One-inch Tactics
Turn the tide of the war with nuanced strategies in One-inch Tactics.
Now available, One-inch Tactics introduces players to a unique turn-based strategy experience.
Kogado Studio, recognized for it’s simulation games in the early days of PC gaming, has taken on the challenge of simplicity in this title.
Beneath the game’s simple design lies a deep, strategic complexity.
Immerse yourself in the unparalleled enjoyment of strategy.
Intuitive, simple and smooth operation.
Featuring an interactive 3D playing field, the game resembles a multidimensional board game, creating a relaxed, tabletop gaming atmosphere.
Choose from a variety of missions.
Traverse mountains, urban areas, fortresses, and more, making sure to use the right equipment for each setting.
Keep in mind line of sight and line of fire as your strategy will have to take into account hilltops, cliff shadows and shields.
Carefully search for and uncover the enemy position to gain the upper hand in your operations.
Each pilot has their own strengths and weaknesses.
It’s important to organize your squad to make the most of their characteristics.
Staff
Planning/Production : KOGADO STUDIO
Executive Producer : Ippei Tani
Producer : Takanori Kitagawa, Chizuru Fuke
Program : Kazuma Funayama
Production Manager:Keisuke Kawai
Graphic Supervisor: Kohei Yamada
3D Model Production: PUNKT
2D Graphics: Yaski
Galactor Design: Arisa
Music: Yasuhito Saito
Steam User 8
This battletech-esque tactics game throws a lot at you quickly so the on-boarding is a little daunting, but once you have the basics down there's a ton to love. If you love that style of mech-based tactics games, this is worth your time.
Steam User 8
this game took me down a rabbit hole of discovery after I showed this to a friend and they mentioned that it's just Power Dolls. Upon further research I found and started playing the original Power Dolls and One-Inch tactics has the exact same bones as that game (this is good) however I wish they'd kept the presentation and had a cohesive actual narrative. If you can get past the "tutorial" and into the game itself there is a lot to like here.
here's to hoping for an actual Power DoLLs game in the future
Steam User 12
Strategically Engaging? Navigating the Battlefield in One-inch Tactics!
"This game excels in delivering a deep, strategic turn-based experience with its unique 3D playing field and minimalist design, ideal for those who appreciate tactical depth and thoughtful gameplay."
Intro :
'One-inch Tactics' is a nuanced turn-based strategy game that takes players deep into the intricacies of wartime tactics. Developed by Kogado Studio, the game invites players to engage in a virtual battle where strategic planning is paramount. The concept of the game is straightforward yet deceivingly complex, allowing for rich tactical gameplay. Players must navigate various terrains, from rugged mountains to dense urban areas, using the topography to their advantage to shield from enemy fire and gain a strategic upper hand. The game’s use of an interactive 3D playing field adds a modern twist to the traditional turn-based strategy format, enhancing the feel of a tabletop war game.
Game Experience :
(1) Game Mechanics and Interaction
The core mechanics of 'One-inch Tactics' revolve around careful planning and foresight. Players control a squad, with each member possessing unique strengths and weaknesses that must be tactically managed to exploit different combat situations effectively. The equipment upgrades and the requirement to maintain line of sight introduce an added layer of strategic depth. These elements require players to think several moves ahead, much like in chess, making each decision critical to the success of the mission. The game's simple user interface and smooth controls ensure that the complexity of strategies remains accessible even to newcomers of the genre.
(2) Visuals and Atmosphere
While 'One-inch Tactics' offers a compelling strategic experience, the visual presentation might not appeal to everyone. The game opts for a minimalist aesthetic that, while functional, lacks the visual flair seen in other titles within the genre. However, this simplicity does not detract from the gameplay but rather focuses the player's attention on the strategic elements. The ambiance created by the game settings mimics a relaxed tabletop gaming environment, complete with a soothing soundtrack that complements the game’s steady pace.
(3) Community and Replayability
Interaction with the game extends beyond the battlefield. Players are encouraged to uncover enemy positions and adapt to evolving tactical situations, which greatly enhances the replay value. Each mission feels distinct, with various strategies to explore depending on how players choose to engage their enemies. However, the game could benefit from a more dynamic campaign mode to keep veteran players engaged longer.
Final Thoughts :
'One-inch Tactics' is a commendable effort by Kogado Studio to blend classic strategy elements with modern gameplay mechanics. It's a game that rewards patience and strategic planning, offering a satisfying experience for those who relish tactical depth and minimalistic design. While it may not offer the graphical sophistication of larger titles, its solid gameplay mechanics and unique 3D interactive playing fields make it a standout in its category. This game is a must-try for fans of strategy games looking for a challenging and immersive experience without overwhelming complexity.
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Steam User 11
Please Kogado give us proper PowerDOLLS 7 I beg you
This is more like PowerDOLLS 6.5 or whatever
+ looks feels and plays like PowerDOLLS
+ cute pilot girls w/ some personalities
+ all the help you need is tucked in the manual hidden in the menu that you'll never see until you get wiped out
- no voice acting for any of the pilots
- mission briefing done by a faceless guy with a mustache
- mission intel seems accurate so far
Steam User 3
The monkey paw curled
For years I've been screaming into the void for someone to localize Power Dolls sequels. One-Inch Tactics is... sort of a Power Dolls sequel. It's streamlined and simplified, bringing everything down back to PD1 level, it's cutesy chibi stuff, without elaborate briefings, and plays at this tabletop wargaming aesthetic. But god help me, it plays like simplified Power Dolls.
Steam User 3
It's a simple yet solid wargame.
Being a Power Dolls spinoff, It does well in retaining many game mechanics from the same series.
The game itself is not too difficult, at the same time not too easy, with proper set up and timing, some missions will be a breeze to complete.
The only real letdown for me is the lack of an animated intro like the previous installment.
I do hope Kogado Studio would make a proper Power Dolls game in the future.
Steam User 5
A spin off of the series Power Dolls which never made it to the west, this game replaces that series' guerilla warfare aesthetic with that of a more relaxed hex and minature tabletop game. It still plays like guerilla warfare though and battles have more in common with Vietnam era special forces raids, than the kind of sweeping manuveurs and envelopments of the Gulf war. Or more topically the game mechanics emphasise the effectiveness of artillery, the vulnerabilty of armoured vehicles to specialised anti armour weapons and the importance of ISR, mirroring developments in Ukraine. The red force even uses horde tactics, so if you squint hard enough, you could pretend you're fighting the Russian army.
Mission design is excellent and there is a variety of scenarios. It would have been nice if there was a map editor and multiplayer. Especially considering how dumb the ai is. This isn't an issue during the campaign because the scenarios seem built around it but it would have been nice to have an opportunity to see how much players would have to change their tactics up if facing a near peer adversary instead of just relying on hit and run tactics against a horde.
The lack of a story means there is no hook to keep players invested in the campaign besides wanting to see what the next scenario requires of the player and what equipment will be made available. It is a lot of fun customising loadouts for the various pilots.
My one real complaint is the lack of a manual. The game excels at drip feeding new features to the player and teaching the basics in a way that doesn't get in the way of the pacing. The help menu in the game is helpful but some crucial details are either missing or I can't find them at any rate. The most pressing being how exactly do the line of sight mechanics work? This can be the difference between victory and defeat in maps where the enemy has a preponderance of artillery. This is exponentially more frustrating if you're playing with perma-death.
A great mech strategy title and hopefully they localise the rest of the series.