From the creators of Tower of Guns, MOTHERGUNSHIP mixes bullet-hell intensity with the FPS genre and promises you one of the largest gun customization options seen in video games. It’s up to you to equip your over-the-top arsenal and defeat a robotic alien armada that has conquered Earth.
Craft gun monstrosities that no reasonable person could ever lift, play together with your friends, fight gigantic bosses and experience randomized mayhem as you battle your way to the heart of the fleet to destroy the MOTHERGUNSHIP!
Steam User 15
If you love FPS bullet hell, gun building is appealing, want co-op, and are good with procedurally generated levels, then this is a must buy game on sale. If you don't have friends with this game and you often get tired of procedurally generated levels, then think twice about buying this game outright. I'm 8 levels in but thought it important to review because this game is so awesome, and even if the end winds up sucking, then I enjoyed the rest of it.
The core gameplay loop consists of selecting/buying weapon components to put together, fighting robot/alien enemies in procedural rooms, more buying & crafting between enemy rooms, complete the level to get a mission reward and keep all loot. If you die then you lose all loot you brought, earned, or bought but keep your XP and unspent coins.Progression early to mid game takes me about an hour per level, alternating between main mission, XP missions, and free/pre-equipped missions.
Here is what you need to know:
+ Heavy rock/metal soundtrack fits the game's vibe well
+ The game's campaign doesnt have much of a story per se, but does have ample often amusing dialog between characters & crew in the game, none of which takes itself seriously.
+ Room or room entry modifiers consist of random room tilesets/themes, challenges (success=coins), or reward/gift.
? Challenges are a good variety, but I did get one once that asked me to kill more enemies than how many existed in the small room.
+ Sometimes there are hidden areas & hidden rewards in rooms.
+ There is an endless mode unlocked mid-game, but no rewards beyond XP or coins.
? Sometimes a room is big enough that it has multiple enemy spawn points triggered only when player enters certain areas.
+ If you beat all the spawn(s) you trigger, you have the option to exit or explore more which may trigger more spawns.
? Sometimes there is a nightmare mode mission available which just seems like hard mode enemies that perhaps also triggers all spawns at once in a room. Other twists are that there's a countdown clock before exit doors open, but you can also either defeat all enemies or find a key (in at least half of the rooms) to exit a room early.
? The proc gen is nothing special. If you love the game you won't care about it, and if you dont like the game then you'll complain about levels being samey after playing several levels.- I've only had two real boss encounters out of 8 levels so far. I was expecting more, but maybe the devs might not want to overuse them.
+ Weapon parts are pretty well balanced among their attributes and have a decent variety among part types.
? There can be a lot of strategy around weapon energy and weapon firing in the mid to late game. Two general level strategies are to either craft lower energy weapons where you hold down the fire buttons then releasing before energy depletes, or craft higher energy weapons where you tap fire buttons just enough that energy doesn't deplete. It can be a strategy to let energy deplete completely, but then your weapon is unavailable until energy fully charges again, and that full charge might take longer than normal recharge.
? I think I find myself spending a third to a fourth of the time configuring my weapons compared to actually fighting enemies. The more time you spend with the game, you might spend a bit less, but you get the chance to craft larger weapons in later levels too.
+Performance on my GTX1060 & i5-3570K was decent. 70-100 FPS at Medium to High settings at 1080p. 1440p would have too many dips under 60 FPS in battle. Turn off in game vsync if you have GSync/Freesync enabled!
-Several or maybe all enemy explosions seem choppy like they were animated at 30fps or less. The particle effects aside from the enemy's shell all look great though.
Steam User 6
Fast gameplay, solid gun mechanics, funny dialogue, and there's co-op. The repetitious level design and enemy types are unfortunate but kind of necessary. The grind gets VERY brutal about halfway through the main campaign, so I don't recommend more than an hour or two at a time, because that's when it gets old.
That said, those hour-long jaunts in Mothergunship are a blast. 8/10
Steam User 4
Well designed bullet-hell roguelite FPS with cool gun construction mechanics. Gameplay is very fast paced, frantic and reinforced by varied in size and verticality levels. Storyline and characters are very tongue-in-cheek but short length of a campaign is the main detriment to the game. Overall game leaves positive feelings and can be easily recommended to every fan of a genre.
Pros:
- Gun constructor with a lot of variety;
- Good graphics;
- Controls smooth and responsive;
- 2 player Co-op;
- Good voice acting;
Cons:
- Short storyline;
- Bad optimisation;
- Later parts of a game can be very repetitive;
Steam User 9
I have been stalking this game for a while and finally got it for a really low price. So, is it worth it?
First of all, what is MOTHERGUNSHIP?
The quickest way to explain this game is take DOOM 2016, add randomly generated missions and you can craft your own guns. For every enemy you kill you'll earn exp that you can use to augment your 3 stats: movement speed, HP and number of consecutive jumps. These last 2 can also be further upgraded for the duration of the mission by collecting secrets found behind illusory walls and as drops by enemies. Also, a 4th stat that can ONLY be upgraded with drops by enemies for the duration of the mission is "ammo": You don't really have ammo, your weapons will overheat, but this upgrade will make it so they can shoot for longer before requiring to cool down. During missions you will find shop rooms that lets you buy gun parts and everything you will collect, money and parts, will be permanently unlocked if you succeed.
Sounds cool? Because it is.
The game at its core is fantastic, moving and jumping feels really smooth and playing around with guns is so much fun.
Problem is, this is all you do. Unlock new guns and modifiers and kill randomly generated enemies. The end.
The characters and the story is ok i guess, of course you do not play this game for that but it's good enough that you will listen to the characters talking to each other without getting bored and wanting to skip them.
So, again, is it worth it? I'd say ABSOLUTELY YES but not at full price in my opinion. The game is a ton of fun but lacks a bit of content. Also the devs abandoned the game so this is what you get.
Steam User 4
If you're looking for a fun, over-the-top first person shooter where you can strap a shotgun to both a sawblade and a laser (and that's only on one hand!) then this is the game for you. The humour reminds me a lot of the Portal games and the voice acting/story is fun and engaging. Each level is a different ship that you have to go through and the ships are made up of different types of rooms (challenge rooms, random dice roll rooms, and more) so there is plenty of replayability. The difficulty can be quite tough at times, after all it is called a bullet-hell FPS, but you get XP for each of your runs and if you die, you just go back to the main ship where you can upgrade your armour and choose new, possibly better weapons to use in your next run. This is kind of game where you can end up having 6-7 weapons strapped together on each hand (plus modifiers!) and it's so much fun to see all the different combinations of guns you can create and run into each of the rooms with your guns blazing away. I give it a solid must-buy!
Steam User 3
It's great, and weird. Your weapons are only limited by your imagination. You can probably look at my screenshots to see how insane it can get.
Steam User 3
TL;DR If you enjoy gun customization, this game might just be up your alley :)
Mothergunship is a roguelite bullet-hell FPS that has you taking down a massive fleet of ships. Your goal is to get to the Mothergunship by taking down the army one by one.
If you still don't know what to expect, think of singleplayer first-person "Loadout".
If playing with friends or solo, this game is a hell of a blast.The amount of different parts there are for the guns makes it so you most likely will hardly ever find yourself building the same gun twice.
The dialog is also worth listening to as it is fairly entertaining and adds a comedic flair to the game.One of the better things about this game are the very different rooms that offer a challenge but are still fun to take down.
All in all Mothergunship offers:
Fun challenges
Intersting characters
Unlimited gun customization
Endless playtime
Though the price tag is a tiny bit hefty in my eyes, you get a lot of bang for your buck.