Nuclear Blaze
著者はまだあなたの言語で説明を提供していません。
The world is burning.
Well, not exactly, but the whole region is.
As a trained firefighter, you’re being air-dropped right in the middle of this hell blaze to investigate and look for survivors. But the unexpected presence of an unknown military facility might somewhat affect your plans.
- A unique 2D firefighting game with all the devastating backdrafts, exploding walls and sprinklers you could expect.
- Smooth "signature" controls and gameplay from the guy who was in charge on Dead Cells.
- An action/adventure game crafted with love and attention to details.
- Use your fire hose carefully to keep the blaze under control and progress through the facility.
- Dedicated "Kid mode" designed for very young kids (~3 years old and more), with specific level design, rules and gameplay… while still featuring firefighters, helicopters and trucks!
- Not a roguelite/like/vania this time!
- Unravel the true story of Site 16 and A-█████. Access to these informations may require authorization clearance ████ and ██.
Following the path of Celeste, Nuclear Blaze also offers some fine-tuning of difficulty by allowing players to adjust some rules to their needs. There’s no Easy or Hard mode, but you can consider the default settings as being quite difficult.
Making your gamer life easier is fine, it’s about having fun, so feel free to adjust your in-game settings.
Nuclear Blaze first started as a game jam entry for Ludum Dare. It was created in 48h and received lots of positive feedback and support from everyone 🙂
My first intention was to create a game my 3yrs old boy could play, as he is a big fan of firefighters. Obviously, the game became more and more complex and quickly turned out to be too difficult for him: I then decided to add a specific "Kid mode".
The Kid Mode is a special mode in the game, designed with young players in mind, featuring specific rules:
- Specific levels meant to be easy to explore,
- You can’t die,
- Water is infinite,
- Water is auto-aimed,
- Controls are simplified.
- Helicopters and trucks everywhere, because kids love them.
Steam User 0
淡々と火を消していく作業はプチプチを潰すのが止まらない感じに似ている。
一本道でステージクリア型、火を消す順番だけはプレーヤーに委ねられるが
火を消す順番も作者の想定通りじゃないとダメな事が多いので本当に一本道。
全ての火を消さないと次に進めないが火がどこに残っているかを教えてくれるし
火を消せば次はどこに行けばいいかも完全に誘導してくれるので道にも迷わない。
アクションの難易度もデフォルトだとかなり低め。
追記:2週目はほぼ違うステージ構成に変化するので2週目もぜひプレイするべき。
しかし2週目は炎とのイタチごっこの部分があまりにムズ過ぎて
相当上手くやらないと延々終わらないので「火災拡大中」(炎の広がる速度) を
「ゆっくり」に変更するだけでちょうど良い絶妙な難易度になるのでオススメ
※セールだとかなり安くなるので「価格の安い時なら」オススメ
定価だとボリューム不足なのは否めない
Steam User 0
かの有名なdead cellsのスタジオが発売したらしき、火災鎮火パズルアクション。
あちらとはだいぶ毛色が違うが、程よく悩んで程よく楽しめる、本当に「ちょうどよい」難易度だった。
火災の延焼要素が意地悪に感じる時もあるが、クリア後のコンプ要素もおおむね親切であり、ボリュームに目をつぶれば良質なゲーム。