Player Non Player
After creating your avatar, you will be free to explore an island as you wish. You will meet four enigmatic characters, living together in a villa. Tame them and gradually understand their desires in order to unlock interactive music clips from the band Agar Agar.
Can you help these characters so they can finally rest in peace?
Explore a strange world, with its abandoned and mystical places. Play with the sound structures or walk around and listen to the musical landscapes of the island.
Player Non Player is a game that deals with mourning and death through an intimate and surprising gameplay. The game focuses on narration through its NPC’s, with a mix between a puzzle game and a dating sim, while you can explore an open world with a melancholic atmosphere.
It is on the occasion of the release of the next album of the French group Agar Agar that Player non Player is born. A video game project developed by Jonathan Coryn over the last 5 years. Both independent and interconnected, the game and the album are part of the same transmedia project – the music of the album and the soundtrack of the game being one. Music clips are also planned and extend the lore of the game/album. One of them, Trouble, is already out.
Steam User 13
A legitimately fun and funny game that you'd do a disservice by merely filing it away as an abstract art project. It IS that, but it also features entertaining movement options via the hoverboard & its moon jump and a surprising focus on puzzles & exploration of a very small open world - there are even coins to collect and platforming sections to overcome!
I laughed out loud at several surprising interactions in the game but was at times also moved by the introspective monologues of the game's characters. For 10$, this is a great game and I'd recommend it for anyone who is looking for something different for 2 hours or so.
Steam User 5
When I finished the game, I wanted to hunt for the last achievements, just for the sake of spending a couple more minutes in the game. But all the remaining ones ask me to be cruel to the characters, which I don't want to. And don't be mistaken, I could find some annoyance with all of them, if only because they seem to talk to themselves through me... but they also have depth and drives and regrets, like rarely characters do in video games. I feel sympathy for their distress, and tenderness for their quirkiness. I hope that out of bounds, they find some solace.
I had all kinds of feelings playing this. It's funny, touching, surprising, deeply broken by design which makes it so great. It's grunge, and we need more grunge games.
Steam User 2
Player Non Player is an open environment puzzle/musical game that explores complex and traumatic emotions varying from dealing with death to complexities with love and loneliness. What drew me to this game is entirely the fact that the band Agar Agar had a hand in this and I wanted to help support them in their other efforts because I'm such a fan. I was hoping for this game would include some tracks from the band themselves or some original new music in this game, and while there is a little bit of it, it was not enough to satisfy my tastes. Its an interesting game but once you get all the trophies there probably is not much replay value left if I can be honest. The puzzles themselves for the most part are not too challenging, but there are a few that will have you scratching your head so there is a good balance as they progressively get more difficult. With the game being open environment you can tackles these challenges however you like at your own pace and preference. The open world itself is decent sized (in my opinion) for a solo adventure. I also feel that this game would be 100 times cooler if I was on the influence of drugs while playing, but alas I do not partake in that unfortunately. I would like to see what they could make/do with a bigger budget and more time in the future. Hopefully this is just the first steps of something bigger to come.
Steam User 3
Look, I know it's a French art game. I know the grammar is bad, the voice from the off sounds like a museum audio guide, it looks like it does. And yet, no, not yet - because of all that, it's a great gaming experience. A fully explorable open world with secrets, good traversal and something to say, made to look exactly how it's supposed to so it says what it wants to say. Worth its asking price.
Steam User 2
Dans une juste balance entre générosité interactive et mise en scène d'esthète, PLAYER NON PLAYER propose une expérience d'ARTGAME avec le polish d'un jeu double i (indé ++).
Vous y trouverez :
- Un beau focus sur les relations avec les PNJ
- Courir après un chieng
- Toucher de l'herbe
- un petit côté méta comme j'aime (pas l'entreprise)
Merci ! J'ai hâte d'y rejouer avec ma colloc.
Steam User 0
I've been looking forward to this since Agar Agar dropped the album. Short and sweet and kind of melancholy. Occasionally absurd, always atmospheric. Kind of feels like coming into a story in the last chapter, or right after the last chapter. I have a few secrets left to find, but I have enjoyed the couple of hours I spent with this.
Definitely also check out the Agar Agar album of the same name if you haven't already!
Steam User 7
Sincere and personal and sad and warm. A lovely thing.