Pendragon
Pendragon is a turn-based strategy game, where every move you make drives the narrative, and every story twist opens new gameplay opportunities. Will you advance and show your mettle, or cautiously retreat? Will you slip round enemies, or encounter them head-on? And when sacrifices are required, who will you put in harm's way? From the creators of the multi-award-winning 80 DAYS and Heaven’s Vault. Rally the Knights of the Round Table. Some will make it to Camlann and King Arthur. Others will fall. But every turn will change history. Will Sir Lancelot be reunited with Queen Guinevere? Will she spurn him, or embrace him? Will Sir Kay ever forgive Sir Gawaine for siding with Sir Mordred? Can Morgana le Fay be trusted? Where is Merlyn? Who lies buried in Mordred’s graveyard? Who is the archer in the woods? What has become of Excalibur? Secrets will be uncovered. Hearts will be broken. People will die. But maybe, just maybe, King Arthur can be saved…
Steam User 0
Rating: M.O.R. - 5.5/10
I wanted to like this game more as I really loved the concept of what they were going for. I think it just fell a lil short for me on the gameplay front. I think it's def worth checking out if you're into a shorter narrative game with replay value, and Arthurian legend!
Steam User 0
Pendragon is a decent tactical game surrounded by a lot of little annoyances. The core battles where you move your characters around small battlefields works fairly well. The rules are simple, but allow some depth, planning, and tactics; it's interesting enough if you like that kind of thing.
The surrounding Arthurian flavour helps, in that the battles would be dull if the pieces were featureless tokens. But they don't do too much more. The whole "gameplay drives the narrative" doesn't really do much. Sure, you get some story when you sacrifice a generic character for a main one, or the reverse. That's about it, though, and you might as well say you get a story from chess.
What you do get is a lot of text to click through, and this doesn't help the experience. The first couple of times you play, it's interesting enough; but it quickly gets tedious on replays. I'm also somewhat annoyed because in my last playthrough, on the highest difficulty and at the final battle, clicking through text I'd seen many times lead to my accidentally selecting the wrong choice and failing right at the end; and I've grown too bored of the game to play again.
In the end, I give this a thumbs up because the core mechanics are fine and there's enough new stuff for a few playthroughs, and for the price that's enough. You can probably tell that this is a very lukewarm recommendation, though.
Steam User 0
Очень стильный и атмосферный рогалик с пошаговой боевкой. Крайне интересный выбор сеттинга - падение Камелота. Моя главная претензия относится как раз к боевке, она довольно примитивная, без глубины. Особенно ярко это проявляется на высоких уровнях сложности. Но все же поиграть пару вечером может быть залипательно. 6,5/10
Steam User 0
Great little game for those with an interest in the basics of Arthurian stories, and who have the ability to parse a turn-based combat system reliant on positioning. It's not a heavy game, in that each playthrough is liable to fairly short with any given character. But it has some solid writing, with the occasional lovely bit of prose, and a sense of bittersweet adventure throughout.
Anyone not into story-games driven by randomized elements in a broader, pre-defined route should avoid this, as should those who would get bored with the combat system.