Poly Bridge
Workshop
Discover thousands of additional levels made by other players, and if you’re feeling creative design your own level in the Sandbox and submit it for other players to solve!
About the GameUnleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles.
Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles.
Challenge friends and the rest of the Steam Workshop community to solve your puzzles and download more levels submitted by other players.
Check out the Online Gallery at http://gallery.drycactus.com !
Enjoy hours of bridge-building fun with loads of levels to solve, ranging from simple light car bridges to multi-deck draw-bridges and jumps, just to name a few!
Levels get increasingly challenging from the engineering aspect and restrictions are also imposed on the resources you can use to build your bridge.
What would an awesome bridge-builder game be without an equally awesome Sandbox?
Go wild and create the most complex bridge the world has ever seen, or just an absurd creation that pushes the mechanics of the game in a new direction, and if you’re feeling like it publish your design online as a puzzle level on the Workshop for everyone to try and solve!
Download hundreds of extra levels from the Workshop!
We’ll also be featuring the most original and fun bridge designs that are submitted, making it easier for you to find the ones that are worth the challenge.
One of our favorite features of the game!
Save a super cool looking animated GIF of your bridge in all its glory (or failure!) and save it locally, upload it to the Poly Bridge Online Gallery and/or share it Twitter, Facebook, Reddit or Tumblr without ever leaving the game!
Check out the Online Gallery at http://gallery.drycactus.com !
Unleash your true engineer using the advanced building and level designing tools in-game, such as:
- Advanced Hydraulics
- Multi-phase Hydraulics Controller (control which hydraulic piston activates when)
- Node-base event system
- Multiple types of checkpoints
- Copy & Paste tools
- Line Tracer tools (draw perfect arcs or straight lines and fill them in with your material of choice)
- And much more…
Steam User 26
It's damn hard! I completed many bridge builder games before Poly Bridge and these gave me a good knowledge start, but the new expandable hydraulic cylinder opens up so much more possibilities with moving bridges, that this game sticks out very different. It took me more than double the time to complete Poly Bridge than any other bridge builder.
Pro
- The TRACING TOOL! <3<3<3 is so awesome! It helps create a perfect parabolic or rather catenary shape for perfect gravitational force distribution.
- The hydraulic cylinder adds so much cool builds and possibilities!
- You can get really creative and that's really cool and fun!
- Hard challenges!
Contra
- Two simulations of the same build can have two different outcomes. The simulation is not consistent.
- nodes can only be moved with shift+click (two button presses, not one), so you can not play with one hand, but need a second hand on the keyboard.
- you can't move several beams or nodes at once. You have to cut and insert the pieces which requires the selected pieces to not still be connected to other beams. So in order to move several beams/nodes you need to delete adjacent beams to cut them off, then cut/copy and paste them.
- You can't move two existing nodes to be connected to one another. You have to delete one and then create a new beam to it.
- While building a beam: possible connecting nodes are indicated too vague (light gray to white little circle and no dashed line)
- While building a beam: can't press a button to connect to all possible connectable nodes (like in Bridge Builder Portal).
- You can't build beams in free space. You have to start building from a fix node until you reach the desired area and then cut the connecting pieces. Or copy a beam and paste it mid-air. - You also can't start the tracing tool on blank space, it needs to be started on a node.
- Built hydraulic movements can only be tested when the preset timeline reaches the hydraulic part, which often requires the first vehicle wave to pass the bridge. So in order to test something for later on you first need to get all the stuff before running.
Anyway, I very much enjoyed Poly Bridge for it's creativity, freedom of solutions and hardcore challenges. This made me think hard!
Steam User 15
Goes on sale pretty regularly down to $1.50 AUD which is 1000% worth it no questions asked, extremely satisfying when you create a bridge you have no hope for and see your concoction miraculously somehow work, up until the last moment when 1 single piece breaks and the entire thing comes crashing down infront of your eyes, but somehow it's still satisfying
Steam User 17
Very relaxing game that shows i clearly won't ever become a bridge maker
Steam User 11
This game is really good, but requires a lot of logic. Best psychological horror I've ever played
Steam User 5
A beautiful and pleasant game, which I first played on my phone and now on my PC, I recommend it to everyone. Beautiful and pleasant graphics, optimized in itself, the atmosphere is good.
Steam User 14
I think im too dumb to math a bridge properly.
But if you need quick access into a river from your car, im your guy apparently.
Steam User 4
Most of the campaign is pretty fun, however, some levels in the 6th world and most levels in the 7th are just so complicated to do under budget, that I dont enjoy the game anymore. More realistic levels would have been better instead of those overcomplicated ones I just mentioned.
Something else I noticed was that the exact same build works sometimes, but breaks the next time I try it. (For example after you barely complete a level and load up your succesful solution again, it could break this time.) So the physics can be inconsistent, which is pretty bad.
Then again considering I got the game for 0,81 Euro and had about 30 hours of fun it has to be a positive review.