Rabi-Ribi
Our New Game
the Game
Halloween is coming, for those that haven’t experienced it yet, don’t forget to grab the free Halloween DLC!
http://store.steampowered.com/app/547660/
There never quite seem to be enough bunny girls in the world, so here is another for you aficionados out there. This 2D sidescrolling exploration platformer follows the adventure of Erina, whose humdrum life as a regular rabbit is turned upside-down when she finds herself in an unknown world and turned into a human (with rabbit ears)!
Along the way she meets the cheerful pink-haired fairy, Ribbon, who mysteriously chooses to stay by Erina’s side.
These unwitting heroes embark together on their quest to restore Erina’s life to normalcy, but who knows what troubles lurk, waiting for them…
Rabi-Ribi is a 2D exploration platformer that focuses on non-linear gameplay. There will be hints to guide the player along, but they’re never required to follow them, which allows for much greater freedom to—you guessed it—explore.
Players will play as our protagonist Erina, who focuses on close quarters combat. Ribbon the fairy is the ranged attacker who follows Erina’s lead, indirectly controlled by the player.
Erina may be a little rabbit that was turned into a human, but that doesn’t stop her from being capable of some pretty neat moves.
Both Erina and Ribbon’s abilities can be improved by learning new skills and attacks through collecting items and upgrades that are spread throughout the world.
What trinkets and skills to pick up is up to the player; dare you challenge hard mode without any items?
– Retro exploration platformer featuring a bunny girl.
– 4+n difficulty settings for all types of players.
– 9+ main areas and 20+ sub-areas to explore.
– Bunny.
– Over 60 items and upgrades.
– Over 20 fully illustrated characters with cutscene illustrations.
– 40+ boss battles, 1000+ attack patterns with Boss Rush Mode to fight some or all of them in a row.
– Post game story and content with speedrun mode which takes out every section of the game where the player cannot control the main character.
– Over 50+ pieces from an original soundtrack.
– English, Chinese and Japanese support.
– Bunny.
UPRPRC Edition contains
- Rabi-Ribi Game
- Digital OST (Original Soundtrack)
- Rabi-Ribi Digital Artbook
Steam User 81
I'm pretty sure this game gave me a bunny fetish.
Steam User 107
Thankfully, no one reads Steam reviews so
HAPPY 8TH ANNIVERSARY TO THE GAME THAT GAVE ME A CRIPPLING SEXUAL FETISH FOR BUNNY GIRLS
Steam User 47
Elden Ring is for noob.
Play this this on hard mode.
Steam User 46
What a weird world we live in, where the best metroidvania game is a bullet hell with a bunny girl, and a supporting cast of questionably aged characters with perhaps more questionable costumes.
If you're here for the art style, what you see is what you get. Cute chibi pixel sprites for most of the game. Portraits of cute girls in cutscenes and dialogue. Occasionally CG of a little bit more (no actual ero though). If you're here for the gameplay, you're in the right place. Because Rabi Ribi feels absolutely amazing to play.
Movement in Rabi Ribi feels basic at first. Your character snaps directions instantly giving you full control and you get the typical items as you explore that make progression faster: dash, wall-jump, etc. But you'll quickly come to discover that Erina (our bunny girl) has tons of techniques available right from the beginning that the game never tells you about. You can wall jump without the item with precise timing, you can springboard off walls for some insane sequence breaks (the game is beatable with 0% item completion). Most fun, you can quick-fall from the apex of your jump for a burst of movement forwards and down. It's so fun to loop and honestly the only thing I could compare it to is a Melee wavedash. Movement tech with items consumes stamina, which regenerates when not being used. This might seem limiting at first, but you have such a variety of ways to zip around the map that finding fast stamina neutral movement is honestly so fun in and of itself.
Metroidvanias, and to a larger extent all non-linear games, have the issue of managing difficulty with player progression. Rabi-Ribi allows you to tackle its massive roster of ~25 unique bosses (which in a very cute themeing choice are all townspeople you can recruit upon beating them) in almost any order, with bosses having a certain level based on your story and item progression when you meet them. What makes this especially ingenious is that higher levels does not just mean more health and damage, but also unlocks new patterns that become progressively more difficult to dodge, sometimes requiring movement tech specific to a certain item. While the player is expected to do the bosses closer to town first, you can technically travel around the map completely freely and still have a difficulty curve that feels completely natural. Overworld travelling is a lot more about navigating around spikes and platforms instead of fighting enemies, so mobs on the overworld don't play into this difficulty curve too much.
Combat in Rabi Ribi is one of the most enthralling video game experiences. It pulls the bullet hell trick, where your character's hurtbox is tiny, making you feel like a god as you weave back and forth between thousands of bright lights and beams that go clean through your character's legs. But by adding gravity and changing the plane on which the game is played, the challenges increase, and you feel so much more skilled than any typical bullet hell. Ribbon, Erina's fairy friend, gives you a ranged attack that can (and should) be charged at all times, and released completely independently of Erina's actions. This always gives you something to manage, and lends to a bit of a more typical bullet hell experience, taking potshots while you sit back at a distance so you have more time to react to the enemy's light show. But the real star here is when you close in for big melee damage with Erina. Erina's hammer has an auto combo which can be mashed for decent damage, but the real fun is that most of your skills can be cancelled into one another. Provided you have the stamina for it, and with some help from Ribbon, bosses can be kept in hitstun for quite lengthy periods of time, effectively turning every one of your openings into a fighting game freestyle combo.
I can't stress enough how freestyle the combat is for this kind of game. It seems like every main item you pick up has uses, not only for exploration, not only for movement, but also has 5 different uses within a fight, either on offense to extend your attack or on defense to help you dodge. Rabi Ribi's items really are some of the most exciting pick ups I can think of across all the metroidvanias I've played. The shining jewel of these items, the standout for multifaceted item usage, and probably my favourite video game item ever is the Bunny Amulet.
Erina's Bunny Amulet is a pretty early item that has multiple charges and gives brief invincibility when used. It's immediate value to the player is when you reach an "oh sh*t" moment, where you've positioned yourself poorly in a fight or you are met with a new attack that you have no clue how to dodge. It can also be used in the overworld to cheese some otherwise difficult platforming sections. This puts the item in the unique position where it is not ever necessary, but is probably the most valuable item in the game as it lowers the execution demands from the player considerably for any fight, by allowing them to make more mistakes. As you become more familiar with game mechanics though, you'll notice the amulet releases a wave that stuns enemies for a very short duration when used, which can give you an opportunity to attack if you've already closed in considerably on the enemy. The coolest feature of the Bunny Amulet though, is that it resets your stamina bar if not empty, giving you more juice to combo the boss with. Every charge of the Amulet is so interesting since you have to decide whether to save it for a defensive use or spend it to squeeze out some more damage while you can. On top of this your combos on bosses need to be carefully managed to not fully deplete your stamina bar (which doesn't allow for the reset), but you can't rely on having the same amount of stamina every time since you don't know how much you'll need to spend to close the distance between you and the opponent.
The amount of active, on-the-fly decisions you make, even subconsciously, during combat in this game is wild to me, all while dodging a barrage of bullets at lightning speed. This erratic combat during boss fights is what makes Rabi Ribi truly such an incredible game, and I don't think there's another single player game out there that replicates this.
Rabi Ribi's story is worse than the average good game, but better than the average good anime game. There are exactly two (2) characters who's personality would take more than one sentence to describe. The girls are all very likeable, and there's a little bit of an emotional arc near the ending and in the post-game and DLC, but I won't pretend like the game's saying something profound here.
The music is mostly forgettable, but perfectly pleasant. Speicher Galerie is the only track I'd say really sticks out, with its heavy, somber piano chords that are atypical to the bubbly electronic tone of the rest of the game. It makes for a perfect ambiance in the area leading up to the end of the game, and the last and best fight.
I hope I've managed to explain a little bit about what makes Rabi Ribi so special to me. I played this game for the first time 7 years ago, played it most recently 3 years ago, and it still lives in my head. I've never met anyone else who has played it, so I finally took the Steam comments after so long to gush about it for way too many words. If you're not weirded out by the artstyle (and especially if you're a weeb who enjoys it), I implore you to explore what I think are some of the greatest battles video games have to offer.
Steam User 52
く__,.ヘヽ. / ,ー、 〉
\ ', !-─‐-i / /´
/`ー' L//`ヽ、
/ /, /| , , ',
イ / /-‐/ i L_ ハ ヽ! i
レ ヘ 7イ`ト レ'ァ-ト、!ハ| |
!,/7 '0' ´0iソ| |
|.从" _ ,,,, / |./ |
レ'| i>.、,,__ _,.イ / .i |
レ'| | / k_7_/レ'ヽ, ハ. |
| |/i 〈|/ i ,.ヘ | i |
.|/ / i: ヘ! \ |
kヽ>、ハ _,.ヘ、 /、!
!'〈//`T´', \ `'7'ーr'
レ'ヽL__|___i,___,ンレ|ノ
ト-,/ |___./
'ー' !_,.:
Steam User 31
ok you guys gonna hate me on this but this game predates hollow knight and somehow managed to do everything hollow knight does. bunny is better than the little knight
Steam User 26
You'd expect a game with this kind of art to be some cheap cashgrab, but this game is surprisingly a top tier metroidvania. The map design is really good as you can do the bosses in basically any order you want, and you can even beat the game without collecting a single upgrade (including the ability to attack). There are tons of difficulty options, so the game should be enjoyable with any level of experience with bullet hells. I know the art can be a turnoff for many people, as it was for me initially, but the pixel artstyle of the gameplay actually looks pretty nice, and the sexy arts really only appear in cutscenes.