Nowhere Prophet
Build a loyal band of followers and survive the journey across a broken world. Barely.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect electrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. Can you survive long enough to reach the mysterious Crypt?
Nowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it’s heart are two distinct parts of gameplay: Travel and combat.
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you’re lucky enough to gain some rewards, maybe for helping someone – or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you’re wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
Nowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.
Steam User 4
underrated. i keep coming back to it! it's got more of an emphasis on the tactics and survival than some of these other deck-builders that get really huge, and as a result is somewhat more challenging, but it's got good art and a real mood to the world that i like. i think tactics people don't like cards as an interface, and card people don't like slow methodical strategy encounters and hard fail states. but if combining those things w/ the classic ftl-style overworld map progression sounds cool to you, you can't really go wrong for the price. honestly i really struggle to understand the negative reviews for this one, not that anyone's opinions or experiences are invalid. i do find myself liking more niche titles for whatever reason, and i think this is a pretty good one. and especially on a sale it's an easy recommend!
Steam User 3
Good Game. Somewhat similar to hearthstone in a roguelike format.
Distinguishes itself from other roguelike deckbuilders in a few ways
Firstly, there are 2 decks - leader and follower. Leader deck is more similar to other roguelikes, where you cannot freely edit the deck and must pay a cost to remove cards.
Follower deck, however, is freely editable as in a traditional TCG/CCG. This deck, however, comes with the added mechanics of wounds, wherein you can lose cards permanently if you lose them twice in a fight, so you have to decide when to risk wounded cards, and the format heavily encourages rotating cards in and out of your deck.
Secondly, you can backtrack 0 - at a resource cost. If you do it too much you'll run out of resources, but it is a viable way to get to a node you want that is only a bit off your path.
Steam User 2
I don't usually like card-based games but really enjoyed this one. Fun, fairly cerebral and very dynamic combat system, and a unique art style to boot. Interesting setting too. I therefore recommend giving your monies to this underappreciated developer to enable more good things.
Steam User 2
An interesting mix on the card genre that puts you as a "hero" like commander in charge of a caravan.
The combat is fun, but takes getting used to. Damage to your hero lasts between combat, and units which are lost in combat become injured, injured units are lost when destroyed. Healing is also extremely limited and consumes resources that you may not have to spare.
Combat must be completed quickly in most scenarios. A single bad turn can turn the tide of combat against you causing a massive loss of health and units. While enemies eventually run out of cards, they will likely get in several damaging hits by then, perhaps forcing an end to a run due to lack of recovery.
There is resource management involved as you make your way across the map. Some nodes have events that might help, they might not. Some events might have bonus prompts for having the right units in your caravan, so having variety in your army can help.
Sometimes your caravan gets sick; they might heal magically over night giving you precious Hope, or may get everyone sick and dead.
Steam User 2
It's fun! You basically are a leader in a post apocalyptic setting. It's a deck builder with each card representing a follower or a leader ability (there's two decks so you always draw from both).
Its pretty compelling because sometimes your followers have unique abilities that can help in more narrative driven/story based sections.
Your ultimate goal is to keep progressing, pick different paths, etc. You will lose a lot of cards, you will gain a lot of cards, you might pick up a fatal disease and have to search for a cure, etc.
I liked it!
Steam User 1
This game is incredible. Compelling card game combat, solidly balanced, and with unique mechanics that increase the strategic depth of the genre massively. The games mechanics put you into the headspace of your role as a nomadic prophet on an uneasy quest to usher in a new era for this doomed world.
If you enjoy roguelike deckbuilders and have yet to give it a try, you should!
Steam User 1
Complex and difficult but satisfying and memorable. Good art and fun strategy gameplay.