Racine
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to the praying cards in your hand, you will be able to influence the outcome of the fights, but you’ll have to do it swiftly: since all of the action is happening in real time the enemies will attack you as soon as they can, whether you played your cards or not. No need to rush into the melee though, for the boosts you give to your character carry on between the fights, so take your time to wisely select the cards you will take with you on your journey.
What to expect?
-Dynamic real time combat with increasing intensity: Quickly use your cards to give your character a chance to survive not only the current fight, but also the ones to come. Everything happens in real time so you need to help your avatar by using your cards before he gets crushed by the relentless attacks of the spirit.
-Manage your character appropriately: Act fast but not too hastily, the intensity of the fights will keep increasing so you need to optimize your character’s boosts properly if you want to stand a chance. Since stats boosts you give your character persist between encounters, you may want to think about what would be the most useful things to increase from the start.
-Build your deck: According to your play-style and the dangers to come, you may choose different kinds of cards to take with you on your journey. You’ll have to make a choice, and this choice will determine what options will be available to you when the time to fight comes.
-Gather new praying cards: Explore various areas to find powerful cards that will help you on your journey. Find ancient shrines and sacred sites to discover the cards they hide.
-Start to uncover the secrets of this world: Seek the answers to the mystery of the sudden burst of violence displayed by the spirits, and unveil a part of the truth about the roots of the world you wander.
Steam User 7
创意不错,但节奏拖沓且战斗重复度太高
像素风卡牌策略类游戏。
守护者,被称为游荡者,向来执行着驱逐叛逆灵魂的重担,
这一次灵魂再次失控,四处攻击着村庄,在土地上肆意妄为,
而你将扮演觉醒的守护者去消灭这些失控的叛逆灵魂,顺便查明背后的真相。
本作剧情不多,主要是玩法有点特别,虽然主打的是卡牌要素,
但因为攻防机制的关系,也带来了回合动作的策略爽快感。
大致玩法可以总结为下面几点:
1、战斗开始时,角色就会自动积累气,气相当于同类游戏中卡牌的点数,
只有使用足够数字的气,才能释放对应能力的卡牌。
2、卡牌由玩家自由组合,起初数量固定,可随着游玩逐渐获得新的能力卡牌。
3、玩家手牌最多5张,使用完后想要抽取新的卡牌需要额外消耗5点气,
相当于过牌,如果气不够,还可以通过回收手牌的卡牌来快速获得额外的气。
4、每次使用卡牌都会获得短暂的50%减伤BUFF,由于时间很短,
所以想要成功减伤,就得在敌人攻击前使用卡牌,有点类似精准防御。
还有一些小细节,游戏内有详细的教学跟说明,这里就不做过多赘述了。
游戏初体验还是蛮新鲜的,毕竟能带来即时动作体验的卡牌作品本就不多。
不过游戏有个最大缺点,那就是闯关过程太墨迹,虽然带肉鸽要素,
但是战斗关卡实在是太多了,且战斗重复度很高,打来打去都是老三样,
老的防御方式,老的攻击方式以及老的敌人配置。
更被说大多数战斗胜利后都没有实质性的奖励,
使得角色成长慢,玩起来可谓是又肝又累。
综上,尽管该作的美术风格不错,机制新鲜,待解锁内容也不少,
但玩法设计仍欠缺“和谐性”,现阶段的体验重复度实在是太高了,
希望制作组后续好好改进一下,比如多增加一些有意思的闯关房间类型,
减少战斗的比例,提高角色的成长效率,以及降低用来凑数的相同敌人配置等。
Steam User 3
一个挺有意思的小游戏,该作巧妙地将卡牌与格挡等玩法相互融合。创意不错,需要一定卡牌运营以及格挡技术。
另外,游戏的流派也相当多,有兴趣的可以自己去发掘。
Steam User 1
卡牌肉鸽这种类型有点审美疲劳了。不过1元先喜加一再说。
Steam User 0
相当有趣的设计,逆风局会坐牢,神抽之后很爽
Steam User 0
终于全成就了,我的评价是真的很难玩进去,虽然说价格很便宜,但是很无聊,而且一局要打几个小时,打的久的话,有爽局感觉又不是很爽,而且还不能挂机,要操作,成就也不好做,全成就党得慎重考虑,真有点无聊说实话,但能玩,还行吧,8.5分吧,兄弟们浅浅体验体验还是不错的
Steam User 0
玩的有点恼火,节奏真的挺拖沓的,最烦得手动搓牌刷格挡,技能也真的少,老实说我是觉得搭配起来挺没用的,卡牌开局刷新基本没得选,刷到什么是什么(遇到不喜欢的初始牌组搭配就得重新开局)老实说失败了挫败感要远高于搭配到后期强度成型的成就感,说白了就是正反馈不如负反馈多。刷了半天到后面也感受不到刷刷刷的那种快感,要是贪时间太长还有可能被两套打散架,真的挫败感拉满。至于为什么推荐是因为几块钱还能要啥自行车呢,这个价钱肯定是值的。(摊手)
Steam User 0
一款小品级卡牌游戏,将抽卡释放格挡作为重要游戏手段,让游戏增添了些许趣味。可惜新意不足,除此之外没啥亮点,属于能玩但很快就会腻的类型。进包可玩,10块以内合适,其他价格就算了吧