Particulars
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5.00
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Particulars is a game with a unique combination of arcade-action and puzzle gameplay, set in the mysterious world of subatomic particles.
Taking control of a single quark, you must negotiate the fundamental forces of the universe. Other particles will push and pull at you – you’ll always be on the brink of losing control and being dragged towards annihilation!
Woven through the game is the story of Alison, a young physicist struggling to outrun her troubled past. Her journey through the subatomic world is drenched in memories (both good and bad), and will ultimately lead her to some powerful revelations.
Features
- Based on actual particle physics: Enter the world of sub-atomic particles and take part in the interactions between them.
- A puzzling narrative: Particulars is a game which blends arcade and puzzle gameplay with an engaging story about a troubled young scientist.
- Over 100 intriguing levels: Explore the four fundamental forces of the universe over ten chapters of increasingly complex play.
- Dig deeper: The Particlepedia provides information on each particle in the game, the differences between the game world and the real world, and links to other information sources.
Steam User 0
Particulars doesn't deserve the negative reviews. It's great for the value (it's even great for how much I paid for it in 2015) and works well on Steam Deck. And you don't need to understand particle physics to play it, all of those reviews just need to git good*
As a game, I'd rate it 70-75/100? Great idea, below average execution. The game couldn't decide if it was a puzzle game or physics toy (it should have picked physics toy).
The logic of the puzzles isn't hard, but the execution of the answers can be. 3-4 chapters would be easy, and then a level takes 20+ tries to beat because of timing. Other levels are super easy to bypass.
The story is basically non-existant. It's some comic panels per chapter, and a quote each level. How you interpret it might be awesome or lackluster.
I think the visuals are the weakest part of the game. What exists has a nice style, but mechancially too much information relies on telling colors apart. Antimatter and matter particles (black and white), electromagnetic force (Red - Purple - Blue gradient), Weak Force (Purple and Blue), and Strong Force (Red, Green, Blue, White) are all in the area around particles and aren't well distinguished. And then the background changes in the next chapter, and all of the colors are slightly different.
The achievements are a little annoying, basically popping up at random when you accidentally make a combo, but become more fun when you're intentionally seeking them out.
It's fair that people don't like it, but if you enjoy trying to beat challenges until you get it right it's a fun game. Like I said in the lede: git good*
* As shorthand, of course, for "Keep playing until it clicks. To take a shortcut in improving a skill is taking a shortcut in your life. You'll only find it makes life shorter, not better."
Steam User 0
Good game. Does resemble spore a bit in that it sacrifices a bit of realism for playability. Gravity is way too strong, and the strong force is far too weak. Photons do not appear, though this is understandable since inherent randomness would be unplayable. It's easy to understand. Also, forces are completely disregarded in examination mode, which lets you completely cheat in certain levels. Black holes aren't dynamic.
Steam User 0