orbit.industries
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the GameIn space, no one can hear you scream – neither a victorious cry, nor one loaded with frustration. So what shall it be, Space Pioneer, when you are the Captain of it all?
🛰️ BUILD A WONDROUS VIEW
Build, install and redesign your station to perfection in a full 3D view taking advantage of the spectacular visuals provided by Unreal Engine 4. Look at your creation in a 360 degrees view, zooming in and out to marvel at its beauty.
Look at the magnificent in-game star constellations, nebulas, and planets the development team spent weeks researching to realistically provide in-game visualizations within the endless game sky.
🔢 FOCUS ON THE ABSTRACT
Monitor and set up production cycles, resources, and their distribution. Focus either on efficiency or yield, treating everything as a diligent spreadsheet master – but with an abstract layout system resembling a circuit board to help you design the best connections, nooks, and crannies to make your station a resounding engineering success!
📈 ECONOMICS, ERRORS AND MORE!
A unique economic system provides you with a key objective – make your station efficient and profitable or fail!
The normal route of business can be, however, disrupted by a number of disruptions: from hacker attacks to errors and malfunctions each module and its system entail in your management of the station.
Your production may also simply overload, given the production strain – so plan, execute and design to perfection!
🪐 EXPLORE UNKNOWN PLANETS
There are 3 distinct campaign missions where you need to terraform a given planet, make it habitable, and easy to extract resources from.
Built with a background narrative, each of these missions enables you to focus on the two-game modes in order to build your station in such a way as to successfully fulfill its objectives.
Are you going to be the most efficient, the most industrious, or have the most graphically appealing modules setup? Anything goes as long as the mission is successful!
🗺️ ENDLESS DREAMS
You can also kick back and focus on building the greatest and either best looking or most efficient station there ever was – within either our Creative or Endless modes built especially for this purpose.
orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.
🚀 KEY GAME FEATURES 🚀
- Full 360 degrees, 3D view of an orbital station within Unreal Engine 4
- An abstract 2D stylized view of management cycles and resource planning
- 3 Gameplay Modes: Campaign, Creative and Endless
- 54 Modules varieties to build and design your station with
- A technological tree to explore and expand
Steam User 2
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游戏简介
《orbit.industries》是一款太空题材的模拟经营游戏。游戏以任务驱动主线,但是几乎无剧情。可选六种模式开局,并且难度可调整,不过中心内容都是跟随阶段性任务一步步完成目标。游戏区别于其它模拟经营游戏的一点就是将模拟与经营分开,简化成搭积木加连线路图的模式,实际体验没有大的变化,后期依旧重复无聊。性价比不高,推荐程度一般。
缺斤少两的教程
不吐槽不足以平我怒气,连接器可以拓展空间站这么重要的东西,教程居然一点没提。当我把所有可建造点都填满还不能完成阶段任务的时候,我一度怀疑是自己性急没看完旁白的锅。重开四遍,耗费一个小时,才终于摸索出,左上角可选一系列的连接器拓展空间站。
除此之外,教导基本操作时也不会锁定当前界面,若是玩家不小心点到其它界面,甚至会导致卡教程,因为教程旁白读完就会消失,玩家只能一脸懵逼不知如何是好。因此,游玩时注意跟紧教程。
搭积木+连电路图
作为一款模拟经营游戏,游戏给了非常明确的目标,阶段性目标一般都是完成某项任务。这一点好评,目标明确。而完成任务需要特定模块支持,解锁模块又需要解锁科技,因此完整的线性流程出现——攒资源解锁科技->解锁模块->完成任务。资源仅两种——第一是金钱维持模块日常消耗,第二是人口解锁科技研发。事实上还有隐藏起来的,并不算在明面上的资源,模块之间也有相互制约的关系。电力模块是基础,其它模块都需要前置模块才能正常运作,并且前置模块数量不足时,会导致受影响的模块运行效率变低。这是一套自成一体的制约模式,但是变化还不够多,制约太简单,几个小时的游玩过后,就会变成缺啥补啥的无脑模式,极其无聊。
多数模拟经营游戏都会出现人口移动,产品移动的运输问题,但是《orbit.industries》不存在运输问题,金钱虚空入库,人口宅在舱室里永远看不到。各种模块里的造物直接通过线路运输,且默认无损耗即刻到达。因此游戏干脆分为宏观的搭积木和微观的连电路图。两者唯一的联系就在于宏观多一个模块,微观也多一个。区别在于微观里的模块可以随意移动,不必受限于宏观的位置。
两者的半脱钩让我有一种奇怪的感觉,本来正常的模拟经营游戏,单独把运输系统拎出来。我唯一想到的解释就是制作组的野心极大,希望玩家能将小小的空间站构筑成行星环一样的庞然大物。由于那时建筑物构造复杂,空间关系混乱,索性直接平面化,并且去除了运输过程的损耗。
总结
本来模块和任务看起来还是挺多的,看起来内容丰富,但是连线路图可以随意摆放而无损耗使得多样性毫无意义,加上线路图没有蓝图功能,之后大批量的连接势必极其繁琐。因此《orbit.industries》只能说是未来可期,目前不具备性价比。
Steam User 0
《orbit.industries》是由LAB132制作,Klabater发行的一款空间站建造资源管理类游戏。
游戏中身为太空先驱者的你需要在AI的指引下,利用拓展建设空间站生产获得的资源来一步步部署、完善系统,并以此来调查各个聚类项目来推动整个游戏进程的发展。
本作一开始上手还是稍稍有些吃力的,整个界面也是密密麻麻的,感觉就挺混乱的,加之教程也存在许多不完善的地方,不过好在关键板块翻来覆去就只有仨(资源管理、建设外视角、线路板布局),稍微摸索一下很快就能熟悉了。目前本作有六种可游玩摸索,不过初次游玩只能选择【分秒必争】,难度可调节选项包含经济、error概率各三档。
另外其中个别特别要注意的点这里还是简单提一下吧,一个是当你建立你的空间站时拼接的空间区域绝对不能无脑随便选,因为部分空间区域需要建设其他的基础空间区域才能运作,而你可能暂时还没把基础空间区域研究出来,一旦建设这种空间区域系统部署无效化不说,还占用体积,当然维护费也是照常扣的,所以本作实际背后有一个相当庞大的学习曲线。另外本作还有一个信用额度的设定,说白了就是贷款额度,这笔钱可以提前偿还,也可以继续用于空间站建设或探索,如果你一下子把费用花光了基本就离GG不远了。
总的来说,本作整体玩法深度一般,但潜力还是摆在这的,任务里还关联着一条剧情线,就是定价再低一些就好了,对太空题材资源管理建设感兴趣的玩家也可以尝试一下。
游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧
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Steam User 2
好玩,希望能出多人模式