Omega Crafter
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About the GameOmega Crafter is an open-world survival craft game set in an under-development game world that is being attacked by a mysterious program. Adventure, build a city, challenge mighty bosses with Grammi – your programmable sidekick – and friends in order to complete development of the game by the release date!
Explore!
There are multiple biomes in Omega Crafter where you can encounter different landscapes, monsters, materials, and hidden secrets. Adventure and explore the vast open world with Grammi and friends!
Fight and defeat various enemies!
Apparently, various monsters and bosses are causing confusion and hinderinig the game’s development. Collect materials to craft powerful weapons and defeat mighty bosses! It looks like the Grammi will help too!
Build your city!
There are various resources in this world, from stone and wood to mysterious materials that have never been seen before. Create your ideal base by automating the building process with your Grammi!
Program your Grammi!
Grammy’s actions can be easily programmed… from mining, logging and moving materials. You might even be able to program them to dance! What do you want the Grammi to do?
Play online with friends!
You can explore alone or invite your friends to adventure and fight together. Enjoy the endless possibilities of a vast procedurally generated world!
Steam User 27
I've been playing exclusively on Steam Deck and I'm loving this game. Many reviews are comparing it to Valheim but I have over 300 hours in Valheim and Omega Crafter's only real similarities are the biomes increase in difficulty the farther you get from the starting area and they're both 3D open world survival games. Every game with biomes has increased difficulty the farther you travel from the starting biome, especially open world survival craft games so you might as well compare it to Don't Starve, Outward, Terraria, Subnautica, Core Keeper, or any of the other 100s of games that do this. But I wouldn't because Omega Crafter is its own game with its own charm.
What I enjoy:
- The grind feels just about right. It's grindy enough that you can't rush the game but not so grindy that it feels tedious.
- The combat is decent. It's better with a controller but a bit cumbersome with mouse and keyboard.
- It's pretty cozy for the genre. No starvation bar or thirst meter, no wannabe "souls-like" combat that reduces combat to a rhythm game, and enemies can't destroy your structures and negate all of your hard work. I love it because there are other games in my library if I want those mechanics and a more cozy survival game is what I was looking for.
- The automation using robots is a fun take on the genre and they work amazingly well if you don't clutter their pathways.
- Unlocking portals makes travelling much simpler.
- It's a very pretty game and I love the look of the biomes.
Things that could be improved:
- I built a house but you can't set your bed as your respawn point or sleep there. Your respawn point is the campfire that you can build right from the start of the game. It's also where you sleep. It's a minor gripe but it's a bit immersion breaking. I would prefer respawn and sleeping points to include cots and increasingly elaborate beds so I have a reason to build a house or multiple houses.
- There are currently no NPCs and some items become pretty useless as you progress. Sure, you unlock a machine that allows you to destroy unneeded items but NPC shopkeepers that buy and sell items would add another layer of immersion.
- This is entirely a "me problem" and an extremely minor inconvenience, since Omega Crafter is in early access and not Deck verified, but something I'm hoping gets fixed eventually. The controller doesn't work for the radial menu when my Deck is docked, which is how I prefer to play so I've been using a USB mouse and keyboard. It's definitely not a deal breaker for me and something I wouldn't give a negative review over even if the game were verified. But I thought it was worth mentioning.
So that's how I feel about the current state of Omega Crafter. I'm enjoying the game for what it is and having fun playing. I think the only way the devs can screw this up is by trying to please the try hards who want "Valheim with robots". I hope those people go play something else and let Omega Crafter be its own wonderful thing that it's shaping up to be.
Steam User 21
A game with survival play-style (like Valheim) with programmable bots as productive minions (like Autonauts) and combat partner (like Pokemon/Palworld).
Steam User 25
Feels like Craftopia had a baby with Palworld and Valheim.
It's cute, it's interesting, kinda similar, but also different.
The game has potential to be something pretty awesome.
Devs, don't let me down, I believe in you!
Steam User 17
All these negative reviews because people prefer Valheim is dumb.
This game is amazing and fun, it has a lot of amazing QOL games like Valheim took years to implement or are still not implemented. This game is made for people who enjoy using their brain to automate and it lets you do it right from the start! Easy to dumb tons of hours into automating everything, exploring, expanding your bases, and even crafting bases. It's by no means complicated which makes it fun to play with friends. Ignore all the comments hating because its not Valheim 100% worth the price for a full released game without bugs every 2 seconds.
Steam User 8
This game is actually really good. I had low expectations going in because of the derpy name, but I ended up having a lot of fun. The exploration and boss fighting are quite similar to Valheim, and the base management feels like Palworld with more customization(but no genetics/breeding). I look forward to full release!
Steam User 12
Everyone is absolutely delusional complaining about this game. The game has provided me hours worth of fun, and we just reached the mid-game. The automation is aided greatly by the presets which allows you to learn as you go. The developer obviously has made a large effort to make the game both visually enjoyable and the continuous scaling of play-through is fantastic. Can't wait to see what updates come through as there is so much potential. We have run into almost no bugs minus minion pathing which seems to brute force past 10-15 seconds.
10/10 game as of recent trash that has come out.
Steam User 7
Fun game! Definitely still has the EA "vibe" but there's a lot of potential here. If you like Valheim (minus all the stupid sailing) then you'll like this game, it's kind of a mini version of it with a different (better, IMO) art style. Only 3 biomes right now, and they are all kinda grindy...but overall had a blast cleared the currently available bosses. I'll probably shelf it for awhile and see how it progresses, but I'm excited for the future of this game! IMO needs a bit more variety in the biomes ( a few more gear pieces/sets, a few more mobs, a few more unique items) and then of course maybe 3-4 more biomes.