Pendragon
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Pendragon is a turn-based strategy game, where every move you make drives the narrative, and every story twist opens new gameplay opportunities. Will you advance and show your mettle, or cautiously retreat? Will you slip round enemies, or encounter them head-on? And when sacrifices are required, who will you put in harm's way? From the creators of the multi-award-winning 80 DAYS and Heaven’s Vault. Rally the Knights of the Round Table. Some will make it to Camlann and King Arthur. Others will fall. But every turn will change history. Will Sir Lancelot be reunited with Queen Guinevere? Will she spurn him, or embrace him? Will Sir Kay ever forgive Sir Gawaine for siding with Sir Mordred? Can Morgana le Fay be trusted? Where is Merlyn? Who lies buried in Mordred’s graveyard? Who is the archer in the woods? What has become of Excalibur? Secrets will be uncovered. Hearts will be broken. People will die. But maybe, just maybe, King Arthur can be saved…
Steam User 0
NOT enthusiastic about this game, but not disapointed enough to give it a thumbs down.
I have played it through once. It was over very quickly. I did not lose a single one of my accumulated 4 characters and won against the end boss with an old dreary knight with a broken sword. I only ever lost one heart in combat and three for not provisioning because I saved the portions.
While I apparently mastered the combat intuitively I did not feel I had understood it fully. Attacking seems to give you the advantage because the defender always loses? Of maybe 8 combats I only killed my first opponent in combat no. 4 or so. Feels more like dancing than like fighting, really. It is about hanging back while still taking territory and "resolve" areas aggressively. You can intimidate your way over the board to the exit area which wins you the fight when you reach it. Enemies often flee before you. The combat has a timer - morale - which prevents you from going back and forth endlessly. Thereby you are forced to attack to avoid retreat and defeat. Never came to that for me although I felt I was doing a rather cautious dance. Maybe the difficulty setting was too easy, I didn't change it from the default anecdotal setting. Beating the end boss felt anti-climactic because I moved into position, changed stance, waited twice and then the had offered himself for the killing blow. Thanks! Easy!
I was really surprised to have reached the end of the game when I did. The game felt like it's own prelude. I read that you can replay it and go different routes. But compared to Banner Saga it is way shorter (than any part of Banner Saga). And the combat is far less interesting for me here.
It is a very nice game to look at. Flavour and music are great. Love the comic style and art direction. All of the aforementioned is why I got it. But maybe there are too few different animations given that there are not a lot of characters in the game. My nemesis during my playthrough was an enemy knight that appeared in three combats. I killed him in the last one, finally. But he looked just like my first companion, Sir Callan. Doesn't feel right to have somebody so important for your story not have a distinct look!
Also the dialogue gave me the impression that I should pay attention for clues. But it turns out to be one hundred percent fluff text. It is a bit much for that, at times.
I will probably give it another try someday. But unlike Banner Saga I am not itching for a replay after my first playthrough.