Omega Crafter
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About the GameOmega Crafter is an open-world survival craft game set in an under-development game world that is being attacked by a mysterious program. Adventure, build a city, challenge mighty bosses with Grammi – your programmable sidekick – and friends in order to complete development of the game by the release date!
Explore!
There are multiple biomes in Omega Crafter where you can encounter different landscapes, monsters, materials, and hidden secrets. Adventure and explore the vast open world with Grammi and friends!
Fight and defeat various enemies!
Apparently, various monsters and bosses are causing confusion and hinderinig the game’s development. Collect materials to craft powerful weapons and defeat mighty bosses! It looks like the Grammi will help too!
Build your city!
There are various resources in this world, from stone and wood to mysterious materials that have never been seen before. Create your ideal base by automating the building process with your Grammi!
Program your Grammi!
Grammy’s actions can be easily programmed… from mining, logging and moving materials. You might even be able to program them to dance! What do you want the Grammi to do?
Play online with friends!
You can explore alone or invite your friends to adventure and fight together. Enjoy the endless possibilities of a vast procedurally generated world!
Steam User 73
"AI Programming Simulator 2024"
It's Palworld without the Pokemon Gameplay. Mediocre gameplay and combat, but city-building and micromanagement of your bots are fun. Game feels cozy yet lacking, but its pretty much what you would expect in an early access game.
Steam User 33
TLDR version: Valheim and Autonauts had a wild night together and this is what came of it.
The main gameplay loop is lifted straight from Valheim. Start in a nice pastoral setting, summon the first boss when you feel ready. Defeating the boss unlocks new materials and structures to play with. Go to a slightly spookier biome, find the next tier of materials and mobs, make the next tier of tools and armor, summon the second boss when ready, rinse and repeat. It's a formula that works and let's the player move at the pace they are comfortable with. Plus you have a programmable grammi buddy who adventures alongside of you.
The secondary loop is the city building. You can found a city and then summon grammis to work in it as helpers (slaves, they never stop working). They come with a few basic scripts, which I appreciate because it removes the tedium of either writing the same basic script over and over again, or trying to copy and paste it between grammis. For example, there is a Craft from one resource script. All it requires is for you to click on the workstation, the box that's the source of materials, and the box that the finished product goes in. All on one screen, then press play, and off your grammi goes. You can also make your own custom scripts if you want to, haven't played around with that much, yet.
The one area that disappointed me is the exploration. The map is procedurally generated and feels like it. The starting biome is pretty, but that's about all I can say for it. When you explore it, there is nothing memorable and very little to find. There are mushrooms and berries to pick. You can find a chest in a rowboat (that is often far from any water), a chest in a cart, or a chest under a roofed frame. All three chests contain the same exact items. The only thing to find other than an occasional wolf, boar, or deer, are these black watchtowers that you can climb up. As you near the top, a stone in the center of the single room at the top spawns some wolves and animated mushrooms to attack you. You kill them, destroy the stone (or it keeps spawning more critters, guess you could stay and farm them if you want), loot the chest (again little to no variety in loot), and leave. That's it for the starting area. It's very easy to lose your bearings when everything looks the same. Luckily, you can bring up a map that will show you what direction your home city is in. You can also place markers on the map and after killing the first boss create portals to teleport back to your city.
I've gotten to the point where I am about to found a new city in the second biome. It's visually distinct from the starting area and seems to have a bigger variety of things to fight, so I'm hoping that the exploration aspect of the game improves as I move along. If not, the game is in Early Access, so hopefully that's something the devs work on.
Steam User 14
A wonderful game that can also serve as an educational tool for elementary-level programming. Has potential to be so much more than it already is, and I hope other codes are introduced to further customize each robot assistant.
If workshop mods are introduced, then the possibilities are potentially endless.
Steam User 4
(-Summary-)
I've been learning programming and this game helps with that a bit for the mindset and to be mindful of some of the pitfalls you can run into. It's also satisfying to adjust the code of the bots to the point where I can just leave the game running and do other things so when I have the time I'll come in with a ton of resources and ready to do the fun things like using them or killing things. ^_^
The few things that need polish are simple and the major thing is just more content which is a perfect start! This game has the greatest potential to be the one game I play of all the ones I've played in the past!
(-Suggestions-)
> I think the buddy you get needs a bit of polish since the code for him so far has been limited. I can have him hit things but that's about it because he doesn't have his own inventory to gather and you can't designate combat targets or make attack programs to create your own attack programs.
> There's a disconnect between the city tiles and the flooring so lining things up is really tricky and those that desire to be precise will have an aneurysm from the misalignment. To that there's a slight shift if you align a wall to another wall vs the floor tile it creates a gap. Consistency fixes these things but should be fixed at some point.
> There's also nodes to store values in the game but also signs so I'm not sure what the point of the nodes are if the signs do the same job...
> I feel the lighting needs better options as well. Torches are your go to for reach and cost of materials but I'd love to have light strips or maybe end game materials that glow so you don't need a light at all. Maybe use the glow rocks you find in dungeons to make wall/floor coverings, like paint, that make the panel glow and add a glow effect to anything on or in front of it.
(-End game conjectures-)
It's an early access game so these are minor things but the foundation of the game is solid! I think it won't take too long to polish the game to completion and just strive for more aesthetics, more areas, and an end game use of materials.
Maybe creating our own instances of specific biomes, minus mobs, for the creative types and horde instances for the combat types.
Imagine having the bots as defenders with programmed attack patterns for specific weapons and the bots in base making resources to keep the defending bots stocked with supplies to defend with as the hordes get bigger.... that would be insanely challenging and fun for the combat focused players.
Steam User 18
TLDR: Omega Crafter is a charming early access game that trades typical gaming intensity for creativity and camaraderie. With a focus on building, exploring, and automating tasks with a sidekick named "Grammi," it's a cozy, communal experience that feels like hanging out on your favorite couch spot. It’s especially fun with friends, making it a refreshing change from the usual competitive games.
Wow, Omega Crafter! Just when I thought games were all about who's the quickest or the strongest, along comes this gem that flips the script. I’ve only clocked a bit over an hour on this early access title, and I'm already hooked. It’s like finding that cozy spot on your couch that feels just right.
So, what’s the big deal? Omega Crafter throws you into this quirky world that's kinda under attack, but not in the way you’d expect. It's all about building, exploring, and, best of all, hanging out with your "Grammi" - think of it as your sidekick who’s down for whatever crazy plan you’ve got in your head. And yes, you can program them to do almost anything. Want a dance partner? Done. Need help chopping down trees? They’ve got you.
Playing this game feels different. I mean, I love a good competitive match as much as the next person, but Omega Crafter? It’s like coming home after a long day. It’s chill, it makes you think, and it's a blast, especially when you rope in some friends to join the madness. You’re not just playing; you’re creating, laughing, and sometimes just watching in awe as your little programmed buddies do their thing.
Building your own city is as cool as it sounds. You find all sorts of materials and then get creative. And with the Grammi’s help, you can automate stuff, which feels like you’re managing your own little world. And the best part? You can bring your friends along for the ride. Whether you’re teaming up to take down a tough monster or just hanging out and building together, it’s a whole lot of fun to share the experience.
Long story short, Omega Crafter is a gem. It’s not just about surviving; it’s about creating, exploring, and having a good time with friends. It makes you feel good, like you’ve actually accomplished something fun and worthwhile. If you’re looking for a game that’s a break from the usual, definitely give this one a try. You might just get hooked like I did.
Steam User 6
Feels like Craftopia had a baby with Palworld and Valheim.
It's cute, it's interesting, kinda similar, but also different.
The game has potential to be something pretty awesome.
Devs, don't let me down, I believe in you!
Steam User 18
Despite only diving into it for a short time (thanks, real life!), I've gotta say, this game is a gem, especially for newbies like me. I didn't feel overwhelmed or lost at any point, which is a huge plus for someone who can't dedicate endless hours to gaming. The game walks you through its mechanics in a way that's easy to grasp but not patronizing.
Can't wait to play more during the weekends.