Anyone, young or old, can play this game! I am 74 and have played over 2000 hours here. I bought it for my 28 year old granddaughter and she loves it as I do. I bought it for my 75 year old husband and now he plays "with" me! Thank you so much for creating this wonderful game.
Hands down - my favorite game. I am in my mid-40s and when I started gaming (my kids fault!!) I began with Stardew Valley. Then found MTaP and was hooked. I have created multiple characters, reached the end-game for all of them, was out of things to do and started chasing all achievements (got them all but the RPS one... not a fan of that mini-game). COVID hit and I started new characters and essentially started over again, trying to optimize everything and beating my own time to complete the main quests etc. Here are some pro's/con's:The likes:- the setting of the village and surroundings. Gorgeous! Reminds me of Italy - San Gimigiano or some of the other smaller towns. Some of the nature is breathtaking - the moon/stars, the sunset... It's just a pleasure to run around in Portia- most adult characters are depicted as adults (so don't feel like a phedo when trying to romance one)- there is alot to do - I love that there are so many missions and side-quests. The more complex ones are a project mgmt dream.- If you don't like to fight, it's ok. Essentially, you get alot of leeway when going into the caves and don't die so fast.-No penalties if you stay up after a certain time - LOVE THAT! Makes for a much more relaxing game- the developers are responsive, continue to update the game, and are invested (KUDOS!!!)- the player community is generally nice - when I had questions someone always replied quickly to help out- and much more!The not so likes:- when I had started the game ( I was pretty much a novice at gaming back that time), I had a hard time figuring out what to do. I always had to keep the wiki open while playing. - the dungeons.. some of the layouts are SOOOOO confusing. I am still lost in some of them (the one in the desert! ugh!)- when the voice did not work for some parts of the game... was annoying. But am over that...A general remark: - It seems the game is geared more for adults. Both my teenage sons (back then 11 & 13) had started the game but got bored quickly it seems due to the chores/grind. Also, the fighting was not so interesting (their words).I can highly recommend this game for people who like this genre. Cannot wait for the next "my time" game!
Not entirely sure whether to recommend this game or not. All in all, I really enjoyed it and I played it a lot, but there is just so much that is subpar, especially for a €30 game. I would say that I recommend it in principle, but with a lot of caveats.Things I really liked:– The general atmosphere– The crafting– The quest system, especially the fact that you keep ‘upgrading’ the world around youThese two things are really important and they work. That's why I enjoyed it as much as I did. But:Things that were just ‘okay’:– The plot. It's not exactly riveting, but just interesting enough to keep you going.– The characters. Most of them just didn't seem all that interesting, unfortunately.– Item management (some aspects of it are not great, but for the most part it is convenient enough)– Grinding (it never got /really/ bad)– Some features (like playing rock/paper/scissors with characters) seem completely unmotivated and pointless.– No Linux version is really annoying for a Unity game. Unity is cross-platform – it really shouldn't be any extra effort to make a Linux release.– EDIT: Some people in the comments mentioned the voice acting. I don't care that much about it personally, so I didn't mention it. So, the voice acting is pretty decent, but some of it is simply missing. It only covers maybe about 80–90% of the dialogue for some reason.Things I really did not like:– The combat is boring, repetitive, and clunky. The bosses are the worst thing.– The skill system stops making sense after the first third or so of the game– Developing relationships with the characters is far too time-consuming and boring– Emptiness. The world is fairly big, but it is almost completely empty. There is nothing to explore or discover apart from a few treasure chests containing mostly useless items.Much of this game still feels unfinished – like something I would expect from an early access game. I bore with it because of all the parts that /are/ fun, but towards the end of the main plot (which involves lots of really tedious combat) I just really lost all motivation and stopped playing.So, all in all, my advice would be: If you're into farming games like Harvest Moon and Stardew Valley, play those instead. Especially Stardew Valley. If you're done with all of those and really need another fix, try Portia. But maybe get it when it's on sale.I do feel a bit bad saying such harsh things about a game that I did, all in all, enjoy. I would be less critical if this game were still in early access, or if they didn't charge €30 for it when there are so much more polished games (like Stardew Valley) for half of that.I certainly hope the developers will make another similar, more polished game in the future. I would be willing to give it a chance.
What a game!. i'm a middle aged ish man ( 48 ) still a child at heart ) who unlike most enjoy a more relaxed gaming time than shooting zombies and friends over and over again. I work hard already i dont need to be stressing over kill shots or anything else when i just want to chill out. This game is so beautifully made that i can relax and explore or just spends a day fishing. the interaction and relationships you build over time is just as rewarding as the items you learn to create. I found the story and events all to be fun too, with tons of side missions to complete along the way. Given the chance if i could change anything i think it would have to be the farm animals and a few extra building. I would have loved a greenhouse and instead of the fully upgraded crafting station which gives you the option to manually build or auto build an auto only station which would be half the size of the double allowing for more creativity when designing your workshop area. the farm animals would be better if instead of a pre-build it was just the house/pen that you could fence yourself or not allowing the animals to be more free range. and maybe at ability to add a pond rather than just fountains.
Overall: 9.5/10. Solid game, I highly recommend.I would highly recommend this game to anyone who is even remotely interested in simulator games, RPG's, creative/sandbox games, games that are in the same vein as Stardew Valley, etc. This will not disappoint you.I've been gaming for over 2 decades. (Yes I am old.) I can safely say that this game is in my top 50 of all time, and I've played many hundreds of games. There's some things you should know:1.) This game is sort of like Stardew, but in my mind, it is not a farming simulator. (Although you can certainly farm if you wish, to a limited extent.) This game is more of a workshop/building simulator. The gameplay loop is somewhat similar though, so if you liked Stardew, there's a good chance you'll like this one.2.) This game is by no means a "perfect" game. There are a lot of small problems. You'll see them for yourself, and you'll have to decide how much they mean to you. These problems didn't really bother me though. I truly love this game. To list a couple: - I think that having children in this game is utterly pointless.- There should be more Dee-Dee stop points. The stops are mostly ok, but there could be a few more, and it would have shaved off a handful of hours of game time.- I *really* *really* wish we could build more bridges to the smaller islands that seem inaccessible even after 130+ hours of playtime. That seems silly to me.- Some of the text is improperly written. Grammar is weird, spelling, etc. It's just kind of odd at points.- The graphics aren't amazingly optimised. I run a pretty high-end setup on my PC, and I was having issues fairly early on in the game, and had to turn down some visual settings. To give you an idea, this PC can run "Shadow of War" on full settings with almost no issue. (For anyone who doesn't know, SoW is a very GPU-intensive game.) That being said, once I turned down the settings a bit, the game seemed to run quite fine.- IMO: The voice acting is pretty shit in this game. I tend to be very critical of voice acting in games though, I almost always turn off the voices because I find them distracting. You might find it to be ok.- The music is... meh. I'm not a giant fan of the music. I turned it off pretty early and just play my own selection. Again, you might find it ok.3.) This game is *long*, and that's not necessarily a bad thing, but it's something to know. I'm at 135 hours as I write this and I'm not done. I'd estimate, based on where the narrative is, that I'm probably 80% done. Now: I play on 50% game speed because I find it just too hectic at 100%. It's up to you, you can change it on a sliding scale in the options. I speed up the game sometimes when I just have to wait for something, but probably close to 80% of the time I play at half speed. The thing to know about this is that playing on 50% doesn't actually double the total game-time, as you have to sleep, there's fast-travel, cutscenes, etc. I would estimate that I've only probably added about 40% more time to my total by playing at 50%. (I'm basing that on a number of factors; partially other people's times, partially my own math, etc.)That is all to say: this game is quite long, so be ready for that commitment if you want to finish the main story. I personally think it's ok but some people might have an issue with it.4.) In addition to the Dee-Dee stops and the bridges, I generally wish there were more opportunities to build structures and add to the surroundings. There are a lot of ways this could be added, but I'll just leave this comment at that.5.) The dating element of this game could easily go more in-depth, could add more variety to the dates, etc. It's a bit shallow for my tastes. I think that it's the way it is, partially because the developers want to make it kid-friendly, which I would understand... but still, I'm just commenting on my own experience.6.) The character customisation is pretty shallow. I'd like to see more here, including the ability to change the clothing. (At the time of writing this, there is no clothing customisation at all, as far as I can tell. You can swap items from sets to sort of make your own look, but it's not amazing.)7.) This is actually a good thing in my opinion, but one thing to know is that the AI in this game really sucks at combat. I am personally ok with the combat not being super hard, as I think making it harder would simply add to the already incredible game length, and in a negative way. Overall this is just something to know about the game.Overall, again, I'd give this game a solid 95% rating. I really like it, and I think you will too. If you can get it on a decent Steam-sale, especially, you will be quite satisfied I think.Edit: I will list the positives below, as user Scelous pointed out that I didn't talk about that very much.I guess a big part of the high rating comes from the core gameplay loop, the day-to-day. I personally find it to be quite satisfying and addictive. There are few games that are able to really nail a satisfying long-term progression and they've achieved that here. I feel like I get what I put into this game... it's a lot of hours of work but it feels so satisfying to see how that plays out over time. The workshop initially isn't capable of much, and over time it grows and becomes something to be really proud of. There's a real sense of emotional attachment to this game for me... another thing that is relatively rare in gaming.That last point transitions nicely into the artistic elements of the game. I love the art style and generally I like the writing and the characters. I like how things don't feel "forced" in this game... it's a subtle achievement of the game, that you mostly just feel compelled to do things, more than you feel like you have to do things. I like taking commissions, building things, helping people with issues, building relationships, helping the town progress... it all adds up to something special for me. As said above, I am not in love with the music, and I do not like the voice acting... I find it distracting to hear the voices. I can turn those off, and I can play my own music, and I can avoid the distraction of the voices... and it's all fine.I'll say one more thing: there are a few moments in this game that caught me off guard and triggered an unexpected, emotional response. Really nice moments that I won't mention specifically here, so as not to ruin it.
If Stardew Valley and Animal Crossing had a child, this is that game. 10/10 would recommend.
Portia is as real as I want my fake game life to be. If that sentence confused you let me elaborate. There are many life sims out there but most of them focus heavily on certain aspects and force you to grind. Farming is okay but maybe I don't want to spend copious amounts of hours toiling away at the land. Portia never forces you to work if you don't want to. While the main idea is you're working at an old workshop you inherited from your old man you're not limited to just doing that. You can take on various commissions for the town's residents or you can not, there's always a choice. It's not like you have to pay rent. I'm not a bum in real life but it's nice I can choose to be one in this game. Some days I want to just go fishing or treasure hunting for relics in the mines the town has to offer. Eventually whenever you decide to stop being lazy you can continue the story. There's also a wide variety of NPCs to interact with and while they'll mostly give you fetch quests when you start getting to know them they each have a unique little story. There's probably every archetype from the friendly farm girl neighbor next door to the brooding, chill architect with the mysterious past. Surprisingly Portia's residents rarely get dull. Then there's the added benefit of being able to romance characters and start a family. Kind of like a more developed Sims relationship. If that doesn't sell you on the game there are various RPG moments where you'll embark on quests and fight monsters. This is probably the least developed part of the game and gets dull pretty quick with repetitive dungeon designs and not much enemy variation. But that's okay because if you wanted a developed RPG battle system you'd just play a different game. Overall I'm a little surprised how much I liked this game. It isn't something I normally play but there's so much to do and if you want some low key casual life sim vibe without the grind I'd highly recommend it.