Nightingale
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Build, craft, fight and explore as you venture through mystical portals into a variety of amazing and fantastical realms.
You are stranded beyond our world, cut off by the collapse of the arcane portal
network. This catastrophe has left you fighting to survive in a labyrinth of beautiful and dangerous Fae realms.
Your goal: become a skilled Realmwalker, and navigate the web of transdimensional portals. Only then can you discover your way to the magical city of Nightingale, the last known bastion of humanity.
Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.
Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.
Design and construct an impressive estate from a variety of styles and tilesets. Upgrade and customize your structures, and form communities to safely live off the land. You can even recruit NPC workers to help harvest resources as you work to expand your property.
Freely roam expansive realms, where stunning visuals will transport you into a mystical Gaslamp Fantasy world. Find the abandoned remnants of past Realmwalker expeditions, investigate mysterious Fae architecture, search shadowy subterranean caves, and scout derelict ruins. Through every new portal, beauty and danger await you in equal measure.
Adventure solo, or play cooperatively with your friends in an online shared-world realmscape. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.
Craft and wield a variety of melee weapons and firearms to confront the fearsome creatures that lurk in the portal network, including twisted Fae mimicries of humanity known only as the Bound. Gather your strength and join other players against colossal apex creatures found in the deepest reaches of the realms.
Assemble a miscellany of Realm Cards to reshape the landscape of your next destination. While each realm will feature new dangers, discoveries, and surprises, you have the power to influence its design, including prevalence of hostiles, abundance of resources, and even the environment itself.
Steam User 604
I Like It So Far....BUT
Have dropped a few hours in now and want to give some honest feedback.
The Good
First, the graphics are damn good, I mean their in the holy hell look at that category of good. The building mechanics are nice though early game your options do limit your creativity a little. The soundtrack similarly is very nice. Character outfits are great with the capacity for a lot of customisation.
The Okay
The harvesting mechanics though grindy are fairly easy to grasp. The weight of the melee weapons/tools feels good. It feels like your hitting stuff when you use it. The stamina system is not to punishing and makes you approach fights slightly carefully.
The Character creator is ok, but needs some more customisation options. In particular in designing the players eyes and jawline. It also needs a wider variety of voice options.
The Bad
The start of the game is dull, very frigging dull. This is very concerning as I can picture many players refunding the game before the time limit simply because of how dull the opening is. I hope the Dev's add some spectacle or drama to the start. I'm not talking Michael Bay levels of spectacle,but something that will grab a new player like say a Christopher Nolan movie ;P.
Tying into this, is the whole Puck as a guide thing. He is far from a likeable or interesting character. A central character such as this needs personality alot of personality. This again may put players off of the game. Though I get this is the aesthetic and style the Dev's are trying to imbue the game with, I would be concerned it may appeal to a limited audience.
The enemy AI is weak, very weak which is a shame as they look amazing.
I urge people to get past the opening stages of the game and give it a good try, though this does remove the refund option. Perhaps Steam should look at extended refund windows for survival crafters.......
Steam User 638
I really feel sorry for these devs.
I have seen so many projects that are half baked or straight up asset flips go on steam in early access and get very positive reviews despite being bad/incomplete games. This is a good game and it doesn't deserve the hate it is receiving (especially some of it being just downright cruel and not constructive).
Here's why:
People always seem happy to pull out the "but, its early access card" when a game is sitting at positive reviews on steam, even if that game is a total scam/cashgrab. Here we have a game that is in early access, has a unique take on the survival genre and instead of painting it with the same brush as these other games, they state how the devs suck and the game should be better... in early access... explain to me why this is the case for other games but not this game?
Now I will say, having the game be online only at launch was a silly decision but the devs listened and have released an offline mode that they will now work on as well. THEY LISTENED unlike what a lot of games seem to do in early access which is either put it in the too hard basket or just run away with the cash.
This game has bugs, the game can lack direction but what the game doesn't lack is a clear sense of dedication. From the way the systems work in the game to the graphics you can SEE that there's a commitment there.
Summary
Now look, I am not saying this is the most amazing game I have ever played but I have been quite impressed and surprised. If you like survival games, then this game offers you an experience you haven't had before. You need to decide if you want to be a part of the current state of the game. If you do, then understand THERE WILL BE BUGS, THERE WILL BE THINGS THAT FRUSTRATE YOU. If you dont want that, add it to your wishlist and wait. BUT if that doesn't bother you or you want to experience it anyway then go into this expecting a fairly buggy early access game and yo uwill be able to see the potential.
TLDR:
I dont believe the devs deserve the hate they are receiving. This game is good, and whilst it is buggy and lacks some QOL, the dedication to the project is blatantly obvious to see from what there is so far, so if you're a fan of survival games and can look past the aforementioned downfalls then get this now, otherwise, wait till it is finished.
Steam User 1387
Very long post -- verdict -- Greatest potential in a game ever. Top rating.
Finally. I'm 70 years old and have been gaming since my Amiga computer in the '80s. I do NOT play 1st person games because I suck at them. I love crafting and building. However, my 2nd most played game (following Rimworld) is 7 Days to Die with 2600 hours. I don't really like 7DtD. I'm not into the whole zombie thing. I don't like the run-down broken environment. I don't like the whole horde attack thing. The character graphics really suck and, after 10+ yrs in EA, there's still no story at all. I do like the survival aspects, provided I can dial them down to grandma level, which I can do in 7DtD. And I love the voxel-based crafting and building that does not look like Leggo.
I always dreamed of a game where I could actually be a character in a beautiful world. Not a linear story RPG, but an RPG-like game with progression, good graphics, and Nightingale gives that. The gear-based progression is as good as any other system of character growth. The grind is the same as in any crafting/gathering game. And I actually get that "Gee, I wonder what that is over there!" feeling...often. Even though there's a lot of unfilled space, there are enough little encounters with animals and sites to keep the exploration great. I like the building mechanics; not as fiddly as the voxel-style. I don't see 3D irl, so this is much easier.
There are obviously issues. Some examples: The keyboard keys lose focus frequently (ESC stops working periodically...thank you for the Close button). It's 50/50 whether you load properly or get a tool bar of shovels (TAB, run cursor over them brings back the icons). The slight rest potion does nothing at all. How to close a window is very inconsistent. And I will very often lose connectivity when changing realms. So the game isn't what I would call "stable" yet. And if you remember the launch of any MMO back a few years, you'll recognize the feeling of frustration with servers that won't let you in. But the game works pretty well for me. Yes, I play on grandma difficulty, but the realm tailoring is what stands out. I can adjust difficulties in-game. The crafting system is quite fiddly -- OK by me -- and the interface is funky but I got used to it.
All in all, this is the game I've been waiting nearly 40 years for people and technology to make. Thank you Inflexion Games. I don't know how much time I've got left, but you've made the gaming ride worthwhile after all.
Steam User 251
Over 1300 hours in, been playing since EA launch, and I've been nothing but impressed.
<Pros (short version. I'm trying not to write a book, but it's hard)>
Crafting: I prefer games with building and crafting options in a sandbox world, and this definitely has those. It has some minor quirks, but for the most part it follows reasonable physics (you need supports if you want a second story to have interior walls) and has some great tilesets ("crude" stone and wood variants, as well as themes that include Tudor, Bhutan, Pagoda, Viking and "Regency"). You were able to build anywhere, including on top of ruins floating in the air (because magic), but since the new 9/12/2024 update you can put your "Estate" (your base that you can instantly travel to at any time) in any realm; the realms are beautifully crafted even when procedurally generated, so it's always nice to find the "perfect spot" and make it your home.
Crafting is limited to specific items, but the diversity of materials that you can use to craft them lets you create unique combinations of attributes that fit your play style, and each material changes the appearance of the item; using a gold blade with silver filigree on an axe actually results in a golden axe with silver designs. The same applies to gems, wood, cloth from fibre, and hides; animal hides and fibre (made from their meat!) produce interesting patterns and colors based on what their source was. You make both tools/weapons and clothing, and even though their recipes are fixed, again, the materials you can use within those recipes are pretty diverse.
Travel: "I'm Marry Poppins!" Magic umbrella lets you glide (but not fly). 'Nuff said. Also picks that let you grapple to new heights and scale cliffs like you're Sylvester Stallone in Cliff Hanger...sort of. Travel requires stamina, and while there are mitigation options such as a special charm that reduces/eliminates sprinting costs or "realm cards" (expendable items that let you manipulate the reality of your current realm in different ways) that reduce stamina use, you still have to be careful not to run out while gliding or, you know, scream-splat-respawn.
Realm design: It's hard to do it justice, but a major draw in this game is the beauty of the scenery. Waterfalls of different sizes, rivers that cut through terrain on their way to the sea, lakes, forests, swamps, deserts, desert oases, hills, rocky plateau-like minor mountains...and of course the sky! Each "realm card" has its own visual effects, such as fog, eternal day or eternal night, rain, and others. Even the "bland" skies are impressive.
Challenge: There are several difficulties, but they're not set in stone. Each difficulty increases the realm level, which increases the damage and health capacities of creatures, the quality of materials you will find (lower tier materials from lower difficulties), and some other aspects. You can start at the lowest difficulty and then decide to go higher, or start high and go lower, all pretty smoothly; you can either rest and set the realm difficulty for when you wake up, or create/reset a realm at whatever difficulty you want (proc-gen realms are randomized, so resetting makes them different every time. Storied realms are hand-crafted, so resetting just refreshes them as though you are first arriving).
I've spent almost all of my time playing the highest difficulty, and it presents a bit of a challenge. Sometimes you feel like a zergling, but if you're careful you can do it with much fewer deaths (you don't lose your progress, just RL time). With Realms Rebuilt, "Nightmare" difficulty is, well, a nightmare. It's probably intended for multiplayer adventuring, especially as you go higher.
Lastly, multiplayer: This is a pro and a con, as their multiplayer system is missing some key components (friends list, block/mute, not catching conversation while loading, no real public channels, and some others. It's pretty common at this stage to use Discord for most coordination; so far the community is pretty helpful and positive). You can invite your party members to whatever realm you're in, but you can't travel to where they are without an invite; that's good because you should be invited if they are in their home base. There is no friendly fire, though I think there's an option for it which both parties have to accept, which is great as a way to minimize grief-trolling. I haven't spent much time with multiplayer except in "vaults" (party dungeons), but loot is whoever picks it up first, making trusting and working with your team pretty important if you want fair distributions.
Note: Realms Rebuilt only just came out so I haven't had a chance to play it much, but the story is pretty engaging compared to what it was. Before you could largely ignore the story and just go through each realm until you got to last (available, sequential) ones, but now you have to unlock them by going through the story which is really worth going through anyway.
<Cons>
It's hard to think of any, so I'll leave most of that to others. As I said, multiplayer still needs some work, particularly with the social aspects. The game is still in EA, so there are bugs to squash, but they are usually pretty minor.
The biggest issue that I can come up with is balancing. Since they're still in EA the materials and item recipes need a lot of balancing. Since I've been playing they've made a few efforts, but there's still work to be done. Basically, the only real cons are standard EA stuff.
<Conclusion>
If you're into sandbox semi-open world games with crafting and building, that allows for melee/ranged/magic builds, an interesting story with lore, and that begs you to explore, then this is a great game. The devs are pretty responsive on feature requests and bug reports, so there's definitely a lot of potential that isn't being neglected.
Steam User 749
Very much enjoying the game so far! I do see alot of negativity but almost all of it seems to be a lack of prior research into the game. For anyone reading this, i want to give a quick explanation on the basic mechanics and the pain points often mentioned, so:
Always Online:
Every "Realm" is a server, every combination of cards is like a server code basically. So, yes, the game needs to be online even if your single player, I sure wouldnt want my PC running the 5 different servers im going between at my base currently lol I can understand that some people are bothered by it, but I have also had no server issues at all in my experience so far.
Crafting:
This isnt a "Survival Lite" game. It is not palworld or Enshrouded at all. This game is like an older style survival with many layers of in-depth crafting and building. For example, One Saw Table can have 5 or more modifying building pieces. These are usually a fun decoration to go with what its modifyng, like a saw horse or a saw stand and things. Building these gives new recipes for the saw stand. If the Saw Stand has lights you put up nearby, and a roof, it modifies the crafting time! You also need to Realm-Travel for new recipes for the saw table, what wood you use on the table also changes the look of the outcome item, such as purple wood, or orange etc. Once you make a product, lets say its equippable, you then can make an augment for the product and also level up the product to increase its level. Augments have their own crafting station and there is tons of recipes to learn and make. These are like modifiers to increase damage, durability, weight, even playstyle on weapons and many other things. All of that to make one product your proud of on the Saw Table. Then, you can start going to even higher tier realms and find an even better table to do even more! So, with that small example, you see that there is a ton of depth to be had here that I have personally been looking for in a survival game for a while.
The Exploring:
It's fun and the environments are very pretty, there are dungeons to delve, Magical creatures to behold and even interact with, quests to follow, puzzles to solve, hidden caves to find, NPCs to aid and even recruit and bosses to find and defeat! As you get into higher tier realms, you start running into mobs with better ai and that are much more threatening than the grass hoppers trying to eat you in your desert starting realm. Mobs also take better damage from different damage types which can be a fun challenge when all you brought was a maul and this hippo could care less lol
Building:
The system I have also found quite enjoyable. It uses a blue-print system similar to Day-Z, so you can fully sketch out what you want to build first, and then you and your friends or even your NPC buddy can get the needed mats and just interact anywhere in the 3D blue-print. This will auto-take all those materials you carried and apply them. Rinse and Repeat and now your beautiful box, or family home, is complete :) You can find more detailed and better Tile-sets as you progress into harder realms. So yes, inverted roof pieces, pillars, railings, and triangle pieces exist for those builders who know the potential that means! There is also a farming system for my fellow players who get too caught up hand-watering 45 plots/flower pots and cooking things lol
Survival Jank:
It is a survival game. If you have EVER played one, there is a special jank that they all have sometimes. Like your NPC follower will teleport to your roof for some alone time, or a boss yeeted you down a mountainside, or your NPC vanished when you dismissed him and you come home to him trying to harvest your decorative trees much to your horror, or a tree monster has opted into the new air travel program. Sometimes you travel to your home realms starting point instead of your assigned Respite. It happens, and honestly, the jank in this game is much much less obtrusive than other games in the genre that have been out for years now.
The UI and Sorting:
It is a little different than other titles, which I like. We need more creativity and less copy-paste. It uses a folder system similar to current Ark's engram system when looking for blueprints, unfortunately, it defaults to some folders being open so it can get a little cluttered when trying to find the correct "folder". This is remedied by just using the search bar offered above the blueprints. The crafting table UI does have some quick buttons in the bottom, so I had no issue quickly making food or just quick inserting mats to make for a item I just needed in bulk. The quick buttons have a "Fill All Slots" and a button to make as many as you have mats for. You can take your time to put in higher quality or specific mats if you so choose for a higher quality or different looking item. The game does have a challenge system similar to Conan to follow for some simple goals but you do need to find it in the guidebook.The game wont tell you. For sorting, ive seen some pain-points about it but all chests have the ability to label them and when your in the chests inventory UI, or your own, you can change how you want to view the items as a sorting method. I.E ABC, Weight, Newest etc.
The Tutorial:
Its fine? Does it give you a good sense of the game? not really. It's a small lore intro to get you some context of the world and shows you the very basics of the game and as well as small bare-bones versions of 3 of the biomes. Magic was never really explained, nor how to use umbrellas, and the in depth crafting is up to the player to discover. This is very fine to me, but I see alot of people complaining about it. At least it even has a tutorial lol lots of Survival titles simply do not, especially in an early access launch.
The Combat:
Have you ever played Skyrim? pretty much that with a little extras. You can headshot, and heart shot for some extra interest, the knife has a built in dash/dodge, and guns can be pretty fun. The combat opens up once you get modifiers into your weapons. For example: An Augment can give you a dps boost after blocking, or the more you shoot with a gun on a crit spot, your dps stacks higher and higher, or your hammer now has a big aoe ground slam. But the early game, its gonna be the ol classic, dodge left and hit enemy, rinse and repeat. Your early mobs have very simple "jump at you angrily" ai until you get into some of your dungeons and harder worlds. The mobs also don't seem to have a proximity spawn to the player, so you will encounter them just kind of appearing on top of you sometimes when they spawn in. For what this game wants to be, its pretty decent overall! If you really want a fun an in-depth combat focused Survival game, thats Conan Exiles.
Followers:
You can have one NPC that you recruit. They carry ALOT of supplies. They can be given different tasks determined by what you equip them with (this is very limited though, they are not that great at it) Pick=mine stuff as you travel, Axe= Harvest Wood, A Weapon=help me fight, and so on. They also put the mats from their inventory into a blue-print that you interact with. Thats about all. Their AI is pretty lackluster overall and they dont speak. They have a short tether range to you and will teleport to you when you are too far from each other. They don't always finish harvesting what they were working on either. If they go down in a fight, you can just help them up and they will help you when your down as well. Needs a bit of work still but im happy for the helping hand regardless and its a good start for the devs to build upon.
In Summary:
I'm enjoying my experience with the game, but the game style isnt for everyone and thats okay! The Survival genre has all kinds of games with their own specific focus. I have already found the game worth the price and I haven't even gotten to Nightengale yet! haha
I might add more details and format better later on <3
Steam User 139
Pre Realms Rebuilt, this was like any other sandbox survival/open world survival game. My ADHD couldnt handle all of the things to do in the game, as I was bombarded with information all at once. maintain your equipment level, while attempting various combinations of cards to unlock various ways of advancing the game.
Post Realms Rebuilt - what a breath of fresh air. I'm presented with a semi-linear storyline, and If I happen to get bored with that, I can open up a custom portal. This is like a different game completely, and imo much much better.
I have played the Realms Rebuilt content for about 7 hours now, and completely love the direction this game is going. It's very difficult for me to play sandbox survival/open world survival games. Due to lack of tutorial or direction. I think that Inflexion has done what I have always wanted in a survival game, let me do what I want while telling me where to go at the same time.
Steam User 102
Absolutely amazing game, my favorite spin on the survival-craft genre so far. The mechanic of crafting cards and creating unique realms is genuinely innovative and unique, no other game currently does this. BUT, I would hold off until performance optimization is better. FPS is all over the place and sometimes ruins the experience.