Nuclear Blaze
The world is burning.
Well, not exactly, but the whole region is.
As a trained firefighter, you’re being air-dropped right in the middle of this hell blaze to investigate and look for survivors. But the unexpected presence of an unknown military facility might somewhat affect your plans.
- A unique 2D firefighting game with all the devastating backdrafts, exploding walls and sprinklers you could expect.
- Smooth "signature" controls and gameplay from the guy who was in charge on Dead Cells.
- An action/adventure game crafted with love and attention to details.
- Use your fire hose carefully to keep the blaze under control and progress through the facility.
- Dedicated "Kid mode" designed for very young kids (~3 years old and more), with specific level design, rules and gameplay… while still featuring firefighters, helicopters and trucks!
- Not a roguelite/like/vania this time!
- Unravel the true story of Site 16 and A-█████. Access to these informations may require authorization clearance ████ and ██.
Following the path of Celeste, Nuclear Blaze also offers some fine-tuning of difficulty by allowing players to adjust some rules to their needs. There’s no Easy or Hard mode, but you can consider the default settings as being quite difficult.
Making your gamer life easier is fine, it’s about having fun, so feel free to adjust your in-game settings.
Nuclear Blaze first started as a game jam entry for Ludum Dare. It was created in 48h and received lots of positive feedback and support from everyone 🙂
My first intention was to create a game my 3yrs old boy could play, as he is a big fan of firefighters. Obviously, the game became more and more complex and quickly turned out to be too difficult for him: I then decided to add a specific "Kid mode".
The Kid Mode is a special mode in the game, designed with young players in mind, featuring specific rules:
- Specific levels meant to be easy to explore,
- You can’t die,
- Water is infinite,
- Water is auto-aimed,
- Controls are simplified.
- Helicopters and trucks everywhere, because kids love them.
Steam User 8
This game is much longer than I expected.
I had a great time playing it.
Definitely recommend!
A little advice from me: DO NOT SKIP NEW GAME+!!!
This mode is nothing like the typical "same game but harder". It contains completely new content: new levels, new items, new secrets! It feels much more like an alternative campaign. "New Game +" can guarantee you an additional 2-3 hours of gameplay.
Steam User 3
Really enjoyable, a firefighter accidentally enters an SCP facility while trying to put out fires. There's a Hard Mode that unlocks after completing the game once which adds to the challenge in fun ways. Be careful which doors you open as they'll cause fire loops.
Difficulty can be high at points, but is entirely customizable, you can even go so far as being unkillable.
Steam User 1
Here's what you do:
You play as a firefighter and as you are putting out fires on at a building complex, you follow a path off on your own and eventually get cut off from the rest of the team. You start with only the ability to shoot water left or right while grounded. You eventually gain the ability to shoot water in the air, around you as a shield, and while climbing ladders. Fire spreads and you have a limited water supply on your back. You can refill your water tank an infinite number of times at set refill stations (refill is pretty quick and can be done by walking by it). When you get to larger levels you will have to act quickly and carefully to keep the fire from spreading to certain points where it will be more difficult to contain.
What I like:
There are cats hidden in most of the levels for you to rescue as an extra goal for completion. The story is limited, but it does get into a bit of science fiction as you explore this burning building, finding notes left behind by researchers that worked there.
There is also a hard mode that remixes the levels, meaning fire isn't just faster, but the layout of the rooms is slightly altered too.
What I don't like:
The physics can be a little wonky at times. If you are close to a ledge, the character will just jump up to it sometimes, expecting that is what you wanted.
There are a lot of scenes in the trailer that are not in the final game. It looks like those were all made before the final release or they were just made separate to look more cinematic. Either way, I didn't notice until after I beat the game and went back to the store page to write my review.
Conclusion:
The game is pretty short (I got all achievements in less than 5 hours), but it is also pretty cheap. I think it was fun to have such a unique experience of a platformer firefighter with water and fire management mechanics.
Steam User 1
Very short game but it has a super smooth and satisfying gameplay and the level design never gets old. Some levels were extremely harder and frustrating than others (especially the final boss), but I enjoyed my experience quite a lot.
3.5/5 - Recommended.
Steam User 1
A completely brilliant little gem of a game. You'll be glad you bought it
Steam User 1
Nice short game. Its unlockable mode made it funner and is a must.
I also loved some of the homages that were put in there. Classic deepnight.
Steam User 1
great game i really liked it and the endings