Pathfinder: Wrath of the Righteous – Enhanced Edition
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About This Game
Discover the Story
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.
Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
PLAY YOUR HERO, YOUR WAY
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.
FOR EVERY CHOICE, A CONSEQUENCE
Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.
A NEW WAY TO FIGHT
Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!
GATHER YOUR PARTY
A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.
LEAD THE CRUSADE
You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.
CHOOSE YOUR PATH
Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous path toward becoming a living Legend.
Chief 0
Awesome game. Didnt have so much diving into role-playing for very long time. Thousands of small details in game design keep you entertained as the story goes and in every aspect of it game developers added something new. Cons are: so many features can't be without bugs / UX problems. But still very enjoyable.
Steam User 43
在?创意工坊开一下,建模真的太TM丑了
Steam User 45
别惦记你那b解密了好吗。脑干的缺失,亦是一种答案。
Steam User 36
设计迷宇的人真是全家幸福安康
Steam User 38
100h+天使道途圣骑士全飞升结局通关,展示天堂之光!
又名:岱兰锐评,大家仿佛穿越进了一个用来给小孩强行灌输价值观的醒世童话
非常推荐,8.5/10甚至可以上九分,让曾经卸载拥王者的我玩得格外沉迷。尤其是知道这是个2021年的游戏,只是两年前的作品,就更让人觉得难以置信!
其实不太知道原版游戏体验如何,不少很劝退的点我个人是没感觉到的。一方面是有了拥王者的经验后就早早基于普通模式开了自定义难度,根据情况微调;另一方面是因为百宝袋这个万能的存在真的帮助规避了很多设计劣处并增加了不少游戏乐趣,赞美mod作者!也在这里强推三个在toybox百宝袋里大幅提升游戏体验的选项,分别是Expand Dialog to Distance Companions(看对话必选,不勾选会错过很多同伴间互动的乐子对话)/ Allow Achievements When Using Mods(和单独的同名mod只开一个就行,我同时启动了两个好像卡了几个主线成就)/ Mark Interesting NPCs(暮泽城找人用的很顺手)。除此之外,广受诟病的圣教军模式可以通过同时在Armies选项中提高每支队伍的人数进而无痛挂机,一些解密也可以善用search n pick跳过。
就故事节奏而言,wotr开头和第一章确实挺无聊的,能理解为什么开头劝退,毕竟实在是太老套了,在第二三章后接入道途系统后节奏逐渐转好,任务的派发间隔很合理,队友线也慢慢展开,尤其是又取消了时间限制,对于曾经战战兢兢地对拥王者限时任务进行取舍的我而言,能够优哉游哉地在地图上闲逛真是太感人了。至于广受赞誉的第四章我个人倒没有什么特殊的情感,章节引入的随视角变化的楼体初见新鲜感很强,但是实际这个设计并没有增加空间的纵深感,无效的建筑移动太多,而剩下的那些大多数也只是单纯的把原本的路切断,除了在行路的时候打乱节奏(必须停下来调视角并等待楼的转动)之外,没有什么拓展地图的作用。再往后的第五章和第六章的节奏又很可惜显得很混乱,只能说在某种程度上继承了CRPG祖传的虎头蛇尾(摊手)。
但是正义之怒最特别的一点应该就是它的十大道途系统的设置,这个设计太好了以至于wotr成为了我这个万年单周目玩家认为的最有重玩价值的CRPG 之一。相较于一些在同一任务中宣扬不同解决方法从而导向不同结局、或是不同职业引发特殊对话的设计,wotr的道途分歧更加直观、扮演体验更连贯、呈现效果也更加精妙。这种好大概是自己玩游戏才能体会到的,因为之前我看好友评测是毫无感觉,直到自己上手激活了四个道途后开始疯狂安利。
但还是尝试描述一下,道途的差异首先引出的就是基于其背景设计的独特的十等级的技能树,例如诡计大师道途玩弄骰子于股掌之间,可以将掷出1的骰子直接改为点数20,以及既然都有精通重击技能了,为什么不能有精通精通重击,那精通精通精通重击呢?要不我再继续叠上一层?还有著名的“人也是一种精妙的仪器,所以我的巧手技能当然能用来拆人”。
同时,不同的道途带来独特的个人任务,这些任务同时与道途背景和主线内容相关,绝大多数都会引至新的地图区域、展开新的故事,这些任务的递发贯穿两到三个章节,所以能想象这么多道途会多出多少不同的单人剧情了。 时常羡慕走灵使道途的好友送的爱乌小龙!我也想看小龙的各种可爱发言!!
以及和传统的选择游戏背景和出身相比,wotr道途系统的可视度非常高,选了之后就立刻能在游戏中感知到明显的不同。因为覆盖到了各个阵营,这些道途解决问题的方式差异非常明显 (有的时候真想看看虫群道途吃掉一切、吞噬昔日好友的选项啊!),所以每章节的主线与部分支线结果也千差万别。同时很可能因为道途只有十个的缘故,以道途背景引发的特殊对话的出镜也更频繁,和自定义角色中人物出身可能一章就碰到两三个相关选项相比,wotr的体验和沉浸感就更好,玩家也更容易感知到因道途不同可能碰到的分歧。更别忘记,十大道途每个都有一首配合其特点、精心设计的OST(其实整个配乐质量都非常非常高,已经循环播放一周,强烈推荐玩wotr的另一个原因就是不要错过这么好听的配乐,没人能拒绝剧情中插入的mythic power吧)
另一个让人印象深刻的点是正义之怒的议会系统设计。随着王国相关属性的等级升级,由玩家队友与皇后派来的外来使者一同召开议会,对某项特定事务展开讨论。和DAI和前作拥王者中仅仅提出多条解决方案供玩家选择相比,正义之怒的议会成员除了分列出个人观点外,还会在内部其他成员发言时结合自身经历与背景进行反驳(很多时候也是讥讽),使得整个决策过程非常生动有机。除了看大家吵架很乐、观感大升之外,还提供了从另一个角度reflect on建议本身、思考抉择后果的机会。(当然了,影响仍然是有限的)
缺点的话是故事本身还是有点套路和单薄了,不过这可能是王道故事特有的问题,也能理解,看得爽就行(以及看着确实挺爽的)。队友方面聂纽和雷吉尔写得很好,山茶和小爱的一些剧情也挺有趣的,岱兰所有三句话以下的发言都非常搞笑,猫猫虫的某几个特殊桥段的瞬间也有浅浅触碰到我。但是最后的全员飞升结局PPT写得实在是很失真,完全没有别的道途专属结局用心动人(比如老雷的脱色症/制衡者结局),尤其是几个队友终战之前明明一起说好了要各自回家金盆洗手的,结果飞升完一转又兢兢业业地干上了老本行。不过再想想还是结局好最重要,与其达成一些写得细腻的有遗憾的结局,不如大家都过上敷衍的好结局!
最后的最后:解密的缺失也是一种解密!!
猫头鹰别再惦记那些个破谜题了,我真的不想在CRPG里玩翻翻乐!!
Steam User 45
如果有一款游戏,有毛子的剧情和叙事,拉瑞安的建模和互动性,那将是绝杀
Steam User 45
满足了我对穿越异世界成为龙傲天的幻想(加上百宝袋才算)还有解密很傻逼真的真的很傻逼
Steam User 29
别的都很好,主要毛子别天天琢磨你那解谜了呗,英雄无敌我都能接受,就是忍不了你那毫无逻辑毫无趣味的解谜了。