Planet Explorers
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In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.Game Modes
Planet Explorers right now only features single player.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 140 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. It comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, dive through dungeons, and explore different landscapes. This mode also features survival and versus.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Game Features
Current
- 30+ hours of storyline
- 140+ types of enemies
- 40+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, boats, armor, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Realtime water physics
- Multiple boss types
- Story Editor
- AI robot follower
- Negotiation with aliens
- War with aliens
Steam User 5
一款游戏有一个好的理念是很重要的,但好的理念离不开好的制作的支持,这款游戏就是一个鲜活的例子。
我是在13年接触的这款游戏的,说实话,官方给的那几张宣传图并没有使我惊艳,但一些玩家截图却触动了我,看到截图的那一瞬间,我发现这就是我梦寐以求的那个游戏,科幻的风格,巨大的自由度,特别是物品编辑器,让我感到好像是自己在制做游戏一般,这一切的一切都在触动着我的神经,我购买了它。
然而这一切从我打开游戏就开始悄然变化了,作为第一次玩,我肯定首选故事模式,但是那纸片一般的音画不同步的CG便率先雷到了我,开始游戏后,我又被这感人的优化雷到了,但是我秉承着8帧不卡的原则通了当时仅有的一半剧情,还意犹未尽地去玩了好久冒险模式。后来游戏不断更新,又出了不完全的官方汉化,但是许多这种抢先体验的游戏都有一个弊病,更新后之前存档作废,出于我对这款游戏的热情,我便一遍一遍的玩,每次出了新版本我都要体验,感觉好像自己是验收游戏的人一样。
然而后来情况变了,游戏的更新总是一拖再拖,说好的更新内容总是出尔反尔,一直答应的优化总是不见效果,汉化总是完全不了,这让我十分失望,慢慢的,我对它失去了耐心,游戏时间也变少了。
而现在,我几乎没怎么碰这款游戏了。
可以说,是制作组的拖沓和经费不足,毁了这样一个好的理念,可即使这样游戏本身依然值得期待,那未开放的地图,那未制作的任务编辑器,这都是使人振奋的。因此,我打算在它出完全版时再来重玩,或许到时候我又会有新的感觉。
可惜steam没有中评,因为这款游戏现在真的只能算是中庸,但看在它给我带来这么久的欢乐的份上,不忘初心,我还是愿意点一个“推荐”,虽然制作组一次又一次跳票,但我还是愿意相信它,希望在最后它能给我们带来一个精细的完美的游戏。
Steam User 1
百玩不腻的星球殖民游戏。很郁闷制作组放弃这个IP不制作二代了。这个比后2作时光系列有趣多了。明明可以深挖,加强画面,加深星球探险的玩法。第三人称也很友好。后来又找了许多“类似”的游戏,但各方面都和这个作品差了一截。要么是画风太卡通,要么是没那么自由挖矿坑和自由组装载具和武器,要么音乐不行,要么引导无趣,升级无趣。
我认为制作组低估了这部作品的潜在价值。这个【意外掉落一个星球,在本地生存,探险,考古,文明,寻找稀有植物矿物,建立星球基地,自动化,自由设计载具和武器护盾服装】的IP。
对了,BUG多是硬伤。每次都是出了致命BUG严重打击积极性。
Steam User 0
帕西亚在很早就积攒了技术实力,怪不得之后能做出好作品。
Steam User 1
这个游戏最终与U-Link一同死去,他们也未能逃出这个星球,而是换了一个大陆求生(抑或于解脱)
Steam User 2
好游戏,可惜却在你凉了的时候才得知此游戏。
Steam User 0
这游戏好抽象啊,建基地的任务,离火星基地近可以造,远了就不能造了,提示火星人不喜欢我们离得这么近。
Steam User 0
自由开放,很耐玩