Northend Tower Defense
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About the Game
NETD deploys you in big battles of +20 different units, +77 unique upgrades, 4 passive powers, and 5 abilities. Each round will have different units and different upgrades offered to you as round progress.
NETD Zombies offer a completely new gameplay, incredibly fun experience. Destroy the biggest zombie hordes you have ever seen, with +12 upgrades, each upgrade contain 4 different levels. Shock, burn, electrify, blowup, each and every one of them.
9 Different levels to battle on, one desert combat, with big obstacles like tanks and airplanes. Second one is on the beach, with bunkers that are supporting you. Third one is a big trench with 4 routes and charging bayonets. Fourth one is an city invasion with 4 routes and bombers! Also a big night map, to fight zombies!
Steam User 4
Really good game, somewhat sparse on content, though overall for the price, a great buy and a fun time to be had!
Steam User 6
It's a genre mix of tower defense, battle simulator and survival. Place and upgrade units to protect the front line from waves of enemies.
Gameplay:
The game features campaign with three difficulty levels, free mode with nine locations, and survival against waves of zombies with a leaderboard.
You buy units for money and place them on your part of the field. In addition, you receive points and spend them on calling reinforcements, creating mines, and getting air support.
You can change the speed of the battle and take control of the captain to shoot some enemies with his weapon.
Between waves, you are given the choice of one of several random upgrades that last throughout the mission.
You receive experience points for winning missions and unlock new types of units and permanent upgrades.
In zombie survival mode, you need to survive as long as possible to get the higher score in the Leaderboard. You place random units and towers to defend the front line. You can upgrade your towers and use money to set traps or call for reinforcements.
Some zombies leave various bonuses after death, which you need to have time to pick up in order to use them to call temporary support forces.
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5 minutes of game
Steam User 4
A fun game for completionists. I am a big nerd for leveling up all units and completing all achievements. I had fun with this. It's a great game for that. Otherwise it's a simple tower defense game.
Steam User 2
This is a fun game but with a very boring start, zombie mode is quite good tho. very fun rogue-like mode. Instead of putting everything all over the place, it need player to choose how to combine different unit to defend.
Steam User 1
I enjoy this Tower Defense game with strategic elements and overall gameplay are engaging and entertaining.
However, there are a some of areas that could use improvement or fix:
The Zombie mode: There's an occasional glitch when placing units where the designated spot appears unoccupied or when attempting to replace a unit, it ends up replacing the wrong one.
Additionally, it would be great to have the option to edit the keyboard layout.
Steam User 1
After a while I did enjoy this game alot, I enjoy Tower Defence games in general but adding a bit of RTS stuff spices it up a little. I kept dying over and over but I guess that's normal to grind up upgrades, or maybe it's one big skill issue none the less i will be playing more of this. Here is my First Impressions Video for Northend Tower Defense:
Steam User 3
This wartime tower defence has many plus points but also a few weak areas. And although I did like it it left me a little unfulfilled in the end.
There's a huge range of WW2-based units to earn via rogue-lite progression, giving you different if not better options for your next defence. The graphics are good, somehow combining cutesy close-up models with horrifyingly realistic human carnage from your gameplay perspective - clever that - and the sound is great. Levels are nicely designed. No arguments with the difficulty curve, generally. Very cool bonus content in the Zombies endless mode.
It just feels a little, I dunno, too gamey? Like, I normally prefer my TDs to not have fixed placements, yet this feels like its just spam the right units around the right protection zones rather than actual tactics. I don't like that in some scenarios the RNG deciding what perk you get in each wave might leave you with the wrong options at times. I definitely don't like a lack of response to clear bugs noted by several players, so close to a 1.1 release.
So definitely recommended, a good TD with many nice qualities. But the fact that I didnt 100% it before I decided to stop is a pointer that there are probably areas to improve on IMO