Police Stories
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Inspired by SWAT 4 and gritty police TV shows, Police Stories is a fresh take on top-down shooters with an emphasis on tactics that forces you to make split second decisions. Neutralize criminals, rescue civilians and defuse bombs in Single Player mode or Online Co-op. And remember – shooting first is not an option! Unforgiving and tense, each mission tells a story of two police operatives – John Rimes and Rick Jones, filled with infiltrating gang hideouts, rescuing hostages, making arrests and other life-threatening situations. The Surrender System allows you to apprehend the suspects without resorting to violence. Fire a warning shot near them or engage them in melee combat – those are just some of the ways you can make them submit. Issue commands to your fellow cop Rick Jones. Make sure to use him wisely – and who knows, he might save your life in return.
Steam User 2
można strzelać do kobiet i cywili bez ponoszenia odpowiedzialności karnej
symulator polskich służb specjalnych
SP: mały plus za to że nie można grać kobietą
Steam User 4
after going through american police training in this game i became the biggest racist
I love american police/10
Steam User 0
Introduction
Police Stories is a tactical top-down shooter that brings law enforcement into a rarely explored space in gaming: realism, restraint, and unpredictability. Released in 2019 by indie developer Mighty Morgan and published by HypeTrain Digital, it’s more than a shooter. It’s about judgment, decision-making under pressure, and what it means to serve and protect in situations that can spiral out of control.
Unlike games that glorify violence or speed, Police Stories encourages players to act like real officers. Suspects should be arrested, not eliminated. Hostages must be protected. Missions are built with tension and procedural unpredictability. Every room you clear could be your last if you fail to act with care.
This review covers all major components of Police Stories — from mechanics and narrative to its music, art, and production — and explains why this underappreciated indie title deserves more recognition.
Plot and Narrative Structure
Police Stories follows two officers: John Rimes, a seasoned cop, and Rick Jones, his younger partner. The game unfolds through episodic missions, each with new objectives, dangers, and locations. Instead of a cinematic plot, it builds a procedural story where each mission deepens the characters and the world they inhabit.
The story is delivered via briefings, stylized cutscenes, and dialogue that hint at a broader backdrop of crime, corruption, and ambiguity. It’s concise but effective, gradually forming a gritty urban tale where every mission feels like a page in an unfolding casebook.
Lore
On the surface, the game is about responding to high-risk incidents: hostage rescues, drug raids, gang shootouts. But underneath, there’s a darker story — a world of cover-ups, secret programs, and lines crossed on both sides of the law. With minimalist storytelling and environmental clues, it paints a morally gray world where justice isn’t always clean, and doing the right thing often comes at a cost.
Gameplay and Mechanics
The core of Police Stories is its slow, thoughtful tactical gameplay. It’s not about reflexes — it’s about making split-second decisions with real consequences.
Procedural Randomization
Maps are hand-crafted, but suspect placement, traps, and hostages are randomized. You never know who’s behind a door or if someone will surrender or shoot. This unpredictability keeps the tension high and rewards awareness over memorization.
Command System
You’re not alone. Solo or co-op, you operate with a partner. You can issue commands — breach doors, arrest suspects, toss flashbangs. The command wheel is fast and simple. In co-op, it becomes a test of timing and teamwork.
Arrest and Surrender System
You’re encouraged to issue commands, not fire first. Suspects may surrender, panic, or bluff compliance before drawing a gun. Civilians can run into the crossfire. These moments demand measured, real-world thinking, not run-and-gun tactics.
Non-lethal Tools
From tasers to beanbags, flashbangs to under-door cameras, you have options. Flashbangs disorient, tasers disable, cameras help you plan. Non-lethal tools are vital — killing recklessly leads to penalties and failed missions.
Scoring and Evaluation
You’re rated on arrests vs. kills, civilian safety, and time. This encourages replays and mastery. High scores require professionalism, not just success.
Death Consequences
The game is punishing. A couple of hits and it’s over. No saves during missions. Each failure reinforces how dangerous your job is and adds weight to every step.
Music and Sound Design
The soundtrack is ambient, moody, and synth-heavy — evoking unease and tension. Each mission has a subtle score tailored to its theme. Church missions sound haunting, shipyards feel urgent.
Sound design is essential. Footsteps, distant voices, and gun clicks all inform your decisions. Voice commands are sharp and serious. The limited voice acting supports immersion without overstaying its welcome.
Art and Visual Design
The pixel art isn’t nostalgic fluff — it’s clean, gritty, and functional. Suspects show fear or aggression. Blood and shadows add intensity. Environments range from claustrophobic homes to maze-like warehouses and eerie churches.
Every space tells a story. The lighting and small details — documents, flickering monitors, discarded weapons — suggest what happened before you arrived. Cutscenes are styled like noir comics, with bold shadows and a desaturated palette. Simple, but effective.
Production and Development
Made by a small indie team, Police Stories had a long, community-driven development. Inspired by games like SWAT 4 and early Rainbow Six, it modernizes their tactical DNA within a lean indie package.
Despite budget constraints, it’s impressively polished. Controls are responsive, the UI is tight, and missions are balanced. Updates added content, improved AI, and enhanced co-op. The developers stayed active post-launch with patches and quality-of-life fixes.
AI and Replayability
AI behavior is smart and varied. Suspects don’t follow scripts — they respond to tension, surprise, and your decisions. One playthrough might be peaceful; another, deadly. Some flee, some pretend to surrender, some draw without warning.
Hostages behave unpredictably too, adding realism and risk. Combined with randomized placements, this gives the game massive replay value. No speedrun will work. Every mission is a puzzle that reshapes with each attempt.
Final Verdict
Police Stories isn’t about bullets. It’s about restraint. It’s about reading danger, reacting calmly, and choosing the right tools under pressure. It offers a unique blend of tension, realism, and tactics that few games dare attempt.
It has flaws — no native matchmaking, occasional AI quirks, and punishing difficulty — but it delivers something rare: a top-down shooter that respects intelligence, not impulse.
Final Rating: 9/10
Steam User 0
W sumie spoko gra do pogrania w co-opie. Zrobienie 100% osiągnięć też nie jest jakieś bardzo trudne i nie wymaga dużo grindu.
Pełna cena czyli 91.99zł jest zdecydowanie za wysoka, ale na promocji za ok. 20zł jak najbardziej warto.
Steam User 0
Świetna gra kooperacyjna, przypominająca rozgrywką Hotline Miami. Brakowało mi trochę trudniejszych misji oraz rozbudowania systemu współpracy, jednak i tak produkcja trzyma poziom w tych aspektach.
Steam User 0
Great game gameplay-wise cause story is really mediocre with obvious plottwist at the end, regardless I can recommend buying this game. It's hard like Hotline Miami but it's also nice to play and rewarding.
Steam User 1
gra bardzo dobra jest w niej wyczuwalny klimat hotline miami ale ma swoje wady, największą jej wadą jest to jak jakis kurvva ziutek biegnie na ciebie z nozem i go zastrzelisz bo co masz sobie myśleć? chyba nie idzie sobie kanapek masłem smarować ale ty dostajesz - do punktów dlatego ze zastrzeliłeś go bez podstaw