Noblesse Oblige: Legacy of the Sorcerer Kings
Noblesse Oblige: Legacy of the Sorcerer Kings is an epic high fantasy saga being built in an episodic format. As a solo developer, I strive to deliver a game of the highest quality, the kind I’ve always wanted to play myself, with innovative turn-based combat, a richly developed world, memorable characters, romance, and an in-depth story. At present, new chapters of the game are released every 2-3 months. Old save compatibility with new versions is a priority, so you can always pick up where you left off when a new version releases.
Current Content
Current playtime: 35+ hours
Latest Version: v0.11 “A King’s Legacy”” (released 4-26-2024)
Chapters: 10 extensive chapters
Words: 500,000+
Protagonists
About the Game
What does it mean to be nobility? Is it no more than an inherited title, or does it hold some greater meaning? To some, nobility is not merely a station to be held, but an obligation to be met, and yet… Can such convictions hold firm in the face of intrigue, betrayal, and overwhelming odds?
Noblesse Oblige: Legacy of the Sorcerer Kings is a high fantasy RPG that reenvisions turn-based combat in dynamic ways. The game tells the story of Alexander, a young and idealistic yet intelligent and pragmatic nobleman, and his companions as they navigate politics, intrigue, ruling, and love amidst a tempestuous civil war.
Upon his return from studying in a distant land, Alexander’s birthright has been stolen and his lands thrown into chaos. Faced with this betrayal and the sudden loss of all that he has spent his life preparing for, he must take up the sword and retake what is his. But a true ruler does not—cannot—live by the sword alone, not if he seeks to create something that can endure. No, victory in battle may be essential, but true triumph comes in subtler ways: to claim a lasting, meaningful victory, Alexander must not merely crush or outwit his enemies, but also navigate the labyrinthine politics of court, inspire his people… and perhaps find love for himself amidst it all.
To some, the obligations of a lord are but a burden; to others, a farce. Yet to one like Alexander, who is possessed of the conviction to embrace his obligations, naught could bring greater satisfaction that using his power for good. Beneath the banner of such a lord gather allies, both those drawn by the flame of his will and those who have been touched by the light of his actions. Along the narrow path to victory, Alexander will gather a group of loyal companions—lovers, friends, rivals, allies, even those who were once his enemies, each with unique personalities and skills. Together with them, he will delve into the dark places of the world, traverse mountains, fight great battles… and perhaps most of all, struggle against those most terrible of shadows—those that lurk in the hearts of men, wrought by greed, hatred, envy, and sometimes lust.
But it is in deepest darkness that light can shine the brightest. Will you join Alexander on his journey to change the world for the better?
Features
In Noblesse Oblige, every character is unique, with his or her own opinions, personality, and reasons for joining the party. Every party member has loyalty, driven by their opinions of choices made and paths taken; increasing loyalty unlocks powerful skill upgrades and extra story content for that character. In addition to their unique perspectives on the story, each of Alexander’s companions brings unique mechanics into battle. These include not only a wide variety of skills and playstyles, but also unique passive effects that shape how they approach combat. Combat in Noblesse Oblige is a novel take on the traditional turn-based RPG, one intended to promote skill and judicious use of abilities, rather than merely managing attrition or spamming generic attacks.
Beyond the battlefield, a lord must rule his realm. To see this done, Alexander must carefully build and manage key factors like Popular Support, Noble Support, Economic Status, Army Size, and Army Quality, factors that will have important impacts as the game proceeds. Hold court and rule upon upon the disputes that divide the realm, and determine where best to spend your Royal Funds for the good of the realm!
Other choices hold far greater import, shaping the very path you seek to walk: with whom to ally, who is most worthy of holding strategic lands, or what faith the realm should follow. These choices, though few, will have a lasting impact upon the story.
But ruling the realm is not without its perks. Any lord of any importance has need of a castle, and that castle should reflect its lord’s desires. Accordingly, Noblesse Oblige features a system allowing for extensive castle customization:
At present, Noblesse Oblige is free; when the game is closer to completion, this may change. For now, if you enjoy the game, please consider purchasing the optional Crown Loyalist DLC.
Steam User 31
Information / Review English
Noblesse Oblige: Legacy of the Sorcerer Kings falls into the JRPG genre, which was developed by Lord Forte Games and is still in the early access phase, so errors may still occur.
Gameplay / Story
The story puts you in the middle of a civil war in which the kingdom of Versalia is plagued by threats both magical and everyday, internal and external. You are expected not only to rule but also to lead your troops and fight against others in order to emerge victorious. The protagonists must weigh economic, political, theological and social pressures against the costs of victory in a war that threatens everything they hold dear. Play a new kind of role-playing game that invites you to think about your priorities and make meaningful decisions, with outcomes you can feel truly responsible for, for better or worse. Various characters with different skills are available to you, which give you advantages in battles. Each of them has its own skill tree. The battles take place on a turn-based basis.
Pro
+ medieval fantasy scenario
+ well thought out characters
+ deep game world
+ great, colorful game world
+ interesting main character
+ different classes
+ exciting fights
+ free to play
+ Achievements
Contra
- Interface could be better designed
Conclusion
Noblesse Oblige: Legacy of the Sorcerer Kings offers you an exciting medieval scenario, which already gives you great variety.
First of all, thank you to the developer for providing us with this key for the group. Here you can find more good reviews from others and me and if you liked the review, then we would be happy about a thumbs up.
Information / Review Deutsch
Noblesse Oblige: Legacy of the Sorcerer Kings fällt in das Genre JRPG, welches von Lord Forte Games entwickelt wurde und sich noch in der Early Access Phase befindet, daher können noch Fehler auftreten.
Gameplay / Geschichte
Die Geschichte versetzt dich mitten in einen Bürgerkrieg, in dem das Königreich Versalia von Bedrohungen sowohl magischer als auch alltäglicher, innerer und äußerer Art heimgesucht wird. Von dir wird erwartet nicht nur zu herrschen sondern auch deine Truppen zu führen und gegen andere kämpfen zu lassen um als Sieger vom Platz zu gehen. Die Protagonisten müssen den wirtschaftlichen, politischen, theologischen und sozialen Druck gegen die Kosten eines Sieges in einem Krieg abwägen, der alles bedroht, was ihnen am Herzen liegt. Spiele eine neue Art von Rollenspiel, das dich dazu einlädt, über deine Prioritäten nachzudenken und sinnvolle Entscheidungen zu treffen, mit Ergebnissen, für die es sich im Guten wie im Schlechten wirklich verantwortlich fühlen können. Dir stehen verschiedene Charaktere mit verschiedenen Fähigkeiten zur Verfügung, welche dir in den Kämpfen Vorteile verschaffen. Jeder von ihnen hat einen eigenen Fähigkeitenbaum. Die Kämpfe finden runden basiert statt.
Pro
+ mittelalterlichen Fantasy-Szenario
+ gut durchdachte Charaktere
+ tiefgründige Spielwelt
+ tolle, bunte Spielwelt
+ interessante Hauptfigur
+ verschiedene Klassen
+ spannende Kämpfe
+ kostenlos spielbar
+ Errungenschaften
Kontra
- Interface könnte besser gestaltet sein
Fazit
Noblesse Oblige: Legacy of the Sorcerer Kings bietet dir ein spannendes mittelalterliches Szenario, welche dir jetzt schon tolle Abwechslungen liefert.
Zunächst einmal vielen Dank an den Entwickler, der uns diesen Schlüssel für die Gruppe zur Verfügung gestellt hat. Hier findest du weitere gute Bewertungen von anderen und mir unter und wenn dir das Review gefallen hat, dann würden wir uns über einen Daumen nach oben freuen.
Steam User 8
Progress at time of review: Chapter 9
---{ Art }---
☐ Gorgeous
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
RPG Maker game is still an RPG maker game, but as far as they go, this one looks pretty good. Graphics aren't really much of a consideration when you pick up a game like this. And the custom art is rather good. I really only have one minor quibble: the style of the custom portraits by the user doesn't fully match with the generic RPG maker assets. It's hardly enough to be noticeable, outside of the title screen where it's more apparent, but the extra effort to either replace the generic assets in the custom style or for the custom assets to more mimic the generic style would be up the overall art quality. Granted, the latter would represent a monumental effort for a solo project for comparatively little payoff.
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
It's games like this that remind me just how customizable RPG maker is as an engine. There's a frankly dizzying array of status effects that all interact with the characters' abilities in remarkably clever ways. It's clear that a lot of care has gone into the combat system and the synergies a character has with her own skills but also with the larger party.
Outside of the combat system, the game has a few features that differentiate it from the crowd. There's a good amount of scenery customization. There plenty of statecraft options that feed into the choice system. It's neat how the party member influence system works with the larger story as well as combat at large.
Unfortunately, generic equipment is pretty pointless and we'd be better off without them at all.
Generic items, such as potions, are more important due to how certain party members interact with them. Additionally, they can be useful in a pinch if, for example, the healer goes down, is low on MP, or you need her to do something else with her action.
Additionally, walking speed could be faster. Particularly in the vault where you have to often loop to talk to the steward
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
Most of the audio are generic RPG Maker sound effects. And, in their defense, they work perfectly well. But where this game gets a high rank is that some of the songs in here are downright earworms and I'll catch myself humming as I go about that day. The main theme and Ariadne's theme (particularly the piano version) are particularly notable.
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
There's really nothing much objectionable here that would warrant a higher rating. Romance, and the elements thereof, play a pretty significant role in the story but the game avoids being very explicit. The game will fade to black rather than show or describe anything explicit. Overall, it's less explicit than many mainline books, but it also doesn't shy away from rather harsh topics that fit in with its subject matter.
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
I've played most of this game on a non-gaming, albeit rather good, laptop without a dedicated graphics card. However, I do experience some lag in more dense areas. This game is pretty heavy for an RPG maker game but that's a little like being the world's largest mouse. It's heavy for what it is, but practically any gaming computer built this decade or a decently strong daily driver will handle it fine.
---{ Game Size }---
☐ Floppy Disk
☑ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
Around 2GB. Yet again, big for RPG maker but workable on every thing else
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
The game isn't particularly hard, but at the same time there's a lot of system mastery there if you go looking for it. The generous recovery systems, in and out of battle, help a lot as you almost always fight fresh
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
It's recommended you fight everything you can but no enemies respawn so you can't really "grind" so to speak. I suppose if you went out of your way to avoid every find you'd end up underleveled, but just playing normally will keep you well on curve.
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
The game is rather linear but with a fair number of branching and impactful decision points
The story has clear themes, is well told, and has a good vision. This isn't really a game about politics as much as it is about rulership. It isn't a game about ideology, class conflict, the pitfalls of monarchy or even the logistics of kingdom management but does have elements of these. It is, mostly, a game about power, how people behave when they have it, as well as how they really ought to behave.
The main character, Alexander, is an idealized princely figure. He's honorable but practical, merciful but just, clever butbut hones, and dignified but approachable. He's a good balance of the qualities you'd want in an ideal prince. What he isn't however, is flawed.
I'm of the opinion that "flawed" characters are kind overrated, especially in videogames. Alexander is an active protagonist. He's a driving agent for a lot of the plot as he tries to take back his kingdom. This naturally leads him into conflict against those with conflicting interests, especially the myriad factions that populate the world. This keeps the plot churching and keeps it from getting stale.
It's clear that a lot of care has been put into the world building. The lore is surprisingly deep as well as sensibly thought out. If you like fantasy religions, history and politics there's a lot to enjoy here. There are lots of factions each with their old grudges. And dealing with these factions actually builds the overall plot quite a bit. The setting is a pretty well designed powder keg just waiting for all these ancient grudges to spiral out of control.
The party members themselves are all decently well written. They all have consistent characterizations and are likely to have a well informed (and well based) opinion on every decision. I like some of them more than others, but that's to be expected.
As far as criticism go, certain things feel a little anime, but admittedly my tolerance for that sort of thing is pretty high.
Overall, if you're the sort of person who likes the well thought out epic fantasy works full of scheming nobles and political debates then I think you'll enjoy the story quite a bit.
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
This is a very long game especially for a solo project and doubly so considering...
---{ Price }---
☑ It's free!
☐ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
You're getting a lot here for literally nothing. This game would be worth the price even at a much higher price point.
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
As mentioned, I've experienced some lag issues and a few times where the AI pathfinding was broken but nothing to write home about. A pretty stable experience
---{ Author }---
☑
Steam User 7
My time spent playing this game should attest to my recommendation of it. It has an enthralling story with a strong hook, and it only goes up from there. Play until chapter 6 and see if it's for you. That was the game's first showstopper for me.
And it isn't just the quality that goes up, but the complexity as well. I've said it on the dev's Patreon before, but the story's conflicts grow increasingly complex and they're shockingly legible. You'll be dealing with factions upon factions upon schemes upon schemes upon factions - and trust me when I say that if you stick with this game, you'll understand all of them. You'll not only be invested in the greater story, you'll be able to follow even the smaller details.
I can't overstate how impressive that is. I had very little interest in medieval history before playing this game, but I've engaged in discussions with other players like we're discussing the rich history of an actual nation.
And the real kicker? The game is just starting! It's already been such a rollercoaster, but again, trust me when I say it's just the beginning. As of writing this review, there are currently 13 chapters, and the stage has been set for the next chapters to blow the doors wide open. I've followed the game all this time when it's still building up its main conflicts. Now we may actually start getting glimpses of it.
I haven't even gotten into the combat. This is some of the most fun fights I've seen in an RPG. They're fine-tuned challenges that are somehow both complex and intuitive. It's almost never easy, but it's also never unfair. Never, even in its hardest fights. You can't underestimate the mooks either. I've half-jokingly thrown around the headcanon that everyone in this world is a superhuman that would tear normal people apart if they lived on Earth, even the most average of soldiers. I've replayed the hardest boss fights of the game hundreds of times and I still keep coming back.
Play this game. Stick with it and it'll reward you tenfold. This level of passion and dedication deserves so much more attention.
Steam User 2
Noblesse Oblige is a RPG Maker game about the story of a rightful heir trying to get back its throne from an usurper. The game is good overall, and if you are into the genre you should try it. This game is still early access and done by a solo dev, so I tried to mix my review with a bit of QA testing. I hope it shows as fair criticism because I don’t want to be seen as nasty, I have really liked the game.
The game is set in a fantasy early modern era with no gun (probably due to sprite availability). The setting is very good and is one of the strength of the game, the main characteristics of the period are there : Kingdom with a beginning of national consciousness and state capability, fascination with antiquity, feudal lord being more administrator than warrior, religious rivalry,…
Story wise, the story is realistic, with big player waiting to see which pretender is leading, but the main character is a bit of a Mary Sue and I don’t see how the opposition is a danger for him. Character are well-developed but are 20 years old. There are some textual sex scenes with a patch with some bondage domination play. The power play between faction and the faction building is very very satisfying.
The big selling feature of the game is the ruling gameplay, inspired from The Last Sovereign. But whereas in a strategy game ruling could led to losing the game, in NO or TLS it can only have narrative consequence. In TLS, there are ton of low-stakes decision having small consequences which after the consequence having been shown a few times, are aggregated into one of numerous counter which will have impact through the game. In NO, low-stakes decision yield no consequences other than small cosmetic change to the map and adding to a counter, most of them not being checked yet 40h into the games. There are also big stakes decision introducing branches. The goal of feeling like ruling is reached but I would like them to have a bit more consequence in a TLS fashion.
Battle system is complex and satisfying, but once a strategy is found, most of battle feels the same and I find them a bit too numerous. Party heal after each battle so the numbers of battle do not add to the challenge, it just make the game slower. And if you don’t do all the battle, your characters will have less XP thus being less powerful thus every battle lasting longer.
Map are beautiful but too big, I feel like I spent too much time walking the map as there is no fast travel in most map. Sense of scale is very hard to do in RPG though so that’s a minor problem.
Overall I have liked the game that manage it’s narrative Mount & Blade aspect very well but I find the game unnecessarily to long due to too much time spend crossing the map and fighting. I find the game could have been a bit shorter and thus more intense.
Steam User 8
Absolutely amazing game especially considering its literally free, if you're a fan of politics or rpg's you'd be insane not to play it
Steam User 7
If you are looking for a game that is similar to the Last Soverign and doesn't have as much of a focus on a harem or the more lewd aspects, this might just be the game for you. I quite like Alexander and how I feel he is quite the reasonable MC. Sure, he isn't the dense comedy bait, he isn't a diabolical vilian for the sake of being a villain, he has a fair tendency towards the good aspects or those generally in the Light, but what I really like is that he isn't afraid to dip his hands into what is generally considered the more shady aspects of society even if he comments on not liking it.
Everything has a cost even if numbers only improve for a choice, and you even get important choices tied to being able to recruit a certain character early on. That doesn't even include an effective route choice that you could lock yourself into early on.
Having no grinding and being able to say if I hit all the encounters I should be at X experience felt amazing. Something I really appreciate is seeing how factors like Econonic status, Noble or Popular support will change by hovering over choices.
Speaking on the difficulty of battles there can be some real nasty battles. (I'm looking at you chapter 10) it isn't like it ever felt impossible. I may have wanted to chuck my keyboard across the room during a boss fight in Chapter 10, but a number of attempts later and learning what I did wrong made it go smoothly. I also love how money management becomes vital even for the Darics or gold which you get from most fights being a limited resource. You could try and buy every upgrade, I personally found myself waiting for around 2 upgrades or an empty slot before buying and built up a stockpile that allowed me to keep on top of the custom equipment and unique items. My playtime was done without the dlc / Crown Loyalist rewards though I did become a Patreon member.
I really do think that if you like a game where you need to balance your resource allocation either blind or with a walk through that generally keeps up, this is something you should at least try and stick with it until you get the first chance to allocate Royal funds. I truly do believe this is a game worth following along whether you do it to see how the characters are handled, making choices and investments how you think would best serve the throne or just suited to your morals. There is no overly clear black and white, at this point it has kept the gray in my eyes for story, gameplay as in battles and the benefits from factors. I love it for that and I hope many more people will give this FREE game a shot.
Steam User 2
Iv gotten more more playtime and enjoyment out of this free solo developer rpgmaker game then most of the AAA games in my library.