Quake Champions
Quake Champions delivers the dark mythos of the first Quake combined with the groundbreaking multiplayer mayhem of Quake III Arena with a major modern twist – Champions. These fierce warriors each wield unique attributes and abilities, enabling players to compete in their own distinctive style, while adding an additional layer of strategy to the game. Key Features The Next Great Quake Multiplayer Game Quake’s signature rocket jumping, skill-based competition, and incredible speed remains intact, providing veterans with a welcome return and new players a fresh way to showcase their multiplayer skills. Incredible, Diverse Champions Quake Champions introduces a roster of elite Champions, each equipped with unique attributes and abilities that are additive to Quake’s established gameplay. Champion skills offer a great variety to fit your play style. Uncompromising Weapons, Ready for Battle Quake’s devastating arsenal of flesh-chewing weaponry, including fan-favorites like the thunderous Rocket Launcher, electrifying Lightning Gun, and snipe-tastic Railgun are back alongside new additions for you to master. Intense Game Modes Established and beloved game modes return, including the gib-filled fragfests of Deathmatch and Team Deathmatch and the competitive fury of 1v1 Duel mode, while a new team-based mode, Sacrifice, joins the fray.
End Boss 1
Quake Champions is still the best classic deathmatch shooter.
Fast paced, quick damage, quick kills, quick moves - modern shooters rarely have those features.
kirilloid83 1
I liked this game from the very beginning and still like it. If you have a free minute, I go to play with pleasure
Gamazavr 2
The game has very high skill requirements, but is still great to play with friends in a private lobby. Original fast-paced cybersporty shooter, where you can die and kill with a matter of seconds. Lots of secondary mechanics to keep in mind - armor, individual health, rocket jumps, self damage, spawn timers and personal abilities.
This game will settle which one of you is the real cyber-shooting master... until the next round starts.
Steam User 23
Quake Champions is the 5th mainline installment in the Quake series and it tries to honour its legacy by providing fans of every game a champion that will suit their playstyle. It mostly succeeds at this and is very enjoyable both, on a casual level as well as competing on a high skill bracket.
Some regions might suffer from the low playerbase, but generally in North America and Europe it's not hard to find matches. Additionally, the community is doing its best to provide players with ample opportunities of getting to play some games.
Contrary to popular belief, it's far from a clone of other games that try to merge the character based action with first person shooters. Quake Champions at its core is a absolutely still a Quake game.
Weapons are still universal across all champions and the base movement mechanics are very much like they were in vanilla Quake 3. Some champions receive additional movement mechanics which are mostly derived from the previous Quake games, like Anarki and Sorlag have air control, like you would see in the CPMA mod and even less well-represented mechanics like the power-slide from Quake 4 is present for Slash and Strogg.
How well this concept is executed is still up for debate within the community, but generally I believe the game succeeds and should by no means be viewed as "yet another hero shooter".
Because of this, just like in all other Quake games, the learning curve is immense. Even seasoned FPS players will find themselves fumbling across the keyboard as they try to find the most optimal weapon choice in mere milliseconds. The movement mechanics are poorly explained and have a surprising amount of nuance to them.
As a free-to-play game, the business model is surprisingly fair. You don't start with all champions, which doesn't necessarily mean a player is at a disadvantage, as Ranger, the protagonist of the original Quake, comes free for all players and is a great all-around character. Additionally, there are always 2 champions on a weekly rotation, which you are able to play for free. As you gain the in-game currency, you can unlock them permanently (and I suggest you do save up your shards specifically for this purpose, if you are just starting out). All of this can of course be accelerated with real money purchases.
The rest of the monetization comes from weapon and champion skins, which do not provide any factual gameplay difference. All of these can be even unlocked with the in-game currency, which admittedly does require some time investment.
Steam User 16
If this game had the proper support and direction right from the get go, it would of easily revived Arena shooters and bring it back to it former glory.
Although its troubled development and constant hand-offs. The ONE person thats pushing out updates and still trying to make this game better with every update today I give huge props to Syncerror
although it is now free to play I still recommend friends and peeps who havent tried or played a Quake game ever to give this a shot. yes there is a learning curb but the community is here full of Pro (or former Pro) players or casuals willing to play teach and learn along with you.
Steam User 22
Its a wash. The gameplay and graphics, physics is all great, The ''champions'' are one of the worst ideas in the FPS gaming industry (battle royale revivals is second). If all champions were equal without abilities (atleast as an option) then it would be a great game to play.
Steam User 9
You can be best lizard Sorlag. CPMA movement style with extremely fast paced gameplay is an absolute blast.
Steam User 7
It's great fun, but time between matches is long and there's a lack of content. Though it's the one game i can be an evil dino lizard and spit venom on people so it's automatically 10/10
Steam User 16
PLEASE make a new Quake Arena. Quake is the BOSS game and this is just embarrassing. Just get the old ID guys back and make another arena shooter to RULE them all.
Quake should take its rightful place as the ultimate E-Sports game.
Here is a few tips:
-No micro transactions
-Ability to create own servers
-No consoles
Just do it FFS.
PS This game could be great, it is still actually excellent but no one is playing it.
Steam User 10
For all the downsides of the poorly optimized and closed off engine, and with the main development studio having left years ago, it's surprising that it still gets updates even though it can't possibly turn a profit. You'd think they would've shut it down before it left Early Access, and maybe they'll do that soon enough still, who knows. For what it's worth, it's a competent Arena FPS that looks pretty and is satisfying to play, provided the servers don't act up. If they ever make a new one, I hope it can stand on its own legs rather than being a live service, so that people can host their own servers and make custom maps and mods again. Then again we'd just end up with 32-player all weapons FFA on Aerowalk so maybe there's something to limiting player choice after all.