Mortal Manor
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5.00
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Take part in a difficult 2D Metroidvania adventure where you will fight through the Manor and surrounding areas to find the source of fog consuming the world. Collect weapons, relics, and experience to upgrade your character to fight, or avoid, the hordes of monsters sent out by the scientist. This challenging game requires fast reflexes and mastery of the character movement system to complete your quest.
– 2D Metroidvania with an emphasis on platforming
– 40 Weapons to use
– 35 Relics to collect
– 40 Enemies to defeat
– Unlockable variation modes
– Lots of secrets
– Big game world to explore
– High level of mastery required
Controller recommended
Steam User 16
This game is not easy, especially at the start of the game when your character is weak. On normal or hard difficulty, spikes will kill you instantly and they are plentiful. Monsters will crush you like a truck. Save points can be fast traveled in bewteen, but they will seem few and far between. You must perservere.
Once you get on your feet, you will be treated with a staggeringly large metroidvania spanning well over 1000 squares.
Just to give you an idea, I will link a screenshot of my map to give you an idea. It does contain some spoilers on where the bosses are hidden, so look at your own risk. It should give you an idea of the magnitude of this game.
The game is not perfect. The production value is rough in some spots, there's not a ton of monster variety, and keyboard controls are not the best. There's a lot of things that aren't explained that well. But the game is a true hidden gem for those who don't mind if it's not the flashiest visuals and can handle some challenge. The game features an leveling system that allows you to customize your character. It has a wide array of weapons that can be leveled up, each with the own damage types and bonuses. There's relics that grant interesting powers, some with trade-offs, of which you can chose 3 to have on at any given time. Then you have the standard metroidvania type stuff if you can manage to find and kill one of the games 6 main bosses, and believe me, finding some of them is not easy if you opt to turn off the map assistant.
There are secrets all over the place, breakable walls, power-ups that give stats boosts, relics, weapons, and switches. Progress can come in a lot of forms, and death is brutal. You will find yourself breathing a sigh of relief when you find a new save or make it back to one alive after finding a lot of stuff.
This game isn't for everyone, but for those willing to hang on past the early rough hours of the game, you will find a nice hidden gem, one with replayability as it boosts multiple endings, new game+, and randomizer options built into the game after you beat it once.
Steam User 8
This game is Amazing, period...So much content and variety it's insane, the amount of customization of your play style makes it hard to settle for one style and you'll find yourself changing your equipment often to suit the scenario, and the large number of weapons to find you will constantly have new favorites which can each be upgraded twice with weapon stat improvements as well as new moves specific to that weapon. If you enjoy metriodvanias then this is a must, and in many ways this game is more open ended than most of recent additions to the genra. You can play through the game taking which ever route you can and your not shoe-horned into one specific route, which many modern metroidvanias are guilty of, they often make you feel like it's an open world and you have choices but really it's just a false sense of freedom and your really just limited to following the path that the dev chooses for you, but not with this wonderful game. I'm not fond of writing reviews, however everyonce in a while I come accross a gem like this that is criminally under appreciated I feel an obligation to shout its praises through review. If this game looks even the slightest bit interesting to you, you should buy it, and then thank me later in your dreams.
Steam User 2
---see where this game landed on my metroidvania tier list beneath this review!---
You will die a lot mastering the game as you try to scrape out any kind of save-able progression.
The game is very raw and not for the feint of heart. There is so much to explore and getting something accomplished feels extra rewarding due to the games difficulty. The music is abysmal and will irritate you. 20 second loops do not cut it in a video game.
I got very engrossed in the game. The progression actually feels somewhat similar to Dark Souls, with its many branching paths, all of which will kill you.
The game flow feels like a tale of 2 halves:
The early game where you are dying a lot and feel very weak. And then the middle and later parts of the game where you'll be flying through these areas with multiple jumps and grappling hooks like a ninja.
Mortal Manor has many flaws, which must be part of why it is such an obscure title.
In order for this game to gain wider recognition, it needed a proper soundtrack. I also wish there was a less punishing introduction/starting area. This would allow people to get more invested before they have to make the tough call on whether to keep on pushing when the game starts beating them down. The map could do with some markers to indicate incomplete rooms. Bosses did little to differentiate themselves from enemies, they were usually just a big thing floating around shooting projectiles; very simplistic/amateur bosses. The game could really use some more good set pieces.
I think those are the biggest things holding this back from being more widely known and respected as the large, enjoyable and punishing metroidvania that it is. I had a blast with Mortal Manor. Despite all its faults it has secured a place in my heart.
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My Metroidvania Tier List (PC) (excluding Metroid & Castlevania titles)
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-Not an objective list, purely how much I enjoyed the games-
S+ Aeterna Noctis |
S Tier (Truly Special) Astalon: Tears of the Earth | Monster Boy and the Cursed Kingdom | Hollow Knight |
S- Blasphemous 2 | Cathedral |
A+ Afterimage | The Last Faith |
A Tier (Amazing) Elderand | Ori and the Will of the Wisps | Doomblade^ | BioGun |
A- Ender Lilies: Quietus of the Knights | Depths of Sanity | F.I.S.T. | Pampas & Selene |
B+ Blast Brigade | Haak | Turbo Kid | Nine Sols | Bo: Path of the Teal Lotus |
B Tier (Really Enjoyed) Animal Well | Alwa’s Legacy | Steamworld Dig 2 | Islets | Blasphemous | After Death | Pronty^ | Mortal Manor* | Escape From Tethys | Outbuddies DX* | Monster Sanctuary | Elliot Quest | Rebel Transmute | Moonlight Pulse | Environmental Station Alpha | Biomorph |
B- Haiku, the Robot | The Mobius Machine | Prince of Persia: The Lost Crown | Ultros |
C+ (Fun) Lone Fungus | Ghost Song | Death’s Gambit: Afterlife | Bloodstained: Ritual of the Night | Kunai | Kingdom Shell | Axiom Verge | Treasure Adventure Game | Infernax | Flipwitch | Momodora 4 | Momodora 5 | HunterX | HunterX: code name T | Curse of the Sea Rats | Gestalt | Skelethrone: The CoE* | Unworthy |
C Tier (More or Less Enjoyed) The Throne | Plague of Yamorn* | Column on the Sea | 9 Years of Shadows | Jrago* | Laika: Aged through Blood | MF-01 Aerostrike^ | Xanthiom Zero | Carrion^ | Chasm | Wuppo | The Mummy Demastered | Catmaze | Castle In The Clouds | Omega Strike | Aggelos | Midnight Castle Succubus | Overbowed | Rabi-Ribi | TEVI | Far Star | Sheepo | Elephantasy | Mars 2120 |
C- (Meh) Ato | Axiom Verge 2 | EldritchVania | Beholgar* | Astronite | Cookie Cutter | Rusted Moss^ | Grime | Moonscars | The Messenger | Deedlit in Wonder Labyrinth | Iconoclasts | MindSeize | Ebenezer and the Invisible World | Luna’s Light* | Tales of Kenzera: Zau | Gato Roboto | Itorah* | Dystobel* | LoL: Convergence | Janosik 2: Prologue |
D Tier (Liked some things but ultimately did not enjoy) Castle In The Darkness | Alwa’s Awakening | Nitrojet* | RIN: The Last Child* | Pharaoh Rebirth | Yoku’s Island Express | Vigil: Longest Night | Guacamelee! 2 | Shantae and the Pirate’s Curse | Phoenotopia: Awakening | Insect Adventure* | Clunky Hero* | Goo Keeper* | Headlander | Strider | Minoria* | Souldiers | Bone Appetit | The Witch & the 66 Mushrooms | Transiruby | Destroy Space Aliens | La-Mulana | Rex Rocket | Guacamelee! | 8Doors | Timespinner | Super Panda Adventures | Omega Mouse Zero* | Ataraxie* | You are Peter Shorts | Unepic | The Ramsey | Batbarian | Imp of the Sun |
E-Tier (Really disliked) Worldless | Garm Ruins^ | Venture to the Vile | Aestik* | Windmills* | Sheba: A New Dawn* | Ex Vitro | Wonder Boy: The Dragon’s Trap | The Weird Dream | Noreya: The Gold Project* | Ginsha | Iron Diamond* | Dandara | Vernal Edge | Blaster Master Zero | Medusa* | Lost Ruins | Sundered | Salt & Sanctuary | Valdis Story | Insanely Twisted Shadow Planet | Touhou Luna Nights | Chronicles of Teddy | B.I.O.T.A. | Anima Flux | Shadow Complex | Aquaria | Nyaruru Fishy Fight | Ghost 1.0 | WarriOrb | Feudal Alloy | Apotheon | Gungirl 2 | Bad Pad* | Chakana* | Lootbox Lyfe | Slavania* | Angel’s Gear* | Fearmonium | Magicians & Looters* | Tres-Bashers* | Arcane Assembly^ | Aeternum Vale* | Troupe* | Skautfold: Usurper | Silver Axe - The Honest Elf* | Song of the Deep | Unbound: Worlds Apart | Frontier Hunter: Erza’s* | Redshot* | 3000th Duel | Songbird Symphony | Dust: An Elysian Tale |
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^ = Mouse & Keyboard are STRONGLY advised.
* = Very raw indie or contains some jank or lack of polish.
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Steam User 8
The Metroidvania Review
Scored Summary | | Subscribe to our Curator
How Metroidvania is it?
High Fit – There’s a vast castle to explore, with a dash of instant death mechanics that makes it feel a little closer to Ghosts and Goblins, some of the harder Mega Man stages, or perhaps similar to the original Castlevania.
Want to hear a different opinion, or want to share your own review? Check out our Forum here.
Full Review
In 2009 when Mega Man 9 first came out, I found myself stuck on Tornado Man’s stage for a decent amount of time. The stage's gimmicks included new platforming mechanics in tandem with the usual death spikes and bottomless pits, meaning that an error often sent you back to the last checkpoint to replay the section, or the whole stage from the beginning when you ran out of lives. This made it pretty frustrating for my first time through. However, Tornado Man’s stage has one of the best soundtracks in the game, and in the midst of my frustrations my foot was always tapping to that 8-bit beat. Between that and the always-charming Mega Man, with decades of nostalgia appearing on that colorful blue screen, I found myself pumped to try again, and again, until I got it right – until I got to taste that sweet satisfaction of wiping that smug half-grin off of Tornado Man’s face.
Mortal Manor is a similarly challenging game – a Metroidvania with death spikes that can wipe out all of your progress – but it has none of Mega Man's style to temper the frustration.
Don't get me wrong. Mortal Manor has a lot going for it. I was impressed by its modest 14MB offering from the outset. The controls are tight and responsive, and enemies are designed well enough to make every mistake feel like it was my fault, not because of some unfair telegraphing or other RNG factor. It emulates the perfect formula for that hard but fair feeling of achievement. It’s created a bit of a cognitive dissonance for me though. I’ve always been an advocate of mechanics and level design being the primary force that makes a game great. Graphics, music, and general presentation are secondary to a tightly woven challenge or well-constructed narrative – with narrative being somewhat optional because it is, after all, a video game. Mortal Manor presented to me the first game I’ve played that was purely substance over style. Style is something that is completely subjective – I’m sure that some people will dig the graphics and sound of Mortal Manor. But the graphics and sound did absolutely nothing for me. It was so much not to my tastes, I had to turn the music off. I was experiencing real physical pain after hours of hearing the same shrill sounds.
Thus, my primary reason for pushing through the game was my sense of integrity as a reviewer; that I had to beat the game before forming an opinion on it. This isn’t the first time I’ve forced myself through a difficult game, that I wasn’t enjoying, just for the sake of reviewing it. And experience has taught me that trials very often reap great rewards, even in video games. But I can’t honestly say that pushing through Mortal Manor was worth it. I’ll try to explain my reasons.
On the subject of “Substance over Style”, there’s one matter of substance that I feel Mortal Manor fails significantly on; it has a great introduction to its story, but the game as a whole does little to hold up that narrative promise. Digging deeper into its locales reveals monsters named “Flying Monster”, bosses named “Failed Genetic Experiment named Robert”, and other similarly bland, generic enemies. The first boss that you’ll likely face is a giant frog of no real significance, and the final boss, while something that I could have predicted, similarly doesn’t seem to have any “substance” to him other than an “X” marking the game end point. I try not to compare everything to Hollow Knight because I don’t think it’s fair, but Hollow Knight is a great example of Mortal Manor’s opposite in this regard. Hollow Knight takes every opportunity to use its environment to tell a story, creating a rich world that I wanted to see more of. Mortal Manor's world was boring simply because it makes no effort to do the same.
Furthermore, and unfortunately, the gameplay that I’ve praised up until this point started to feel the same way, boring. According to my map, I only completed 45% of the castle by the time I had made my way to the final boss and saw the “Incomplete Ending” according to my achievement. Even with the worst Metroidvanias I’ve played, I felt some compulsion to keep exploring – to keep discovering. After a fleeting moment of satisfaction after the "Git gud" phase at the beginning of the game, I lost that compulsion to explore with Mortal Manor completely. I got tired of seeing the same fireball spitting eyeball tower in every biome I entered. I was tired of whacking the same kind of skeltin over and over. Even the boss mechanics showed little creativity; the first frog boss alternated between a single shot directed at the hero and a spreadshot in 8 directions, which is similar to the pattern the final boss uses. I started to get a feeling that the game’s quality was being trumped by a desire for quantity. This lack of variety is exacerbated by the instant death mechanics.
I actually was pondering about Metroidvania game design shortly before I started playing this game – wondering if Instant Death has a place in the genre. Salt & Sanctuary gets away with it, as does La Mulana with its “Welcome to La Mulana” achievements. It’s pretty popular today to compare difficult games to Dark Souls, so let’s do that. In the original Dark Souls, if you die, you lose absolutely nothing; except the souls you are carrying. I know some people focus on the soul loss, but you get to keep any items you picked up before dying, any shortcuts you activated stay that way, any enemies that are programmed not to respawn stay dead, and you don’t even technically lose the souls permanently; you can go back and retrieve them. In Mortal Manor you lose everything since your last save point when you die. This is the same as Super Metroid or Symphony of the Night, but neither of those games had instant death mechanics. The aforementioned Mega Man is also similar, but Mega Man has about 2-5 hours worth of extremely linear gameplay, tightly designed for a one-way experience. I lost everything when I died in Mortal Manor, but I seriously questioned whether it was worth going back to re-explore the parts that I lost. I think the ultimate result is a game with a broken identity. It wants to be both a linear-like challenge and a Metroidvania, but it’s missing the complimentary mechanics to be truly good at either. I think it would have done well to take a page or two from Dark Souls/Hollow Knight/Salt and Sanctuary, or even Axiom Verge – just changing the death mechanics would help a lot.
Technically though, you can play on Easy Mode and remove the Instant Death in favor of near-mortal injury. Once you beat the game, you can customize a LOT in New Game+ to perhaps rectify any gripes you might have. If you just like having room after room to check off, Mortal Manor is a meaty package. It even has a randomizer mode if you want to keep it going forever. Mortal Manor has a lot going for it, and if anything on its store page looks appealing to you it has more substance than some of the other games I’ve played.
But if you take one look at its screenshots and find it unappealing, I can't promise you a hidden gem hidden behind its production values.
2.5 out of 5
Steam User 8
Took me 40 hours according to Steam to complete this game. It definitely takes a lot of patience to get into since it can be frustrating in the beginning. It might even be worth playing on Easy at first. Once you do get into it though, there's a lot of fun to be had, and a lot to do. A huge world filled with secret areas and items, on top of multiple modes and endings kept me plenty busy. Plus the dev has been super responsive answering questions and issuing patches for issues myself and others have brought up in the forums. Definitely worth the asking price.
Steam User 0
If you're hungry for a hardcore retro Metroidvania from NES era, this game is fantastic with crunchy exploration but be forewarn this game is brutally difficult particularly at the beginning.
Steam User 5
Mortal Manor is the game where I need to write my first review. It seems to be very unknown which is absolutely undeserved. In short: this game is incredibly good.
Many metroidvania games lack of the urge to learn the map. Often you can simply rush through the levels (Hollow Knight), dont need to explore its secrets, ... But Mortal Manor reminds me very much of old Castlevania games although they are different types of metroidvania. In Mortal Manor your skill really grows during the game. It just feels fantastic to jump and run through the map after you have better equipment.
+ exploration
+ platforming mechanics
+ satisfying gameplay experience
+ music
- rough beginning