Moonstone Island
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Moonstone Island is an open-world deckbuilder with 120+ islands to explore, spirits to tame, items to craft, and secrets to discover!
Following your village’s tradition for Alchemy training, you’ve moved to an island in the sky to spend a year away from home. Armed with simple tools, Alchemical recipes, and the ability to tame nature spirits, you set out to start your new life. Build a home and prove yourself as a true Alchemist in a land that has been stifled by dark forces.Features
Explore
- Travel by balloon, broom, or glider to the outer edges of the world to identify the source of the Creeping Dark
- Discover and explore procedural dungeons to earn upgrades and rewards
Build a home
- Explore the various biomes and set up your new home on any of the 120+ islands in this procedurally generated world
- Pick up your home or simply build another anywhere in the world
- Meet the locals, become a member of the community, and, just maybe, fall in love
Tame spirits
- Tame and befriend wild spirits to fight alongside you
- Learn to utilize, upgrade, and optimize your Spirit’s decks
- Keep spirits on your farm to produce valuable resources
Farm
- Grow crops and flowers to brew potions for battle
- Turn overgrown islands into thriving farms
Craft & Create
- Use the crops you grow to brew custom potions for battle
- Craft dozens of items and vehicles to customize your home and access the most distant edges of the world
Steam User 17
像素风画面精致,相比于星露谷玩法上有一定的创新,最重要的是,它支持Mac(哭死)
我推荐的原因是因为,游戏类型非常的期待且设定很棒。
但是。
游戏内容和指引贫瘠,精灵系统臃肿的毫无特色,简单来讲。
我期待精灵能和我的互动,共同建设农场,做各种各样的事情,但实际上,抛去整个精灵系统对游戏内核没有任何影响,打着精灵农场的招牌结果是一个简陋版星露谷。
卡牌和战斗各方面做的非常难受,战斗系统简直可怕且臃肿不堪,成就感极低,数值膨胀的过高且卡牌之间互动没有依据,没有系统,只是把一些牌放进去了而已。
精灵没有进化,只有单纯的收集。
没有进化的精灵系统真的很失败。
超级
失败.
Steam User 8
《Moonstone Island月光石岛》以“星露谷式种田+宝可梦式驯养+卡牌构筑”的缝合逻辑,在像素风开放世界中编织出独属成年玩家的治愈童话。玩家身兼农夫与驯兽师双重身份,白天在主岛耕地采矿、经营牧场,夜晚则驾驶热气球远征百余座浮空岛——火山岛的岩浆孕育火系精灵,沼泽岛的毒雾藏匿稀有药材,而每场冒险的终点都通向元素神殿:回合制卡牌战斗在此升华为策略狂欢,收服的精灵不仅携带专属卡组,其“护甲击碎”机制(破盾后触发眩晕)更让战斗充满破防博弈的快感。游戏用资源稀缺性(如不可再生矿石)悄然驱动探索,炼金台将采集物转化为炸弹或药水,NPC好感度支线解锁隐藏配方与精灵礼物,这些设计让40小时的佛系流程始终涌动暗线目标。
然而缝合美学下的割裂感仍难忽视:种田未能与战斗形成资源闭环(作物仅作补给而非经济核心),精灵缺乏个体差异导致后期阵容趋同,引导缺失让玩家常在“如何获取月石”等基础环节卡壳。但治愈感恰藏于细节——暴雨天像素森林的叶片折射出彩虹光晕,卡牌连招触发冰火交融的粒子爆炸,地牢探险归来看见信箱中NPC手写信件……这些瞬间消解了设计瑕疵,正如玩家所言:“当卡组凑出元素爆发的刹那,我终于原谅了所有矿洞里的枯燥敲击。”
它或许不是最完美的缝合怪,却是最懂成年人孤独的童话:种田是让你停泊的借口,而百座浮空岛上永不重复的日出,才是召唤你不断起航的真相。
Moonstone Island masterfully stitches together the mechanics of Stardew Valley-style farming, Pokémon-inspired creature taming, and deck-building strategy, crafting a pixel-art open-world fairytale that speaks to the hearts of adult players. Taking on the dual role of farmer and beastmaster, players cultivate crops, mine resources, and manage a ranch on the main island by day, while by night, they set out on hot air balloon expeditions across a hundred floating isles—each with its own elemental identity. Volcanic islands brim with fire spirits born from molten lava, while swamp islands shroud rare medicinal herbs in their poisonous mists. Every adventure ultimately leads to an Elemental Temple, where turn-based card battles transform into a tactical spectacle. Each captured spirit carries a unique deck, and the game’s Armor Break mechanic—stunning enemies upon shield depletion—introduces an exhilarating layer of strategic interplay. Scarcity-driven exploration (such as non-renewable ores), alchemy stations that refine gathered materials into bombs and potions, and NPC affinity quests that unlock secret recipes and spirit gifts all serve to subtly weave long-term goals into a 40-hour laid-back journey.
Yet, despite its "stitched-together" charm, the game struggles to unify its elements into a seamless loop: farming remains isolated from combat progression (as crops serve only as consumables rather than an economic pillar), spirits lack distinctiveness, leading to homogenous late-game team compositions, and inadequate guidance leaves players stuck on basics, such as how to obtain Moonstones. However, its sense of tranquility lies in the details—the way rain-drenched pixel forests reflect iridescent hues, the satisfying particle explosion from a well-chained elemental combo, or the handwritten NPC letters waiting in the mailbox after a long dungeon crawl. These fleeting moments soften the game's design rough edges, as one player aptly put it: "The moment my deck finally triggered an elemental explosion, I forgave all the mindless mining."
It may not be the most polished patchwork, but it is perhaps the one that understands the solitude of adulthood best. Farming is merely an excuse to linger, while the ever-changing sunrises across a hundred floating islands are the real reason we keep setting sail.
Steam User 3
你想玩就别看攻略,因为你看到别人的攻略的数值膨胀,瞬间就下头了。我就玩到后期不小心刷到了人家的电系,凑了卡,直接嘎嘎秒,就对这个游戏没有欲望了QAQ。感觉自己白瞎了很多功夫,慎重看攻略吧
Steam User 3
类《星露谷》游戏,同时还附带了类宝可梦收集+类杀戮尖塔卡牌战斗
体量非常大 适合休闲玩家慢慢玩
Steam User 3
种田我有星露谷,我只是来打卡牌游戏的
py10块,只值10块
Steam User 1
稳定提供更新售后,常回家看看。
有些提升游戏体验的小tips:游戏玩法可以开启始终冲刺,矿洞和地牢里的宝箱可以被捡起,并且宝箱可以储物背在身上。
希望攻略对象能更有用点,主角的衣服可以更换(现在可以更换了!)家内装修的照明可以更亮一些。
中文翻译有有漏翻和错翻。
新出的进化使得本来就不太友好的成就更加雪上加霜。(但是进化精灵可爱原谅了)(精灵进化被从收集任务中剔除了!!)
进化石的进化度和精灵在战斗中的出牌数量挂钩。纯粹刷着坐牢说不清改版后的全精灵成就和掉一千条鱼相比哪个更痛苦些。
Steam User 1
10块钱不要什么自行车,还可以,比较轻松打怪探险。就是全息太难刷了,我放弃。后期后劲不足,玩到这了,一年没结束,没什么内容了。