Night of the Dead
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5.00
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We continue to share interesting adventure options that will surely become the basis for a pleasant pastime. This time we offer you to go on a rather unusual adventure that will allow you to go to a world covered with darkness and unusual zombies. You will play as a beautiful girl named Lucy, who became the victim of an unsuccessful experiment. Now she is forced to survive in this world and try to ensure herself a normal existence. Therefore, we suggest that you take advantage of all available opportunities and try to achieve the desired result.
Steam User 27
Ok.. only 5 hrs in but I am a survival game enthusiast and have played them all.
If you like 7 Days to Die, you will love this game 100%. Instead of a horde every 7 days its every night.
There is a sh** ton of crafting recipes from building, crafting benches, weapons, tools, decoraions, ext..
THE ONLY THING is that I heard the devs are done updating this game which is heartbreaking and really made me not want to even buy the game. DEVS PLEASE ALLOW MODDING! This is will save this game!
*UPDATE @ 80+hours*
EVERYONE GO TO THEIR WEBSITE AND EMAIL THEM A SUGGESTION TO ALLOW MODDING!!!!! MAKE THIS GAME GREATER!!!!
Steam User 18
I've just finished the main story with 169 hours of gameplay, and I must say, this game is incredible. Although it feels a bit unusual at the beginning, this actually works in its favor, as the game introduces unique mechanics that differ from traditional survival games. These mechanics might not be immediately clear, but they add a refreshing twist to the genre.
The daily horde attacks, while intimidating at first, quickly become a highlight of the game. The trap mechanics make each night an exhilarating experience. The map is vast, offering plenty of loot, numerous mobs, world bosses, main story bosses, a variety of weapons, and fantastic upgrade mechanics.
I highly recommend this game. It's super fun and definitely worth your time.
Steam User 31
(All my hours are solo gameplay)
The game is not abandonware, it’s finished, people seem to be having a tough time grasping this concept.
This game can absolutely be child’s play if you play it on easier settings, but trust me when I say this, playing it on the hardest difficulty settings is far more fun and rewarding (but not you iron man).
Without a doubt, this game is a grind-fest. You will be grinding for resources for an ungodly amount of time. You will have a tough time grasping the concept behind building your base. You will save scum to recover 1-2hrs back because you spent to much time Lolly gagging rather than resource farming for your base build and finally, you will restart multiple runs until you hit your flow state.
It is a punishing game, not in terms of technical ability, but in terms of your time management capabilities.
Edit (20250426):
I feel I should add a bit more to this, as there are certainly issues that need to be discussed.
One of the most glaring issues, in my eyes, is the games polish. There is a plethora of bugs & glitches you will run into, however, none of them negatively impacted in a way that impeded progress or discouraged me from playing.
Next up would be the story, certainly not one of the most compelling narratives I have seen, but I feel that having it is certainly better than not having it at all. Without it, I feel that there would be no sense of progress, which I find is absolutely essential in survival games.
One other issue would be the animations. Once again, certainly not the best, but also, not the worst. My problem with them, is that some of the animations are misleading and attacks will occur earlier/later than (I believe) is intended, making dodging attacks difficult.
AI pathing for the hordes can also be a bit finicky, but once you spend enough time experimenting with base builds, you’ll quickly discover what works and what doesn’t. Tip: Height is your friend just make sure you have proper supports.
There are more issues that can be mentioned, however, I’d like to bring up my main point:
Why am I only mentioning these issue now?
Honestly, it’s because I can overlook the flaws and focus on what the devs did right:
Game Mechanics
Survival, Exploration, Action, RPG, Crafting, Base-building/Tower-defense
In my opinion, only one other game has done this formula correctly (7DtD) and even then, I prefer NotD’s approach.
Truly, this game will surprise you.
It takes effort to get there, but once you do, there is nothing more satisfying than eviscerating countless zeds at night with your traps.
Or the feeling when you complete a insane melee build that tears up zeds like nothing.
There’s also nothing more humbling than when you “unlock” a new area, and then get slapped around by stronger zeds, but as a result, loot better gear.
Which brings me back full circle to the games difficulty, turn that **** all the way up, if you don’t make this game difficult on yourself, you are not going to enjoy the moments that you should once you get good enough.
Steam User 14
edit:
The anticheat is only meant for multiplayer. You can do a non-anticheat launch in the game launch options.
I like it.
Pros:
- Offline playable
- No DRM
- No forced internet requirement
- No forced ray tracing requirement
- A companion. No really, the reason that I have largely avoided horror-survival craft games, is due to a usual lack of a NPC companion to fight alongside of me.
- Crafting
- Cooking
- Building
- Fighting zombies
- Survival
- Fishing? I saw a craftable fishing rod, but haven't gotten far enough in the game to verify if there's fishing.
- Decent performance on my RTX 3060 laptop
Cons:
- None that I care about, for now
Steam User 9
It's one of those junk messes that is highly addictive due to its open world/looting/surviving and tower defense nature and it's still on alpha stage despite being officialy released.
I will start off with the good ones:
-A good amount of different traps to set up your base and expand your creativity.
-Good RPG system that actually makes difference, numbers aren't artificial.*
-Huge variety of zombies and specials.
-Good gore.
-Good fighting.*
-Good bosses.
-Huge amount of sub-quests.
-Good looting due to the fact that almost every single thing is harvestable.
-Customization (like in general, weapons, difficulty etc)
-No forced always online crap.
-Singleplayer save can be transfered to multiplayer and vice versa.
-Not many game-breaking bugs (if at all)
-Ranged weapons are useful.
Let's move on to the bad ones:
-Terrible optimization.
-Bad graphics overall.
-Aesthetics are non existent.
-Companions are horrible, they always glitch somewhere, have horrible voice acting, and they repeat the same cringy dialogues. In fights they die in seconds even if you max their vitality, and in most dungeons they get stuck to a loop if a trap catches them. They could be somewhat useful if you could order them to do certain chores like riding an electric bike to provide electricity, but the only options you have is to either send them to loot synthetic objects, to not fight, to join other teams and to use ranged weapons. Pretty poor and worthless options. I left my 2 companions die and never return, eradicated from the game by letting them starve when they were downed. Now I level up way faster and everything is way easier ironically.
-Crafting system is questionable, too many different things required for simple walls, and too many interactions to get simple items. It gets annoying after a while.
-Animations are laughable. The game seriously needs more polish.
-*Fighting is good, unless you go in a dungeon (which is the most interesting place) or in close buildings. Why you may ask? Because for some reason the developers thought giving weapons collision and bouncing off walls was a good idea. You cannot execute a horizontal melee attack if the weapon doesn't have "room to breathe". And you guessed it, 99% of melee weapons have horizontal attacks. The 2-3 that don't are very bad both in damage and crowd control.
-*Stat numbers aren't artificial up to a point. After 80-90 strength for example, you don't deal more damage. Zombies takes the same number of hits before they go down no matter what. I currently have 144 strength, maxed out unique tier (best tier) melee with +78% dmg and +80 raw dmg passive (+345 base stats dmg) and I literally don't see any difference in killing zombies. What's the point? Yes I know, raw dmg without critical is nothing, but I have 50%+ critical dmg, something I didn't have at 90 strength btw... So why it feels exactly the same?
At first I thought that zombies' hp may scale right? yea..That was until I got my attention up to 74. Attention (if I remember correctly) gives you movement speed. I had around 40 and I was really fast. At 74 I thought I would no longer need vehicles. Guess what happens...Literally nothing, I moved at the exact same speed as before, or I got such an unsignificant amount that it didn't matter... But 34 points should make a difference right? It sure as hell made a huge impact from 20 to 25.
All in all the game is an asset flip with a lot problems but it still works and it still is addictive as all hell, I would recommend even at full price. Developers tried, they did good at fundementals but just got tired near the end and said "f*ck it, release it".
Overall: 6/10
Steam User 11
I really love the game, I can recommend it easily but I've noticed there hasn't been any updates from the devs in a while.
Jackto, if you guys stop work on it, will you please add modding support of some kind first? I'm sure people could add some cool stuff to help keep it fun for a long time.
Steam User 10
Okay so I do like the game, it's a great zombie survival crafter.. my issue with the game is that it is clearly not finished, it's buggy and glitchy. The VA for the NPC's is terrible Ai slop. The devs need to come back and do some polishing. Otherwise the game is just... fine.