Noita
著者はまだあなたの言語で説明を提供していません。
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries. Pixel-based physics: Every pixel in the world is simulated. Burn, explode or melt anything. Swim in the blood of your foes! Enter a simulated world that is more interactive than anything you've seen before. Your own magic: Create new spells as you delve deeper into the caverns. Use magic to crush your enemies and manipulate the world around you. Procedurally generated world: Explore a unique world every time you play. Discover new environments as you adventure deeper. Action roguelite: Death is permanent and always a looming threat. When you die, don’t despair, use what you’ve learned to get further on your next adventure. Noita is being developed by Nolla Games, a company set up by 3 indie developers, all of whom have worked on their own projects in the past. The three gents in question are: Petri Purho Petri is best known as the creator of Crayon Physics Deluxe. In his youth he also made a lot tiny freeware games. He has also made a bunch of board games, but he hasn't told about it to anyone. So please keep it a secret.
Steam User 37
さっきまでめちゃくちゃおもしろかった
Steam User 25
まだ1,000時間しか遊んでないけど楽しいです
Steam User 26
好奇心旺盛な人はハマると思います
具体的にはゲームの行けなさそうなエリアまで頑張って行こうとする人
Steam User 21
「今回の冒険は絶っっっ対にいける。死ぬ要素が一つも無い」
それが最期の言葉になるゲーム
Steam User 19
難しさから連敗する⇒慣れてきて連勝し始める⇒油断してしょうもない死に方をする←ここまでテンプレ
Steam User 15
まだたったの1200時間しか遊んでいませんが今でも楽しく周回出来ています
良かった点はいくら遊んでも尽きないスペル構成とその時その場による最適な行動探し
悪い点は隠し要素は攻略みないとわかりません!翻訳して攻略するのなんて年かかっても無理だと思います
難易度は高いですがやってれば慣れてきてノーマルストリークも行けるようになります
ナイトメアストリークは面白いですけど色んな意味での別ゲーなのでこれはこれで楽しいです!
自傷スペルは死ぬ時もありますが楽しいので是非良きNoitaライフを!
Steam User 15
好奇心に負けた自分を恨みたくなるゲーム