Nightfall Comes
The world has come to an end.
All civilizations disappeared, and the empty places seem to be occupied by the monsters.
Led by their last lingering feelings of the extinct world, the few survivors each happen to gather in a castle built on a fief.
They were born into different races, have lived in different places, and have different purposes.
Now they have to work together to achieve their own specific goals.
Each character has different stories and different skill sets.
Some parry off or avoid enemy attacks, but some fight recklessly, ignoring their damage.
Face your reckless enemies with every four characters with a different style of play.
You can choose and use each character’s skills.
Each skill can be strengthened in different ways through Glyphs and increase performance when you level up with each character.
And can overcome the moment of crisis with scrolls and strengthen yourself through relics.
If you lose a battle, you lose progress and return to your hideout, but that doesn’t mean a complete reset.
You can unlock permanent reinforcement in hiding places, discover new artifacts, or find ways to speed up your next exploration.
The environment and enemies encountered in each expedition may vary, but the castle structure is fixed.
You may also be able to find a new path in the castle.
And you will have to choose your move of direction every time you encounter the next node.
- A skill-based roguelike (rogue-lite) action game with 4 main characters.
- Cinematic videos where each character’s story exists.
- Powerful bosses, randomly combined champions, dozens of monsters.
Steam User 14
It's ok, a fun Roguelite with very different characters, a good selection of abilities to find for each one, artifacts that give status and/or change the way some things work, equipment to find, and an interesting story to follow.
Problem is, it gets WAY too repetitive too fast. The fights are long and uninteresting, with the same enemies spawning over and over until a certain amount (sometimes there are multiple waves), the map is extremely lineal with nothing interesting happening or to choose (the layout stays the same through the entire game, only changing visually) and often the combat feels stale, like you're just mashing buttons until everything dies.
It doesn't change the fact that I had fun playing it, and the developers are actively fixing issues so that's nice.
Esp: Ta bien, un Roguelite divertido con personajes muy diferentes, una buena selección de habilidades a encontrar para cada uno, artefactos que dan niveles y/o cambian el funcionamiento de algunas cosas, equipamiento a encontrar y una historia interesante que seguir.
El problema es que se hace demasiado repetitivo muy rápido. Los combates son largos y engorrosos, con los mismos enemigos apareciendo una y otra vez hasta cierto cantidad (a veces hay varias oleadas), el mapa es extremadamente lineal y no hay nada interesante que hacer o elegir (el diseño es el mismo durante todo el juego, sólo cambia visualmente) y a menudo el combate resulta monótono, como si sólo estuvieras machacando botones hasta que todo muera.
Esto no cambia el hecho de que me lo pasé bien jugándolo, y los desarrolladores están solucionando los problemas de constantemente, eso está bien.
Steam User 0
Not a bad game. It kicks my butt but thats ok