Please Knock on My Door
Please Knock on My Door is a story-driven game which gives you control over a person suffering from depression and social anxiety. Help them get through work and reach out to friends while desperately trying to survive. Experience the frailty these themes bring and gain a better understanding of what it’s like to live with some of the most common mental health issues today.
- A compelling and emotional story offering a voice to those who have none.
- A fully voiced narrator who always has your best in mind. Probably.
- A gameplay system which adds to the weight of every story-choice you make.
- No “Game Over” screen, only alternate endings that tie into your choices.
- A soundtrack that has been tailor-made for this experience.
- Relationships that can be developed or broken.
- Game length varies depending on your choices, ranging from 1-3 hours with enough content that you can come back and explore different parts of the narrative in consequent playthroughs.
- As in real life, all of your choices are immediately saved. There is only one save.
Please Knock on My Door has been in development since autumn 2014 and was initially supposed to be a 6 month exploration of my own experiences with depression. A word of caution; this is a game that might be difficult to play for those who have dealt with psychological issues such as depression and anxiety. That said, I truly believe that through entertainment we are able to understand topics that would otherwise be too foreign for us. I hope this game can help you better understand what it can be like to live with these issues, like it has already helped me.
Steam User 6
你还有家人、你还有朋友,你还有可以求助的人——你还有你
第一个周目的时候很不由自主代入了主角,那些给自己的心灵留下伤痕的选项,我好像有些似曾相识。拒绝去面对这些想法,那是一件会把自己无聊至死的事情。也许生活也就像窗前的那一棵树一样。也许其本来就是停滞不前的,也许其本来就是没有意义的。但是其“本来就是”好像并没和“你的想法”挂钩:你可以抑郁、你可以绝望,但是这些危影其实源自于你自己。
我这个周目几乎没有选择去求助;我选择去接纳,去集中自己所有的意志力去想明白,其缘何而起。于是,抑郁不再是困扰生活的心魔,而成为了解药、成为了自我救赎的手段。
也许我某一天当局者迷的时候,这部作品能够给我提供更多的破局之法。
最后,It's OK to not be OK.
Steam User 0
在游戏中,一直操纵着小黑人像一个正常人一样生活,好好吃饭,好好上班。可依旧无法避免开除的结果。我以为努力活得向一个正常人一样,为他人提供价值,找人聊天就能好起来。可是小黑人最后还是和当时的我一样,身心俱疲,可与言者无二三。刷牙变成吃药时,让我想到了自己。
是的,每个月定时看病,每天早上定时吃药,生活规律(我也以为这样就能好起来,但是没有),我想用拯救自己的方式拯救他,但是最后,我们都没能拯救自己。
看着文字里的"I'm guilty",突然想到之前发病时,满脑子都是,是不是了结了一切,生活就会好起来呢。也曾在深夜和母亲打电话,说自己不想活了,没有什么意义。很多文字,都和发病时的想法一模一样。
结局虽然都能被救,但终归是游戏,现实呢?
Steam User 0
我走过安静的人行道,参加喧闹的派对,进入黑暗的电影院。
一只小恶魔和我一起眺望世界。
有时候,它在睡觉;有时候,它在游戏;有时候,它和我一起欢笑;有时候,它想杀了我。
但它永远和我在一起。
Steam User 0
已知,我没有yyz
此游戏带入感极强,70%的事件或选项我能找到现实中的映射(除了食物,洗澡相关部分)。然后我都是按照我对事件的反应做选择,导致主角越来越糟糕。那么究极是我有问题,还是游戏对yyz的反应不对呢
Steam User 0
希望有官中吧