Pathfinder: Kingmaker – Enhanced Edition
With the help of over 18,000 Kickstarter backers, Narrative Designer Chris Avellone and composer Inon Zur, Owlcat Games is proud to bring you the first isometric computer RPG set in the beloved Pathfinder tabletop universe. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. Explore and conquer the Stolen Lands and make them your kingdom! Based on our players' feedback and suggestions, this version of the game improves and builds upon the original. Based on our players' feedback and suggestions, this version of the game improves and builds upon the original. This edition includes: • numerous gameplay-enriching content additions and dozens of quality-of-life features • new abilities and ways to build your character, including a brand-new class • new items and weaponry
Steam User 39
I started Pathfinder: Kingmaker thinking I’d be the noble ruler of a proud realm.
Ten hours later, I was knee-deep in tax reports, kingdom unrest, and three missing companions because I forgot to rest for five days.
Every decision feels important until you realize the real enemy isn’t trolls or undead — it’s the RNG dice roll that keeps ruining your diplomacy.
The combat is brutal, the dialogue is endless, and the loading screens give you time to reflect on your poor life choices.
But somehow… it’s brilliant. The story sucks you in, the companions are lovable disasters, and every victory feels earned — mostly because you survived the UI.
I wanted to be a ruler, but ended up a sleep-deprived peasant with a crown.
Steam User 27
Foreword
Although I’m going to praise the game, I want to be very clear that it is probably not for everyone. The game is based on the Pathfinder tabletop’s rules which are a bit complex, and the game doesn’t really explain the base elements of the system (stats, magic, throws, etc). So, unless you have previous knowledge of other CRPGs mechanics based on DnD or similar tabletop, the learning curve is going to be steep, and I would probably not pick this one as an entry point to the genre. This game is HARD and LENGTHY you have to juggle with the battle system, the kingdom management and a time limit. Keep in mind that less than 50% of players finish the first chapter and less than 10% finish the game.
Short review:
Kingmaker attempts to bring the Pathfinder series to the video game universe, bringing with it the complexity and intricacies of the tabletop rulesets. However, the game doesn’t properly address the basic elements of those rules and makes it hard for any newcomers to the genre to get into it. However, if the player decides to invest time into learning those elements and reading the basics of the pathfinder universe, they will be rewarded with an endearing story and companions, an engaging game and complex albeit demanding gameplay. With completely customizable difficulty settings, the difficulty of the game shouldn’t be a deal-breaker for anyone curious to experience an amazing piece of storytelling.
Complete review:
I.Form
a.Graphics
The game is visually appealing and displays a wide range of environments. The strength of Kingmaker is to offer at the same time, very dark settings full of mystery, and colourful natural landscapes. If the 3D models of the characters are rather simplistic, the various illustrations shown in the game such as the character portraits are gorgeous and you can feel that the game was crafted with a lot of attention.
b.Music
Music is one of my favourite parts of the game. When you play a game for more than a hundred hours and still vibe to every single track, you know it’s good. Here are some of my favourites:
• Peaceful Lands
• Steps Of the Goddess
• Skylark
• Caves Battle Theme
c.User Interface
A lot of CRPGs have a very complicated and unclear interface which makes it hard to understand all the complex information displayed on screen. Here, all the menus are clear, and the game contains a complete encyclopedia easily accessed to help you understand what is going on. The quest log of the game is presented in the form of a book that one of your companions is writing during your adventures which is original but also very clear and pleasant to use.
II.Content
a. Character creation and classes
The game has an extensive character creation with a choice of 24 classes. Each level you earn let you put a point into a specific class and earn the benefits of that class. Each class has a set of subclasses that tweak the main class a bit. That means that you have a huge number of choices and thus, character creation, and subsequent level ups can be overwhelming. To be able to use it efficiently, you will need to read a lot beforehand, just to decide what kind of build you want. I needed more than two hours to even decide on my base stats but thanks to Pathfinder, I made a character that no other DnD based game allowed me to create. Playing the game once seems necessary to really grasp the complexity of each skill and magic.
b. Gameplay
Kingmaker has different layers to its gameplay. the first and main part is a text-based dialogue system to progress the story. Expect a lot of reading like in most games of the genre. In some cases, those dialogues are voiced and quite well with that. You have different sets of possible answers depending on your skills, alignment or previous choices.
Another part is the exploration of a world map and different dungeons and zones with your party. During those explorations you will likely encounter enemies that you will have to dispatch.
Luckily, Kingmaker has two battle systems, the classic real-time with pauses that a lot of CRPGs use or a turn-based system which allow for a more tactical approach of the fights. You are free to switch between the two modes during the game which is especially useful when you encounter an enemy that requires more subtility. As I mentioned some of the fights in the games are quite demanding and unless you come prepared with a party completely buffed and a good strategy you will likely lose.
Another important part of the game is the kingdom management aspect, as you will earn your own kingdom through the game. You will have to conquer new territories, choose your advisors, work on projects and take decisions regarding the running of your domain.
And you must do all that while keeping an eye on a time limit. Every action, movement on the map, kingdom project cost a bit of time, and you have a limited amount of it before reaching a point of no return. This makes the game a bit stressful to play through but if you focus on the main quests before anything else, it should be okay.
c. Story
This is the strongest point of the game, you start as a potential candidate to seize the throne of the Stolen Land, the other candidates turn out to be some of your future companions. From there you will become the new monarch of the Stolen Land and uncover a deeper more sinister side to the story and your real adventure will begin.
Even though the game is demanding and hard, it kept me engaged through seven chapters of consecutive predicaments menacing the kingdom. Although the formula is quite the same for each chapter, the writing and twists were so good that I was pulled back in and wanted to stay for the whole ride. There were several moments during the story that gave me goosebumps and intense emotions. I got teary-eyed during the last chapter.
You can recruit up to 13 companions that are all very interesting. Each of them has a few personal quests that you can help them with and develop their character even further. The companions are an important part of the main story and not just sidekicks that have no effect on the main narrative. Furthermore, if you make the wrong decisions and leave your companions unprepared, they can and will die during the development of the story.
Furthermore, the game ending contains a reference to almost every decision you made during your playthrough, be it for the main story, side quests or even during kingdom management, making it emotional and impactful.
III.Others
a.Replay Value
If you want to do everything you will likely need more than one playthrough. Considering your alignment or your past actions allow you to tackle some problems in a different way. The variety of builds and character creation would also warrant another playthrough in itself.
b.Achievements
The game has 74 achievements and will require multiple playthroughs and the paid DLCs to complete. Some of them are very challenging to get and will require patience and skills.
IV.Pros and Cons
ProsCons
Good story and endearing companions
Charming music and graphics
Enjoyable gameplay
Steep learning cure
Difficult and stressful
Very lengthy
Conclusion★★★★✫
Steam User 27
Of all the Owlcat games, this is the hardest to get through.
It was and still is incredibly ambitious and borderline demented, but this ambition comes with drawbacks, many of which they only started to remedy in their more recent titles (WotR and Rogue Trader). It is incredibly long, to the point where the endgame is more of a marathon than a glorious climax. This marathon sadly extends to the gameplay as endless waves of trash fights, for which you still have to sort of min-max and buff up tho (thanks PF 1e), simply get boring and tedious after a while.
Choices and consequences also suffer from the game lenght. Without more specialised RP options and world consequences, any alignment path besides Chaotic good will feel severely out of place and weird. The Mythic system in WotR did wonders to remedy this, but once again this is an example of a lesson learned from a non-functional aspect of Kingmaker.
The endings are also severely undercooked and do not synergise between eachother, it is so bad I wouldve prefered a "You win" screen to what I got. This is a problem in all 3 Owlcat CRPGs to date, and I cannot pinpoint why it keeps happening. Fallout New Vegas did good and cohesive ending slides back in 2010, you dont have to re-invent the wheel here.
So after all this, why the thumbs up? Well for one, as a product of its time, it is amazing and the sheer gravitas of this game being the springboard from which Owlcat began their rise into the CRPG game market is incredible. Taking something so niche, executing it so incredibly, painstakingly accurate that it actually becomes a detriment and still create a fun and engaging product is nothing short of awesome.
The build variety is great (Although somewhat limited if one wants to play on anything higher than Normal), the scope of adventuring around and managing a kingdom at the same time feel good (IF IT WAS SHORTER) and some character arcs are legitimately cool, you can become attached to these people as well as your kingdom as a whole and Owlcat's writing definitely proved itself in their very first entry already.
Sadly, less than 10 % of the playerbase has the "you win" Achievement. Less than 10 % actually finished the game. This is somewhat expected, considering the niche nature of the game and it many non accessible aspects, but its still sad. In my opinion, no matter how niche, a game shouldn't be not finished by a large majority of players and I blame the lenght above anything. You can play the same Pen & paper campaign for many years, but this lenght, this maturing of story which comes naturally in IRL Roleplaying, cannot be translated to a videogame.
I bet most people had fun for their first 30, 35 or even 40 hours, but just didn't have it in them to run the final 100 miles. In hindsight they didn't miss much, truely, but this problem with Owlcat games dragging on and simply not holding attention long enough started here with their very first release. WotR upped the completion rate to almost 12 % while rogue trader sits at roughly 17 %. They are slowly catching up the Behemoth of BG 3 with its almost 22 % completion rate, but neither has figured out a way to make most people see these long adventures through.
TLDR: Digressions aside, Kingmaker is fun, but tedious. It is detailed but often sloppy. It is grand but often confusing. In the end only the biggest of CRPG fans will see the adventure through, but I like to see the game more as the beginning of a bigger adventure; the adventure of Owlcat games and their struggle to bring CRPGs and niche PnP games solidly into the mainstream. As an "Act 1" of this adventure, Kingmaker is well worth a recommendation.
Steam User 25
Finally! After four starts and 620 hours, I finally finished Pathfinder: Kingmaker (the entire game probably lasts about 80 hours for one playthrough). This has to be the most convoluted game I've ever played (which is not to say that it is a bad game). To rate this game based on a simple binary (yes or no) system would be grossly misleading. Pathfinder: Kingmaker requires patience... a lot of patience. If you do not like to read a lot of stuff in your games, then that's already going to create a bad experience for you.
Kingmaker looks like a regular party-based RPG like Pillars of Eternity or Divinity: Original Sin, but does does not play like that in my opinion. While PoE and D:OS have an almost intuitive feel for their game mechanics, Kingmaker's mechanics require you to read and read and respec and retry and restart and oh boy...! In a word, convoluted!
The game is quite tedious and frustrating in it's first act. The middle game is where I had the most fun given that combat becomes more accessible and dynamic compared to the first acts. The end game was exhausting.
In general the game feels like all the ideas that were put on the table during game development were just thrown into the game without any streamlining. Some people may like it, others may not. Personally, I believe that less is more with such games or, at least, streamline the systems. The morality system is one of the worst I've encountered in a game of its type/class. Combat becomes fun in the middle to endgame. The kingdom management is a unique addition to the games systems and I very much appreciated that inclusion.
The story was engaging enough that I wanted to see it through to the end, regardless of how the end game was presented.
If you like reading and figuring out systems, perhaps Pathfinder will be for you. If you prefer a game with intuitive gameplay mechanics, then I would not recommend Pathfinder. I am yet to play the second game. Hopefully, some things will be improved in that iteration.
Steam User 27
Pathfinder: Kingmaker is a very engaging, but at the same time extremely exhausting game.
The clearly good parts are the writing and the soundtrack. Everything else is at best questionable, and at worst terrible.
The main reason most players should try this game is its story. The text is written quite well and is interesting to read. I wanted to know how the story would end, to complete companion quests, and to solve small problems of my kingdom. The game itself is fairly linear, but it has an alignment system that makes role-playing flexible. You can play very different kinds of characters.
The game also has an excellent soundtrack that does not become annoying even after 100 hours.
Whether you like the gameplay strongly depends on what extreme you are ready to accept. Are you willing to sit with Excel spreadsheets, maximizing your party and constantly checking the player’s handbook, or do you prefer to set the difficulty to minimum and just follow the story? The developers tried to adapt the Pathfinder tabletop system to a video game format, but the problem is that the system turned out to be overcomplicated. There is too much math, both hidden and obvious. To play effectively, you constantly need to consider a huge number of modifiers, bonuses, and stats. For players unfamiliar with the original system, this will be very difficult, and the in-game tutorials are not enough. This also works poorly with real-time combat. Yes, there is a turn-based mode, but considering the number of fights, it is really needed only for difficult battles.
Even on normal difficulty, the game can punish you for not knowing certain mechanics, although you can always respec your character. Balance problems make this worse: some dungeons are very easy, but at the end you may face bosses or even regular enemies that are completely too strong for your level.
The peak of bad game design is the second-to-last dungeon, House at the End of Time. You are constantly affected by debuffs, enemies regularly paralyze your characters, and the character who could help you deal with this is simply killed. This is not even mentioning the level design with very annoying portal puzzles, which took me more time than the fights themselves. Many players quit the game right before the finale because of this dungeon.
Besides combat, the game has a kingdom management system where you capture lands, build cities, and assign characters to solve various problems in the realm. For most of the game, this system is quite enjoyable, but it also has serious balance issues. In the last third of the game, the difficulty of skill checks becomes absurdly high, so most decisions start to fail. At the same time, feedback is very weak, and the game does not clearly explain what you are doing wrong. Thankfully, you can enable automatic kingdom management and ignore this system.
Among smaller but annoying issues: some quests are time-limited and give you a limited number of days to complete them. The main problem is that the game does not always clearly tell you how much time you have. Because of this, quests you postpone may fail unexpectedly.
Overall, if you value role-playing games with a strong story, role-playing options, and deep mechanics, and you are ready to tolerate messy implementation, Pathfinder: Kingmaker can give you a great 100+ hour experience. However, before playing, it is worth at least slightly familiarizing yourself with the player’s handbook. Otherwise, it is better to lower the difficulty to minimum and enable automatic kingdom management.
Steam User 29
“We Are Going on an Adventure!”
TL;DR: A deep, story-rich CRPG with amazing companions and kingdom building. It’s slow-paced but absolutely worth it if you love epic adventures.
First things first: a little warning before you dive in. Pathfinder: Kingmaker is a slow-burn experience. You’ll need patience because this game is huge, packed with content (amazing content, to be fair) and a lot of reading. The Pathfinder system itself isn’t the most beginner-friendly either, so expect a learning curve. If you don’t enjoy reading or prefer fast-paced action, this might not be the game for you. But if you’re willing to take your time and learn, the payoff is absolutely worth it.
I absolutely love this game because it reminds me of The Fellowship of the Ring. What first drew me to Lord of the Rings was the idea of a group of companions coming together for a common cause to save the world from evil and the sense of camaraderie and connection between them. That same feeling is why I fell in love with CRPGs, and Pathfinder: Kingmaker captures it perfectly. Your companions have depth, their stories matter, and the sense of building something together, whether it’s a party or an entire kingdom, feels amazing.
The character customization is incredible. There are tons of classes, archetypes, and feats that let you create any build you can imagine. Combat can be real-time with pause or turn-based (I recommend turn-based if you struggle with some of the tougher fights), and it becomes very tactical once you get into it. The story is rich and engaging, growing into something truly epic as the game progresses. Kingdom management adds an extra layer that I personally loved, especially interacting with advisors and artisan visits, which make your realm feel alive and connected to your choices.
The game is in great shape now, and honestly, I don’t understand why people still complain about bugs. I only ran into a couple of minor visual issues.
If you want a rich, old-school RPG with modern polish, deep roleplaying, and a true sense of epic adventure, this is it. Just bring patience and don’t hesitate to Google if you don’t understand something.
Steam User 19
Pathfinder: Kingmaker, an isometric cRPG inspired by classic titles like Baldur's Gate and Fallout, delivers a mixed experience. It aims to meticulously recreate the Pathfinder tabletop RPG experience, resulting in a game with deep character customization, strategic combat, and an engaging story, but also inconsistent difficulty, balancing issues, and moments of technical frustration.
Positives:
Story and world-building: The game boasts a compelling story that unfolds over roughly 75 hours, involving your journey from a lowly adventurer to a monarch ruling your own kingdom in the Stolen Lands of Golarion.
Character customization: It offers unparalleled depth with numerous classes, races, abilities, and feats, catering to players who enjoy min-maxing and tinkering with builds.
Choices and consequences: Your decisions throughout the game, both as an adventurer and a ruler, have a tangible impact on the unfolding narrative and the fate of your kingdom.
Strategic combat: Combat in Kingmaker, though initially real-time with pause, now includes a refined turn-based mode, offering a more strategic experience. It requires careful planning and tactical decision-making to overcome the varied and challenging enemies.
Kingdom management: The included kingdom management system adds a unique layer to the gameplay, allowing you to build and expand your barony, manage resources, and engage in political intrigue.
Negatives
Inconsistent difficulty and balancing: The game's strict adherence to Pathfinder First Edition rules without the guiding hand of a Dungeon Master can lead to wildly inconsistent difficulty spikes, potentially leading to frustrating encounters and party wipes.
Steep learning curve: The intricate and complex Pathfinder rule set can be overwhelming for new players, especially in character creation and understanding the combat mechanics.
Pacing issues: The kingdom management system, while ambitious, can sometimes feel like a chore and interrupt the flow of the main story, leading to downtime and a feeling of being pulled in different directions.
Technical frustrations.