Perception
Perception is an award-winning narrative thriller about a blind woman’s journey to uncover the truth about the mansion from her nightmares, or else become one of its victims. Using sound as her sight, Cassie explores the Estate at Echo Bluff, desperate to unravel its sordid history. But she’s not alone; a deadly entity called The Presence stalks the mansion’s halls. Cassie needs sound to be able to see, but every noise she makes draws The Presence closer. A careful balancing act is required if she wants to discover why she’s there, and why the house won’t let her – or anyone – leave. Game Features: • "See" using echolocation. Every sound creates a visual. • Engage in a deadly game of hide and seek. • Trigger radical change at the Estate at Echo Bluff each time you solve its mysteries. • Travel back through history to exorcise your own nightmares.
Steam User 4
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If there’s something that fascinates me in short stories, it’s the way the character is guided into the twilight of memory. The beginning of the story is spontaneous, without distinguishing what the past was like. Although it doesn’t resort to amnesia but to the confrontation of a bitter memento, whose outcome it’s gotten from an out-of-place perspective. Cassandra goes to a manor and at the end she’s looking at it as a model, as an omniscient character she causes trepidation in me.
When I watched some gameplays, I paused to play on my own. The gameplay caught my attention, she’s a blind character. The story tells something like this: It's about Cassandra or Cassie. She visits the mansion located in Gloucester, Massachusetts, as an inexplicable voice and a vision of a tree are calling to her. Upon arrival, she unearths the past of the house, where a long time ago a woman accused of witchcraft used to live. After her death at the stake (or gallows), a curse falls there. Everyone who resides in the house dies tragically. So Cassie will do everything she can to get rid of the evil living in the mansion.
The story is interesting, I don't reject it. Each chapter narrates a different epoch —death and jinx— for every one occupant. It occasioned me feel like a journey back in time, the mansion transforms depending on its context of the past. The horror adventure is retrospective, where people, the echoes of ghosts, recount their tragic precedent. The chapters give a feeling of partaking diverse stories, but they’re always related to Susannah Martin's past. I liked idea of everything happening in the mansion but at different times. The memories in some objects and Cassie's brief soliloquy consent us to come into that dark world in its double meaning: the blindness of the protagonist and the curse.
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The game is a walking simulator. Although that’s one of its difficulties, because it can be transformed into the actions of seeking and hiding. This has double gameplay. If you want the narration, Cassie will talk more frequently. On the other hand, if you want gameplay, the sound of the enemy will be important. Although she hardly speaks except in narrative moments, so the game is set in the silence of darkness. Almost everything is partially dark.
Since the character is blind and therefore there’s an absence of colours and light, echolocation plays its important part. With the cane being hit against something, it allows you to glimpse the environments for a moment. The only bad thing from my point of view was the misinterpretation of the resonance of the objects. Hitting something against metal or glass will not be similar, in the game the opposite happens. However, although it’s narrative, the character automatically has an app on her mobile phone to scan some things and thus know what they are. As I said, they’re narrative, they’d have been better utilized and developed to provide an unique gameplay experience that expresses Cassie's perspective.
The app is interesting: scanner and help from the community. But everything was reserved at the narrative layer, a script that could be better. Interaction with objects reveals fragments of the story. It’s also possible to see where to go through the sixth sense, that is, the ability to highlight things. Though, when the difficulty is changed there’re spots where the player can hide from evil creatures (the Presence). She’ll be left in the dark; although there’re also other sounds produced by her footsteps, speakers playing or dripping water with which you can temporarily glimpse the surroundings.
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The game has a few colours, while it’ll always immerse you in darkness. It was a good idea, but the proposal, the gameplay and the thoughts created on what the inside of a blind person is like were needed to be further developed. Everything will become monotonous, without great details if you’re used to colours. If so, despite its noteworthy narrative, I don’t recommend it for everyone. This game requires patience, sympathetic and understanding.
Sighted everything in black and blue tones with the shapes of the objects being emphasized caused an impact of new experience on me just as the story accompanied it. Just as silence predominates on many occasions, sometimes you’ll hear choral pieces of music (or music performed on piano with a melancholic air). The style of the game mainly brings back memories of Amnesia. Due to the gameplay or the story, this game has an unconventional point of view with the way of holding your hands into the heart of the night.
Recommendation: 7/10
Steam User 0
Scary and fun. This game has a very unique concept and I think they did it well. I will say it is a bit short so I would recommend to get it on sale.
Steam User 0
TL;DR Halfway decent story and premise makes for a decent play but consider additional issues.
I got this game a long time ago because it was for a class on the subgenre of horror. Gave up brcause of fear and a deadline and watched a playthrough. I enjoyed the story enough that I wished to play it myself and get all the details.
Now have finally gotten around to playing it. It's pretty ok. I enjoy the story plenty and the mechanics of the game is pretty interesting. But if you're the type that wants all the achievements, maybe not for you. There seems to be some bug issues with a couple achievements, and since the game was patched the touchstone items needed for certain achievements are now in different locations or possibly removed.
I would say the biggest down side is the fact it doesnt allow you to manually save. It's very frustrating when you are just missing one touchstone in a chapter, trigger the next chapter, but can't go back for that last item. The game also tends to be laggy, but I dunno if that's due to the game itself or my less than perfect laptop running it.
Steam User 0
Average at its core, with much of the standard mechanics that you have come to expect in these types of games - such as being a walking sim, hiding away from a monster, the story being told through some disjointed memories etc - none of these are necessarily a negative as they don't overstay their welcome and the game can be completed in one sitting.
The echolocation system brings in a good amount of originality and makes Perception worth a playthrough, both in terms of how well it's represented graphically and how the player utilises it
Steam User 1
It took me about 5 hours to beat the game. I did not get all the achievements. I am not sure how I missed all of the achievements. I felt like I explored every each of the game. Clearly I missed a lot.
You see by tapping you cane, however, that alerts the presence in the house as well. It's different, however, it's enjoyable.
Steam User 0
Great game! A unique walking simulator with minimal visuals and good (sometimes overly loud) sound. Very original.
Steam User 1
Brilliant. Voice acting is, superb. Realy loved this game. Big up to the Devs.