PunjiVR
PunjiVR, a hardcore tactical shooter set during the Vietnam War
In PunjiVR, you will assume the role of different soldiers from all sides of the conflict throughout the game’s many missions. Whether you’re clearing out a Viet Cong tunnel, sabotaging US fortifications, setting up an ambush, or just taking part in a large battle, there is no shortage of excitement to be had.
Vietnam is a diverse land, with the mountainous Central Highlands, sprawling urban cities, and muggy swamps of the Mekong Delta just to name a few. PunjiVR strives to cover all of these environments and more, offering unique and unforgettable experiences for each. Experience the Vietnam War like never before.
Gameplay
PunjiVR aims to create a challenging and realistic experience. With death being only a bullet or two away, realistic bullet ballistics and penetration, deadly AI, and the occasional trap, a tactical mindset is a must.
- Nearly everything is physics based, including the full player body, hands, interactables, AI, and more!
- The wide array of firearms were designed to behave realistically while still allowing players unfamiliar with in-depth weapon mechanics to successfully operate them.
- Adjustable difficulty settings, like player health and enemy presence, lets the player match their skill and/or comfort level to gameplay.
Tons of Toys, Tools, & Traps!
Sneak in with an smg, lay an ambush with traps and a belt-fed machine gun, or pick them off from a distance with a sniper rifle!
Bullet Ballistics
Just because there’s something between you and the muzzle of your opponent’s rifle doesn’t mean you’re safe! Bullets can penetrate objects and are dependent on the diameter, weight, and speed of the bullet as well as the angle on impact and material of the object. Not only do bullets pierce materials, they can also ricochet, drop over time and distance, and spread after impact. Just because the small handgun caliber was stopped by your cover doesn’t mean the next rifle round will be!
Join the Community!
is no teleportation as a comfort option due to the way each level and gameplay as a whole was designed.
Steam User 3
NAM IN A NUTSHELL AND JUST AS SCARY.
i love this game for an unfinished early access game its amazing ...
the missions are fun and theres plenty of them and the campaign is great its bloody hard and yet to get off the first part as i write this now...
it can also get pretty scary when all hell breaks loose in the campaign too feeling someone near by but seeing nothing but shadows and mist, i find it a lot of fun.
the atmosphere in this game is really good it can get terrifying not knowing where you being shot from etc etc.
my only complaints....
no apparent team play this would be so good doing co,op youd have to work so well together even if it was like 4 player squads max.
and other multiplayer modes wouldnt hurt like skirmish or capture or domination thats sort of thing.
left click doesnt run it ejects mag and its really frustrating i cant seem to change it.
the graphics altho still very easy to forget your in low poly, you do at times notice it and it really pulls me out the game, id love it if they were more realistic, even just a bit higher poly would be nice.
the vitual gun stock is awful.
and the vignette in piloting is annoying.
other than that what a game keep it coming guys love it.
Steam User 2
USE THE TEST BUILD!
The normal build is not a good experience.
Steam User 2
Quite a bit of content to keep you occupied for a few hours (shooting range and 4 gamemodes). The recoil is exceptional and quite realistic, but the horizontal recoil can be a bit much for the automatic carbines. Despite that, the sound design for all the guns are great, especially the AKM sound for chambering a round and the bolt release for the M16 and xm177. The bipod for the M60 is unlike any bipod ive seen in a VR game but I have never found a point to use it unless its the firefight mission. The stationary machineguns, however, feel awesome. Another point with the guns is that the handling is a bit awkward. I see myself with my actual hand below the virtual pistol grip where it should be by a long way, and the M60 only uses the hand gripping the pistol grip to aim, rather than using both hands.
Regarding the missions, firefight is very fun but there is a lack of AI at a time and you cant really get more guns within the mode through purchasing or picking them up from houses or dead combatants (you can bring in a custom loadout which is awesome though). Tunnel rat is a serious challenge but can be a bit time consuming, still fun. Last stand was an absolute pain to play within my first attempts, being headshotted by some random bozo beneath the hill. Once you do get the hang of it, you can last for ages and I really felt like John Platoon, just awesome.
The gun truck is a bit of a disappointment, but i do see huge potential. It was a selling point for me within the trailer and its a shame to see it riddled with bugs, at least on my part. There were floating VC just way above trees, sometimes the VC wouldn't even despawn once you drove an entire kilometer away, or would actually just despawn right in front of you. Grabbing the stationary guns can be a struggle at times because you are on the move, I'm assuming, but grabbing the charging handle for any gun is definitely a struggle, definitely because I'm on the move. The biggest gripe I had, probably was just on my side though, if I bought another tier of weapon, maybe tier 2 or 3, and I had less points after it, once i got the required points for it the game would just constantly purchase that tier of the gun. I could have gotten a single kill with a tier 3 weapon and gotten a point from it, but that point would have been enough to buy it again and the game would just buy it instantly for me unless I tapped the button before it! Very annoying when i was holding a stationary weapon with it because then it'd just despawn the machinegun and give me some M2 carbine, and i could never get that poor M60 back, just a single pole. Plus, buying the armour for the truck does not work well with the M2HB as the box mag would constantly slam against the armour when traversing it to the right, and the M134 was a serious let down, spending all my points for the most inaccurate gun ever with a small ammo pool. When the mode did work, which I managed by restarting the game, it was very very fun and I was constantly scrambling to repair, man the guns, purchasing reloads. Very stressful, very fun.
Going back to version 1, version 2 really outshines it. Although version 1 had very fun and cool missions that version 2 doesn't have, Sir Loin did say some modes like the door gunner mission would make a comeback, thanks!
Despite the flaws of some bugs and weapon handling, the game is very fun once you get used to it, and Sir Loin (the dev) is incredibly friendly and helpful with anyone in forums or the discord server, which I recommend you join. I do see this being a perfect VR Vietnam game in the future and a worthwhile purchase now, but bear in mind I could be the only one with some of these gripes and issues.
Steam User 2
great developer, great game only keeps getting better!
Steam User 1
Turns out that Vietnam is REALLY hard to fight in, especially when you have no squad. I like it, just wish I could play with friends
Steam User 1
reliving grandpappy's nightmeres
Steam User 0
immersive and fun