Prey
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In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.
Steam User 98
Arkane studios has always excelled at word and level design in all of their games and it showed in prey. Their worlds feel alive and realistic in a way that most video games never capture. Both dishonored and prey are also great at giving the player freedom to play how they want with intuitive and interesting gameplay that varies widely on player choice. It's a shame that it didn't sold that well.
Steam User 136
Welcome to Prey (2017)—a game where you wake up on a space station, realize everything is horribly wrong, and immediately regret every decision that led you here.
You play as Morgan Yu, a scientist stuck on Talos I, a space station overrun by an alien species called the Typhon. These things don’t just attack you—they shapeshift into everyday objects. Ever walked into a room and seen two coffee mugs? Yeah, one of them is definitely about to kill you.
The game throws you into survival mode fast. Ammunition? Limited. Trustworthy allies? Questionable. Safe spaces? Nowhere. Your best tools are your brain, a wrench, and the absolute terror that anything could be a mimic. The level design is pure System Shock and BioShock vibes—open-ended, full of secrets, and constantly making you paranoid.
The Neuromod system lets you enhance your abilities in creative (and horrifying) ways. Want to gain alien powers and zap enemies with your mind? Go for it. Prefer to stay human and rely on gadgets? That works too. Just remember: the more alien you become, the less human the station’s defenses think you are.
The storytelling is brilliantly immersive. No spoon-fed exposition—just environmental storytelling, scattered logs, and moments where you go, "Oh… oh no." The moral choices are subtle but powerful, and by the end, you might not even be sure who the real monster is.
Prey isn’t just a game—it’s an experience in tension, paranoia, and creative problem-solving. Every corner holds a mystery, every object is a potential enemy, and every decision has weight.
9.5/10 coffee mugs. Would trust nothing ever again.
Steam User 107
Last good Arcane game until they got mutilated and killed off by Bethesda. 9.5/10
Steam User 81
Absolutely incredible. THE BEST Immersive sim I have played since OG BioShock... Highly HIGHLY recommend. Worth every last penny for sure! 10/10
Steam User 69
LOVE LOVE LOVE LOVE THIS GAME!!! PERFECT AND SO SO UNDERRATED!!
I think for the majority, this game went to be misunderstood. Flew under the radar and made to seem like something its not. Heres the thing, this is not a shooter, this is not a narrative, this is not a stealth game. Part of beauty in this game is how versatile it is. This is an immersive sim. What you do with the game is entirely up to you. Not understanding that is like drinking warm water and not getting why everyone says water is refreshing. I find it so cool the devs thought of everything, and finding new things and new ways to deal with everything makes me love the game even more than I already do. This is the best immersive sim and one of the only ones to be made. It’s a perfect game that deserves so much more acknowledgment, please do give it a chance. This game deserves the world.
This is a personal preference that not everyone is a fan of but I love collecting everything and then shoving it down the recycler. It’s so fun to loot every room of trash then compact it into useful material. It tickles something in my brain idk
Mooncrash is a great dlc. It’s exactly what a dlc should be, its basically a whole different game in a way. I throughly enjoyed it and personally have no complaints. Although I do think that this is more of a hit or miss. When you have a goal in mind it’s really fun. Otherwise, it could feel a bit aimless and pointless. It’s also very confusing when you jump in at first. Other than that, it’s very fun. Give it a try and if that doesnt work, try again
I love everything about this game, but by far my favorite thing is the lore. I love reading all the messages left by former employees and hearing about all their stories, and having it all make sense and come together. I love seeing how the environment tells a story about how they died or how they lived on talos l. The grand lobby and the tiny living quarters contrast showing how corrupt this place is before even knowing what’s directly stated to us. People often say the story lacks in prey which I can understand, at surface level the story we experience isn’t anything extraordinary. But they’re missing the other half of the story that’s riddled throughout the station.
This game is SO immersive. EVERY SINGLE PART of the station is explorable. Not only that but all of it adds up together. The interior perfectly matches up with the exterior, I don’t need to explain how impressive that is, right? Every employee is accounted for, everyone supposed to be on Talos IS and it’s so cool. The amount of love put into this game is extraordinary. You can really feel it while playing. Looking around the station you can see all their research and the methodically placed objects that makes the station feel so lived in. I could keep going and going on forever. I LOVE this game. I cannot emphasize enough how Prey is a masterpiece. A flawless art piece.
Anyway, try it out. Give it a good 20 hour preythrough, collect everything, read everything, absorb everything. This is absolutely a one of a kind game
0451
Steam User 64
Prey feels like it was made for someone like me, with mechanics that tick every box I love.
The freedom in Prey lies in its variety and the choices it offers. Every corner is filled with tools for progression, making the game’s environment far richer and more immersive than the hollow expanses of many so-called "open worlds."
The game’s silent protagonist is a stroke of match—perfect for the isolation of space, letting the eerie quiet of Talos I seep into your bones. It’s a game where choice reigns supreme: each tool, ability, and path offers an alternative way to survive, as if you’re constantly negotiating with the environment itself. It’s not just a sci-fi thriller, but a thoughtful meditation on agency and survival, all wrapped in a universe that feels as vast and unknowable as the cosmos.
A rare blend of cerebral design and atmospheric storytelling, where every mechanic feels like an invitation to experiment. Best in the immersive-sim genre.
Steam User 53
Love Bioshock? you will love this game, it's basically Bioshock on a space station with creepy alien psychological horror.