OTTTD
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5.00
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Lock, load and let the gibs fly in OTTTD, a Tower Defence/RTS game with RPG elements that pits you against some of the weirdest creatures in the multiverse. OTTTD stands for Over The Top Tower Defence, and you'll see why when you're blasting 9 kinds of hell out of a Cactus Ghost that's making a beeline for your battlefield HQ. You play as a commander for HEROCORP™, the 4th largest private military organization in the galaxy. A long period of peace has left the company coffers a little bare so the science division developed Trans-Dimensional Rifts, opening up lucrative opportunities for war in other universes. It's like Starship Troopers meets Stargate meets Spaceballs, with way more explosions!
Steam User 2
Fun tower defense game! Assets and particles are cool, but the color palette is a bit too drab to hold my attention versus other TD games.
Steam User 0
Score: 3/5
A few hours worth of entertainment. The latter 60% or so of the game sucks.
The Good
1. Audio/Music/SFX
2. Comedic art style/direction, writing, content/enemies/levels, and voice acting.
3. Most abilities are very effective, have responsive keybinds/inputs and target selection, and have reasonable cool-downs.
4. Impactful gear and somewhat impactful perks.
The Bad
1. Awful balance.
a. Core/Base HP is laughable low, especially after the first few levels.
b. You need to use optimal strategies/towers to win mid-game and beyond. Experiment and you'll lose. Some towers are worthless, others OP.
c. You can soft-lock your game with sub-optimal character builds unless you're immortal.
d. 45 minute character respawn times, or instant by spending a limited, valuable resource needed for permanent upgrades and perk resets.
e. Gear costs absurd amounts of hard-earned in-game currency.
2. Absurd amount of grinding required.
3. Inconsistent/unreasonable tower/character/enemy mechanics
a. LoS is required for attacks, but only some objects break LoS, which the game makes you trial and error to figure out. But the objects no longer matter after the attack animation starts, and characters can phase through some of the LoS-blocking objects when moving.
b. Long tower/character reload and targeting times feel terrible, while also being inconsistent.
c. Only some damage sources will slow down enemies. Trial and error again.
d. Precise character/tower/enemy is very difficult when they are close together, which is all the time, but often required and time-sensitive.
e. Characters frequently ignore your movement commands.
f. Character/Towers will sometimes be unable to lock onto a nearby target, going into an infinite loop unless the enemy moves or the character is manually moved.
g. Characters cannot consistently draw aggro away from your base, with high, unexplainable variance between levels.
4. Predetermined sub-optimal tower placements.
5. Characters cannot block enemy paths.
6. You cannot issue commands to towers, or prioritize enemy units.
Steam User 2
If you like tower defence games, you will love this one!
Just keep in mind that difficulty is increasing significantly with each level, so every round is a new challenge.
Your super dooper troops, which were once able to reduce enemy forces to dust, will be wiped out unless you bring them more upgrades.
Steam User 0
It does require a bit of a grind for the higher tier weapons and armor but it was fun. I think the early game is a bit tedious but it picks up when you unlock the better skills and gear towards the middle. I'd play a sequel if it was ever made!
Steam User 1
Mediocre as hell ngl but I can't say it's a bad game.
Steam User 0
👍