Post Scriptum
Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork. Experience the intense battle that was Operation Market Garden, which stretched across farms, woods, villages and city areas of the Netherlands. Each area is accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment. Post Scriptum will cover multiple theatres in the form of chapters, with the 1st Chapter “The Bloody Seventh” being Operation Market Garden. The 2nd and 3rd Chapters are currently in development and will be announced soon. MATURE CONTENT DESCRIPTION The developers describe the content like this:
Steam User 728
The game was just recently announced to have been taken over by OWI, the devs of Squad, from which this game started from. The game is not dead and the hopes are high.
Steam User 318
The Devs are Back under OWI which makes Squad they are adding the Greeks and working with the Project Mercury guys. It's not Dead anymore so please take a look and don't dismiss it as dead cause it ain't anymore.
Steam User 414
No, you don't have to play the other 43
Steam User 320
JUMP OFF THE HELL LET LOOSE BOAT AND REVIVE POST SCRIPTUM, WOOOOOOO
Steam User 283
We're so back
Steam User 323
This will be a counter-propaganda on bashing HLL and promoting Post Scriptum (Squad 44).
TL;DR: If you have tight budget and you can afford to spend money on only one game, buy Hell Let Loose.
If you have enough budget, definitely buy Squad 44 too and enjoy both games. You will have a great time.
I recommend this game, but you need to be not fooled by fanboys talking like this game is spectacular, because it is not.
I read a lot of discussions on Reddit and Youtube about HLL vs PS before buying this game. I came across a lot of fanboys of both games which did not help me at all to get an objective view.
I am just a guy who wants a good experience of WW2 theme. I only care about the product. So here is my take on both games.
* Graphics:
I think Squad 44 is not worth 30 USD. I consider it as an investment hoping OWI will develop it further.
Graphics are not good. Some bushes are cube shaders with grass texture on them, looks like I made the game in Unreal Engine. Buildings are empty with no interior objects like desks/lamps/other props.
My opinion: I don't really have a problem with empty buildings or inferior graphics but this kills immersion. One of the hot topics about HLL vs PS was immersion and people claimed PS has better immersion. Sorry but HLL wins this for me. HLL has much better scenery / graphics and cinematic moments.
I want to point out, in PS you can actually use buildings/windows to shoot from, unlike most buildings in HLL. And there are some invisible colliders between passages in HLL, so even if you see nothing blocking you, you cannot actually pass to other side which is frustrating.
* Communication:
One of the claims was PS had better communication than HLL and people said no one talks in HLL / everyone talks in PS. Well no, both wrong. HLL has a lot of comm between Squad leaders and Commander, I agree rest of the squad may remain silent but they follow orders. I had half of my games in PS which only 3/9 people talking in squad. It really depends on the people you get on the server. It is just a coin flip. And don't forget that more players play HLL and PS has more of a fanbase. When you have a larger community you get more casuals. One might argue this is a bad thing, I would argue I can just join any server and start playing immediately. If any point Squad 44 will have the same player count, same problem will arise.
My opinion: No need trying to bash HLL on this. PS is slightly better with comms, don't expect a spectacular amount of teamwork here too. As I said: more players, more casuals.
* Player Count: Go to steam charts and you can check it yourself. As of now, HLL has much bigger community.
* Combat:
So one of the hot topics was that HLL was said to be too arcadey. They said HLL has no stamina bar so you just run and gun. Let me tell you, having to drink from your canteen between changing positions or before engaging does not make it less arcadey, it is just a feature which I have no problem with, it reminds me to stay hydrated irl.
I can ADS zoom in PS while moving, however HLL does not let you ADS zoom when you move. But no one talks about this. One realistic improvement PS has is, when your stamina is low, you cant ADS at all or aim accurately when you ADS.
I don't really care about sound design (PS is better), animations (HLL is better) or anything else. My top priorities are the ones above.
To summarize:
Graphics and Immersion = HLL is better
Player Count = HLL is much better
Communication = PS is slightly better
Combat = Consider it as equally fun.
I may update my review as I play Squad 44 more, and I will keep playing both games.
Conclusion:
Try Hell Let Loose first if you are interested in WW2 theme. If you enjoy it, I recommend you to try this game out too.
Steam User 115
Lead tank as a french tank officer
Do good, slaughter german infantry
Stug appears
F E A R
Driver begs me to retreat in broken french
n o n
hold a last stand against half the German players whilst exchanging non armour penetrating shots with the stug
die inevitably to being overrun
real french experience