Overseer
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Game Description:
Overseer is a top-down roguelike game, heavily inspired by Dungeon Souls. This time, you can play with friends and enjoy the intense splashy combat together. The Overseer system allows you to take control of the dungeon and to make it more interesting and challenging: spawning monsters, placing traps, and changing the layout of the dungeon to spice things up.
Backstory:
A mad scientist testing the greatest adventurers of all time. (One of each class), throughout the dungeon, the player will notice hidden wires and the hard light holographic room glitch out.
Current features:
- Random Dungeon Generation
- Item Based Power-ups
- Multiclass based system
- Own unique ability tree for each class
- Keybinding supported
- Basic Multiplayer Connections
Future features:
- Full functional multiplayer features: Overseer system in controlling the dungeon in Multiplayer
- Smoother multiplayer connection
- Better interfaces
- Additional combat related features
- More content and features
Overseer Online Guide
Hosting:
- You need to port forward the port 9000
- Once you’ve completed that, you now start Overseer, talk to the barman
- Select the option ‘I want to host a party’
- Select the option ‘Alright’
- And done, the server is now setup, just give your friends the IP to connect to you!
Joining:
- Open Overseer, talk to the barman
- Select the option ‘I want to join a party’
- Input the IP, use ‘a’ or ‘d’ to change the character editor
- Once you’ve inputting the ip, select the option ‘done’
- And that’s it, you’ll join your friend that is currently hosting!
Steam User 3
I was given a copy of Overseer to stream by the publisher with the promise that I would give it a review after I played. This is my first review that I've done because I was asked personally and not because I felt like it but I wanted to give it a thorough examination.
Overall, my experience was very positive. Here's what I loved:
* It has a really cool pixel art style for the characters and enemies, as well as any attacks.
* Right away it recognized that I had a controller plugged in, and gave me an option to change to it. Not many games have that awareness and it is appreciated SO MUCH.
* There are currently two characters and they have very different feels and mechanics. The warrior is encouraged to be 'in your face' with his skill set. He does have a long range attack (which is mostly what I used) and has great attack scaling options that make him a glass cannon. The Wizard is the current ranger and his main attacks are much weaker but his aoe is DEVASTATING. There is a third character, the archer, in development currently, as well as spaces in the tavern for six additional characters yet to be revealed.
* The button layout is simple and intuitive. Your main attacks are on mouse 1 and mouse 2, while your spells and skills are on shift, q and r. Interact is e, and movement is wsad.
This is early access however and some things do need to be fixed.
* The trap hitboxes and geometry are both kind of wonky in places. I would get stuck on the spinning maces or they would shove me into a fountain causing me to have to end my run. I could also be shoved into fountains by enemies. Occasionally I would get stuck on a corner of a wall in the dungeon. It was mildly annoying and kind of disappointing that I'd have to end an otherwise promising run early.
* There is a typo with blood rage's skill description
*I noticed about 60% of the time when a run would end, the game would lag out and start frame skipping to the point of eventually crashing the game if you did not exit and restart when it started.
I would also like to see some things added in the future. I fully realize that many of these things may be coming in a future update.
*I would like to see longer dungeons and more variety of items/monsters/traps within the dungeons. Currently there is only one dungeon with 3-4 floors plus a boss.
* More soundtrack tracks. Currently each area has one track and they're REALLY GOOD. I would love to see more tracks added, even just a second one per area to give us a little more variety.
* I would like to see an item compendium and bestiary with stats on how many times you have acquired each item or killed each monster.
* money and keys to save between game starts. Currently if you close the game window the money and keys disappear entirely.
Even though I received this game for free, the question has to be asked. Is it worth the 6 dollar price point?
If you believe, like I do, that this game is going to continue to be added to, made more and more complex and take feedback from the players to heart, then yes it is. I had a lot of fun with the game even in its current state.
If you want a fully finished game out of the box, or something *close* to finished out of the box, then wait. There's a lot left to fix and implement and a certain level of risk is involved. I 100% understand if you aren't willing to take that risk.
Steam User 1
Me and my friends tried this yesterday. It was recommended to us by a common friend. Coming from playing FPS (First Person Shooting) - this game gives me nostalgia and feeling the old school vibes with the like of Legend of Zelda. This game is easy to get used to. Controls are easy. Game is kind of addicting and challenging. It offers three difficulty levels. You need to open runes and kills monsters. You also need to avoid traps. Healing fountains are available.I haven't finished a dungeon yet but I will play it more in the weekend.
Game feels classic but fresh at the same time!
Steam User 2
The game is addictive.. And its a lot of fun! Very nice game..