Prey
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In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.
Steam User 136
Welcome to Prey (2017)—a game where you wake up on a space station, realize everything is horribly wrong, and immediately regret every decision that led you here.
You play as Morgan Yu, a scientist stuck on Talos I, a space station overrun by an alien species called the Typhon. These things don’t just attack you—they shapeshift into everyday objects. Ever walked into a room and seen two coffee mugs? Yeah, one of them is definitely about to kill you.
The game throws you into survival mode fast. Ammunition? Limited. Trustworthy allies? Questionable. Safe spaces? Nowhere. Your best tools are your brain, a wrench, and the absolute terror that anything could be a mimic. The level design is pure System Shock and BioShock vibes—open-ended, full of secrets, and constantly making you paranoid.
The Neuromod system lets you enhance your abilities in creative (and horrifying) ways. Want to gain alien powers and zap enemies with your mind? Go for it. Prefer to stay human and rely on gadgets? That works too. Just remember: the more alien you become, the less human the station’s defenses think you are.
The storytelling is brilliantly immersive. No spoon-fed exposition—just environmental storytelling, scattered logs, and moments where you go, "Oh… oh no." The moral choices are subtle but powerful, and by the end, you might not even be sure who the real monster is.
Prey isn’t just a game—it’s an experience in tension, paranoia, and creative problem-solving. Every corner holds a mystery, every object is a potential enemy, and every decision has weight.
9.5/10 coffee mugs. Would trust nothing ever again.
Steam User 107
Last good Arcane game until they got mutilated and killed off by Bethesda. 9.5/10
Steam User 133
I’M STARTING TO THINK MY PICTURES ARE WATCHING ME!!! HELP!
Cool looking game during Winter sale: "This looks like fun"
3 Hours in, at midnight, alone, with no lights on and all my coffee cups in the far corner of the room: "STAY BACK YOU FREAKS."
I used to wish we are not alone in the universe until I played this game.
I’ll never forget the first day I played this. Home alone, wife and kids staying over at granny's place. Had a few beers, and thought, "Ah what the heck, I can try HARD mode." Three hours into the game, I sh*t myself at least three times, had two heart attacks, one nervous breakdown, and I can never trust a toilet roll again.
But it does make you more aware of your surroundings. Yesterday, for example, my wife asked me why I was carrying a wrench around the house.
I said: "Because of the mimics."
My wife laughed. I laughed. The toaster laughed. I killed the toaster.
It was a good day. Yes, that's positive critique, you should absolutely buy this game.
Seriously though. I hate the stupid restrooms in this game… they're so beautifully crafted and yet they hold horrors beyond the comprehension of my tiny feeble heart.
Prey is one of my absolute favorite games of all time. There is so much detail in every crevice of the game. The gameplay mechanics and environmental interaction is top notch. It's so atmospheric, and as a person who doesn't get scared much, this game freaks me out sometimes. Real tense. I tell my friends it’s like Bioshock if your choices mattered and it was actually fun to play. My wife’s boyfriend says it’s like Metroid and Half-life put together. it's so good. Level design will make you wish more games were like this.
I loved the enemies and upgrades too, there's just this element of misguided wandering and a clear goal all at once, sending you from one end of the space station to another. I’ve beaten the game about 6 times and because of the gameplay and battle flow, each playthrough has been totally different. The music adds to the ambiance and is incredible; the story is interesting and thought provoking enough. It’s to this day an experience I haven’t been able to replicate and I don’t think I will anytime soon.
I highly recommend this game to anyone who enjoys either Deus Ex: Human Revolution or Mankind Divided, or any Dishonored game. Once you get into a groove, it's hard to put down. At its core, Prey is a hard game, but as long as you know that it's kind of a survival horror thing with scarce resources you’ll quickly find your footing. If you immediately start blowing your ammo on every enemy like you're playing Doom, you're going to run out of ammo and have a bad time. When you combine the weaknesses and resistances of enemies and the diverse mechanical/elemental damage that your character can deal, it's easy to get lost and end up with an ineffective set of weapons.
Picking a dedicated build is key on higher difficulties and once I did this, enemies became manageable and I was able to focus more on exploration and story - as opposed to running the other way every time I heard the growl of a nearby phantom. I loved the amount of options you’re given to do this and the ways you can approach things (whether through exploration, how you play, puzzle solving and whatnot). Game definitely does start off slow and you are without a doubt the prey, but man I loved turning into the predator at the midway point where you’re no longer needing to sneak buy or worry about running out of ammo.
As a Philosophy major, the story, themes, and decisions in Prey could easily fill a couple lectures in both metaphysics AND ethics courses. Seeing the culmination of all your decisions laid out for you in the final cutscene in conjunction with your fate is an incredible finale to your journey. Furthermore, after playing multiple times and getting to watch the alternate endings, it turns out there are not only multiple endings as expected in an Arkane title but also countless mini-variant endings that accompany each major ending - all of which can vary based on every single decision your character makes throughout the story!
Loved the exploration too, the whole station design is amazing. It’s really cool going out in space for a shortcut to another level. I'd also add that the station itself was a much better playground than most games get to have. It really feels like a real place for you to explore in different ways. There were so many different subplots between the employees I learned about through e-mails, notes, (and even a hilarious glue sculpture) that really made the place feel alive and dead simultaneously. Instead of just random NPC's, there's an exact count of how many people are on the station at any given time, alive or dead, and you can track down any of the ones you want. And when you're also reading their e-mails, notes, computer logs, videos, I couldn't help but feel the loss of these people in a way l usually don't for most NPC's in games. That's impressive.
It was one of the first games where I was really engrossed in reading the computer log files and hearing the audio files. I think, and I'm not sure about this, but I think it's because 90% of the content you’re consuming is actionable in-game to some degree. Compare that to Fallout 4 where you find a log file about a sister of a raider who’s been kidnapped by another raider. That original raider doesn't know where their sister is. Maybe you can trade information on where she ended up to avoid a hostile situation? No, it's never brought up outside of being a backstory.
It exceeded my expectations. Although not exceptional or memorable in any specific quality for some reason it is a profound experience, and this is one of the most memorable games I have played in my 4 decades of gaming. It’s similar to the experience of watching Napoleon Dynamite for the first time. Prey doesn't excel in the diversity of powers like Dishonored or the stealth or shooting aspects are unremarkable. But what it's absolutely peerless in is very good atmosphere and environmental story telling, as well as the truly open way to approach its world and figure out its puzzles. It is one of if not the finest immersive sim. And its issues are small in terms of the grand picture of it. While I don't think it's a perfect game and it does have a few flaws. It's still in my absolute greatest games of all time list and likely on my top 10 for its innovation, atmosphere and unique way to engage its systems. It's a f**king tragedy that we might never get a sequel. In a world where games are turning into open world bloatware, Prey was a godsend.
I'll never stop recommending it.
10/10
Steam User 81
Absolutely incredible. THE BEST Immersive sim I have played since OG BioShock... Highly HIGHLY recommend. Worth every last penny for sure! 10/10
Steam User 69
LOVE LOVE LOVE LOVE THIS GAME!!! PERFECT AND SO SO UNDERRATED!!
I think for the majority, this game went to be misunderstood. Flew under the radar and made to seem like something its not. Heres the thing, this is not a shooter, this is not a narrative, this is not a stealth game. Part of beauty in this game is how versatile it is. This is an immersive sim. What you do with the game is entirely up to you. Not understanding that is like drinking warm water and not getting why everyone says water is refreshing. I find it so cool the devs thought of everything, and finding new things and new ways to deal with everything makes me love the game even more than I already do. This is the best immersive sim and one of the only ones to be made. It’s a perfect game that deserves so much more acknowledgment, please do give it a chance. This game deserves the world.
This is a personal preference that not everyone is a fan of but I love collecting everything and then shoving it down the recycler. It’s so fun to loot every room of trash then compact it into useful material. It tickles something in my brain idk
Mooncrash is a great dlc. It’s exactly what a dlc should be, its basically a whole different game in a way. I throughly enjoyed it and personally have no complaints. Although I do think that this is more of a hit or miss. When you have a goal in mind it’s really fun. Otherwise, it could feel a bit aimless and pointless. It’s also very confusing when you jump in at first. Other than that, it’s very fun. Give it a try and if that doesnt work, try again
I love everything about this game, but by far my favorite thing is the lore. I love reading all the messages left by former employees and hearing about all their stories, and having it all make sense and come together. I love seeing how the environment tells a story about how they died or how they lived on talos l. The grand lobby and the tiny living quarters contrast showing how corrupt this place is before even knowing what’s directly stated to us. People often say the story lacks in prey which I can understand, at surface level the story we experience isn’t anything extraordinary. But they’re missing the other half of the story that’s riddled throughout the station.
This game is SO immersive. EVERY SINGLE PART of the station is explorable. Not only that but all of it adds up together. The interior perfectly matches up with the exterior, I don’t need to explain how impressive that is, right? Every employee is accounted for, everyone supposed to be on Talos IS and it’s so cool. The amount of love put into this game is extraordinary. You can really feel it while playing. Looking around the station you can see all their research and the methodically placed objects that makes the station feel so lived in. I could keep going and going on forever. I LOVE this game. I cannot emphasize enough how Prey is a masterpiece. A flawless art piece.
Anyway, try it out. Give it a good 20 hour preythrough, collect everything, read everything, absorb everything. This is absolutely a one of a kind game
0451
Steam User 64
Prey feels like it was made for someone like me, with mechanics that tick every box I love.
The freedom in Prey lies in its variety and the choices it offers. Every corner is filled with tools for progression, making the game’s environment far richer and more immersive than the hollow expanses of many so-called "open worlds."
The game’s silent protagonist is a stroke of match—perfect for the isolation of space, letting the eerie quiet of Talos I seep into your bones. It’s a game where choice reigns supreme: each tool, ability, and path offers an alternative way to survive, as if you’re constantly negotiating with the environment itself. It’s not just a sci-fi thriller, but a thoughtful meditation on agency and survival, all wrapped in a universe that feels as vast and unknowable as the cosmos.
A rare blend of cerebral design and atmospheric storytelling, where every mechanic feels like an invitation to experiment. Best in the immersive-sim genre.
Steam User 53
Love Bioshock? you will love this game, it's basically Bioshock on a space station with creepy alien psychological horror.