Prey for the Gods
Praey for the Gods is a boss climbing open world adventure game where you play as a lone hero sent to the edge of a dying frozen world to discover the mystery behind a never-ending winter. Arriving with only the clothes on your back, you must survive the colossal dangers that you encounter. To restore balance and reclaim the land from the brink, you will be faced with questions that not even a God knows the answer to. Overcome impossible odds to climb atop and defeat the massive beasts that are bound to this land. You can climb on virtually anything you can get your hands on, from ruins and mountains to the massive beasts that inhabit the land. Ascend to the tops of mountains and then glide over the open world to reach previously inaccessible locations. Swim in frigid water to uncover hidden locations that contain secrets and treasure, but don't stay in too long or your swim could become your last.
Steam User 21
The closest thing you'll get to Shadow of the Colossus on steam, with some survival crafting elements stapled on. Considerable jank, but a commendable effort by a developer trio. If you liked SotC I would give this a chance at a discount.
Steam User 6
This game was good for about 15-20 hours of frozen wasteland exploration and boss killing then I didn't have much desire to continue exploring after I beat the game. A visually striking boss-focused adventure with some memorable moments, but repetitive exploration, shallow progression systems, lack or character development / story make it a 1 and done.
SPOILERS: I've done two playthroughs of this title. First one was during early release before the game was complete and then I just did a new play through in 2025 (most recent on hard/survival). So first, you don't have to do the bosses in any order after you beat the first guy and there is no real prerequisite to fight any boss (except last boss, which is beat all the others). The way you get more health and stamina is by collecting golden totems which does give you incentive to explore the remote portions of the map. I don't care for that as it makes the exploration feel forced. I feel like a mixture of other ways to up your stats -- in addition to the totems would make the game more fun. To find all these totems you basically have to wander frozen wastes while consuming food, resting and sitting by fire. Over and over again. There are 'champion' type bosses you can find in the wild (on your search for golden totems). It is kinda cool to just happen on a big guy during a blizzard and take em down. I found 3 overall, but they were all the same guy just in different locations.
You can get other gear that affects you cold resistance, speed, and defense by going in caves and solving some puzzles -- but I wasn't really motivated to find them as the starting set was more than adequate to finish the game. There are collectible notes and journals too, but beyond giving you a few hints about different ways to tackle a boss or hinting that there is gear in caves-- its mostly "its cold," "there's no supplies" and "we're dying over here."
There are very few non-boss enemies in the game. Some undead pop out of the ground here and there so you can beat them down with a melee weapon. Some wraith enemies will pop out of nowhere so you can one shot them with your grapple hook. Most of the enemies you will end up killing are rabbits, crows, deer, and pigs. Oh you'll also kill a lot of trees so you can cook all that meat from the animals you will mostly fight.
Crafting. Even after killing all those animals for food you will still end up not having enough hides unless you grind for them to fully upgrade your initial gear. Everything else comes out of wooden crates found scattered around the world. So get used to fighting those wooden crate enemies as well.
Lastly, the bosses themselves. There is something cool about a tiny little character fighting a monstrosity 10-100x their size. The intro to each fight gets you kinda hyped to fight it because they do look epic. When it comes down to actually beating it though it basically amounts to: find a way to climb it, push the little piston, tap right click till they stop wiggling around, repeat two more times, climb to another piston, repeat. The only boss that I thought made this more challenging/fun was the Yeti. Climbing on certain portions of his body can result in you getting insta-death eaten and there are multiple ways to begin the climb (foot stuck in the snow, arrow to the eye, jump off a high place/grapple hook onto him). The boss after the Yeti is basically the boss you fought before the Yeti -- just with alot more right clicking. The thrall boss does introduce a new mechanic, however, I didn't find him very immersive. I found if you just stood at certain spots in the arena it would stop moving/attacking altogether. The boulders change direction in mid flight depending on your which way you run, but all you have to do is roll and you are immune to damage. A direct hit doesn't even matter. It's not the fun kind of dodging. Also I think the whole "I'll stand completely still after every attack so you can attack now" took away from the excitement. It just felt shallow / incomplete.
Overall this is a solid, playable game which I enjoyed enough to come back and see it in its complete form. Now that I have I'll probably never play it again, but I don't regret playing it. Mediocre experience: 3 out of 5 stars.
Steam User 6
This was a much needed game to play when there are so few of its type. Like many people have said it feels like Shadow of Colossus and that is because there aren't many games like that. This was a pretty well done attempt at it. It has a mysterious atmosphere that has nuggets of lore that can be found around but also leaves stuff up to imagination for people to theorize. The game play is pretty solid with each boss feeling unique and challenging to figure out how to defeat. I see it as a spirit successor and hope more games like this come out with their own takes and unique additions. You can't beat that rush of facing down a titan and coming out on top
Steam User 6
A nice love letter to Shadow of the Colossus. Minimal story, plenty of exploring, mild survival play, strategic battles with the giant beasts. It can be a bit "bland" roaming the overworld as there is not a lot going on, even wild life is scarce making the survival aspect a bit difficult. Overall, A fun, well made title that I think any Shadow of the Colossus fan will enjoy in their spare time.
Steam User 4
The story is not how I PREFER having a story told. You pick up a lot of it from items you find around the world rather than it engaging you directly. However, the mechanics are a lot of fun, and I find the setting and atmosphere inspiring. I've ended up incorporating a cold mechanic into my Dungeons and Dragons games, inspired by this game. Also the aesthetics are personally right up my alley.
Steam User 3
It has a lot of potential and it's pretty well done for a team of 3. It is a bit janky with the combat and clibing the bosses so I decided to not finished the game but I had fun with it, the music is good, it runs a 60fps and I like the vibe of Shadow of the colossus and Castlevania LoS it gives. Will be looking out for the next game for sure. If you can get it in sale, it's the best deal I think for this kind of game.
Steam User 4
Great indie game, often underrated. It’s an excellent open world, with fantastic boss and mini-boss fights. The survival aspect is also present. To fully enjoy the game, you need to play on the highest difficulty, which allows you to truly appreciate it while adding a more realistic survival element, without making combat any harder.