Omensight
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The kingdom of Urralia is gone, annihilated by a dark deity. In this action murder-mystery game you are the Harbinger, a mythical warrior who must relive and repeat Urralia’s final day to solve a mysterious murder and save the world. Talk with the inhabitants of war-torn Urralia, separate truth from lies, and use the power of Omensight to alter their fates. Choice and consequence, multiple courageous companions, and skillful combat all weave together to deliver a unique blend of narrative and action. With each choice, time and fate is changed, bringing you one step closer to Urralia’s salvation.
Steam User 4
This time loop action game predates the time loop rush of 2020. It has a puzzle component, and I recommend playing it on the second highest investigation difficulty as a result. On the maximum difficulty, all the branches are hidden and you cannot interact with the summary board, so it's difficult to know where you might be able to go to make progress and might replay levels a few times without progressing.
The story is engaging enough, the true ending is worth getting, and the combat is serviceable. There are aspects of the combat I never really engaged with because they weren't required, like throwing objects and enemies. If you like time loop narratives and action combat you'll probably enjoy this.
Steam User 11
Developed by Spearhead Games, Omensight: Definitive Edition is a stylish, story-driven action-adventure that fuses time-loop storytelling with fast-paced combat and striking visual design. Set in the dying moments of a world at war, it casts you as the Harbinger — a mysterious warrior who arrives only when the end is near.
What follows is part murder mystery, part mythological epic, and part hack-and-slash action game — a unique blend that mostly works, even when the pieces don’t always fit together perfectly.
Omensight unfolds in a world called Urralia, where anthropomorphic kingdoms (think owl monks, bear generals, feline prophets) are embroiled in war. At the center of it all is a looming apocalypse — and a murdered priestess whose death may be the key to saving everything.
As the Harbinger, you relive the final day of the world over and over, accompanying different characters and uncovering clues about who killed the priestess and why the apocalypse is unfolding. It’s a bit Groundhog Day, a bit Majora’s Mask, and a lot of narrative puzzle-solving.
Each time loop reveals new choices, scenes, or battles. You influence events but can't completely stop them — your goal is to gather “Omensights,” divine visions that slowly piece together the truth. It’s a clever structure that ties narrative and gameplay tightly together.
Combat is real-time and flashy, blending swordplay, time-slowing abilities, and magic-like powers. You can juggle enemies, dash across arenas, and chain combos with fluidity. It's not Devil May Cry deep, but it's satisfying and snappy enough to keep things moving.
Each run pairs you with a different ally who joins you in battle, offering passive support or active abilities. These partners also change how events unfold, so combat is often directly tied to narrative progression.
That said, combat can get repetitive over time. Enemy variety is limited, and some levels reuse similar layouts or mechanics. The difficulty is moderate, though boss fights occasionally spike the challenge.
The real heart of Omensight lies in its story. It weaves themes of loyalty, betrayal, and fate, using its time-loop mechanic to great effect. The voice acting is solid across the board, with standout performances that bring its cast of warrior animals to life without dipping into parody.
Choices matter, not just in dialogue but in the order you pursue leads. The mystery itself is layered and well-paced, offering enough twists to keep you guessing.
The Definitive Edition also includes improvements and extra polish over the original release, making for a smoother experience overall.
The art direction is excellent — stylized, colorful, and bold. The characters are distinct, the environments range from glowing battlefields to crumbling ruins, and everything feels painterly and mythic. It’s not ultra-realistic, but it doesn’t need to be. The UI is clean, and the time-loop presentation is clear and intuitive.
The music by Vibe Avenue blends haunting melodies and orchestral swells to perfectly match the tone — equal parts heroic and tragic.
Omensight: Definitive Edition is an underappreciated gem. It tells an ambitious story through an innovative structure that rewards observation and experimentation. While its combat can grow repetitive and its levels sometimes feel too familiar, its narrative design, art, and atmosphere more than make up for it.
If you’re a fan of Bastion, Hades, or narrative-driven indies with a twist, Omensight is absolutely worth your time — again and again.
Rating: 8/10
Steam User 3
Sights & Sounds
Low texture, high color
At this point, simplified polygons and textures are a bit old-hat when it comes to 3D artstyles for games. Although the style is now mostly found in indie games, the title that jumps to the front of my mind is Wind Waker. Like that game, Omensight features similar (kinda) plastic modeled, (sorta) cel-shaded environments and characters
It also features a robust color palette like Wind Waker. Oftentimes with indies that employ this artstyle, you're greeted with 1 of 2 flavors palette-wise: high contrast or pastel. Props to Omensight for choosing a great set of muted reds, oranges, greens, and blues instead
The environmental visuals are great as well. While much of the action takes place from an isometric perspective (forcing you to look at the ground, mostly), the camera will sometimes lower to an almost over-the-shoulder perspective to provide you with a greater sense of dimension. Those were my favorite parts; you get to see more of the nicely designed architecture and natural scenery
It's not all roses, unfortunately; that fun camera trick can lead to gameplay frustration at times. Some rooms have quite a bit of depth from the viewer's perspective, and the action sometimes leads you to the back of them. It can get really hard to tell what you're doing as your character model gets smaller and smaller
No qualms with the soundtrack, though. It's largely excellent. Most of what you'll be hearing is classic guitar, piano, and voice fronting some pretty nice orchestral compositions
The voice acting is quite good, with competent performances all around. I honestly wasn't expecting any voice work in this game, so the final product not only having it in such high quality was a nice surprise
Story & Vibes
'Round she goes
Well, unfortunately, I was unaware that Omensight was a spiritual successor to another title until actually sitting down to write this review. The most embarrassing part is that I actually already own Stories: The Path of Destinies and haven't tried it yet. So if there exists any connection between the two games beyond the world they take place in, I won't be able to speak to them
But overlooking that error, Omensight takes place in the world of Urralia, a magical, high fantasy place inhabited by anthropomorphic animals. Seems like a nice place, but unfortunately, the world's just ended
That kinda sucks because you, the player, assume the role of Urralia's Harbinger, a mythical entity whose sole job is supposed to be preventing this sort of thing. Luckily, you're pulled out of the apocalypse into a magical dimension by a witch who can manipulate time
With this twist, it's your job to connect with the key movers in the catastrophe. You'll enter mystical portals that transport you near one of four major characters the morning of the apocalypse. It's up to you to figure out what role you can play during that day in each characters lives in order to thwart the inevitable
Your actions in one character's day can have impacts on the others, so you'll have to figure out the right order to visit each character. Don't worry; the witch who helps you time travel can provide some very unambiguous hints, so the chances of you wasting a run aren't all that high
All told, the narrative itself isn't all that unique. There are plenty of games out there that have this Groundhog Day mechanic. However, I did find the ability to relive the day with different characters and influence their stories to be a satisfying modification. Otherwise, it's just your run-of-the-mill "cancel the apocalypse" plot
As you'd probably expect, vibes get pretty dicey when the world is ending. Tempers flare and desperation makes people do dumb, rash things when they think everyone is going to die. Fortunately, there's an occasional joke or two crack the tension
Playability & Replayability
Hack-and-slash the day away
The gameplay is largely button-mashy, hack-and-slash ARPG faire. You've got your light and heavy attack that you can mix up for a few combos, some specials to whip out against tanks/bosses/crowds, and, of course, a slightly overpowered dash that can get you out of basically any situation
I think the dash being toned down just a touch (some combination of fewer iframes, shorter distance, or longer delay) would vastly improve the balance of combat. As it stands, it's just too easy to avoid damage. This is especially true once you figure out that you can dodge cancel almost any animation
In fact, I've forgotten what the healing mechanic is in this game. I needed it so rarely that didn't have a chance to sink in
The other mechanic chipping away at the difficulty balance is that you actually have competent CPU companions throughout most of the game. As I mentioned in the story portion of the review, each run starts with you choosing one of the for major characters' portals and working with them. What I didn't mention is that they accompany you to help you cut your way through the enemy hordes
I know, I know. It's a weird complaint to have. Most CPU companions in games are worthless. Here, though, they're so good at drawing aggro that you can mostly just kite enemies toward them then circle around to backstab
As far as replaying the game goes, I don't see that happening anytime soon. The introduction of the time travel mechanics was the big hook, and you can really only experience that once. The combat, while satisfying, isn't challenging enough to draw me back in. Upping the difficulty and replaying isn't appealing either due to how easy it is to dodge.
Overall Impressions & Performance
New plot devices, please
Every now and then, I get to this section of the review, reread what I've written, and realize that I maybe came off as a little more negative than I intended. Omensight is quite a competent game. Its great audiovisuals are quite the draw, and the relatively low difficulty of the combat makes it more accessible to wider range of players
Still, though, the combat does get stale and the story is a bit hackneyed. Why does it always have to be the apocalypse in time loop games? Why can't it be something else? Why not going back in time to prevent a murder? Or to stop a war? Maybe time loop in order to make something good happen? There's so much more to the world than its end. I'd rather play a game with a unique narrative hook than one that thinks that dramatic tension can only arise from the apocalypse
But hey, it's a great play on the Steam Deck, goes on sale often, and won't waste your time with its 6-10 hour length. If you just want to see some nice colors and mash buttons, Omensight is practically guaranteed to satisfy
Final Verdict
6.5/10. Omensight is worth your time and dime if you go in knowing what you're getting: a pretty game with simple combat and some occasionally nifty time travel mechanics. Just don't expect too much mechanically or narratively
Steam User 2
At first, I was hesitant to play this game since it involves repeating the same day over and over until the case is solved. However, the way they introduce the twisted story to the player has charmed me. The game has its ups and downs, but overall, it's another well-made indie game that deserves more recognition, in my opinion.
Steam User 3
Short but good timeloop game - lil bit of action, lil bit of mystery-solving. Runs at a smooth 60fps on Steam Deck. Grab it on sale.
Steam User 3
Absolutely do I recommend this amazing game! I'm obsessed with the characters! The world is beautiful and the story amazing! However, it breaks my heart to say there is little to no fandom for this game and I don't understand why.
Steam User 1
The game is simple but fun, Ratika is the best companion by far, I loved her playfull personality, Draga was a close second, can't say the same for the other 2 male companions', but all in all, I liked the experience.