User 1
不知道为什么褒贬不一,好游戏就是自己发掘出来的,
即时性战略卡牌,不是根据卡组提前思考怎么打牌么,打起来还是很爽的,
基本上就是多在小关提升属性,反弹叠满,敌人打一下甚至敌人自己暴毙)
硬要说缺点就是局外养成肉鸽不是那么重要,以及最后boss数值...谁能顶着敌人等级一直上升这种压迫感
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4.25加:
这个喷不了,这个是真的 "没有操作,全是数值",新鲜感过后很容易疲倦,中评
Steam User 1
说实话没啥意思,熟悉卖卡刷牌之后就一口气通关了,把叠费速率堆起来,拿几张高费的叠属性牌,后面基本就是爽局了。
属性膨胀太夸张,除了第一关熟悉机制卡了一会,后面几关连boss的技能是什么都不知道,两秒就打死了,小怪大部分也都没什么差别,基本都是它打你挡就得了。
挺无趣的,建议花1个小时体验下创意就行了。
不过这个key才2毛钱,你还能奢求什么呢?
Steam User 0
护甲乌龟流硬是盾比血长一大管根本打不掉血的