A mysterious signal has been recorded coming from the red planet.
The message confounded Orochi scientists. Their analysts broke it down and determined it was of intelligent origin. Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. In secret, the corporation began construction of Trailblazer Alpha, a state-of-the-art Mars research outpost designed to identify the true nature of the message.
You are Shane Newehart, an engineer stationed at Trailblazer Alpha and your security clearance means you are completely unaware of the existence of the mysterious signal. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties.
Soon you discover strange and unusual setbacks. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission.
Things are starting to fall apart.
You begin seeing and hearing things that arenβt there. Visions, hallucinations β or is that even what it is? Is this realβ¦ or are you slowly descending into madness?
Steam User 117
~ DIFFICULTY ~
π² My 90 year old grandma could play it
π² Easy
β Normal
π² Hard
π² Dark Souls
~ GRAPHICS ~
π² MS Paint
π² Bad
π² Meh
π² Graphics don't matter for this game
β Good (nothing special)
π² An original artistic direction
π² Beautiful
π² Masterpiece
~ STORY ~
π² This game has no story
π² Only small fragments
π² It's there for people who want it
π² Well written
β Leading to more in-depth thoughts
π² Epic story
~ LENGTH ~
π² Very Short (0 - 2 hours)
β Short (2 - 15 hours)
π² Average (15-50 hours)
π² Long (50-90 hours)
π² Extremely long (90-110 hours)
π² No ending
~ MUSIC ~
π² Just filling noises/No music
π² Trivial and uneventful
β Good and/or fitting the game's artistic dispositions
π² Memorable
π² Transcending whispers of a forgotten world
~ FUN ~
π² I'd rather watch paint dry
π² Hard to enjoy
π² Repetitive
π² Actually pretty amusing
β The kind of fun you'll remember
π² Ride of your life
~ REPLAYABILITY ~
β A one-time experience
π² Only for achievements
π² If you wait a few months/years (or with mods)
π² Definitely
π² Infinitely replayable (or almost)
~ BUGS ~
β Never heard of
π² Minor bugs
π² Can get annoying
π² Impacts the player's experience
π² The game itself is a big terrarium for bugs
~ PRICE ~
π² Free
π² Underpriced
π² Perfect Price
β Could be cheaper
π² Overpriced
π² Complete waste of money
~ WORTH BUYING ~
π² No
π² If you have nothing else to play
β Wait for sale
π² Yes
Steam User 43
Foreword
You might want to check if completing Cyrano Story still results in a free key for Moons of Madness as this is how I obtained mine. The two are connected but completing the former is not required to understand the latter. It was a great opportunity to get my hands on this walking sim gem for free which is priced slightly higher than the average in its genre.
Madness on Mars
You know space is a really good setting for horror especially if you are alone. Just because you can communicate with your colleagues via radio you are still alone. The prologue already sees us exploring dark corridors only to realise not long after that this was just a dream. We play as Shane and our first buddy to talk to will be Declan. Instructions are given by him at the beginning and - as you guessed it - our job will be to solve some of the malfunctions present in this Martian facility.
Three things I liked, a lot: a small device called biogage that Shane needs to find first. It goes on our wrist and shows us all the important objectives, inventory items, journal entries etc. Scanning our immediate surroundings allows us to connect to various systems wirelessly (necessary to proceed) and this also serves as a hint since this shows us where to go or what items can be interacted with.
Second: the rover. Often we have to go to another building and commuting between two locations requires this little vehicle. You put on your suit, (re)fill your oxygen level, go outside, enter in the back, undress (remember to change the atmosphere!), drive, rinse and repeat. These short voyages also help us transition from one chapter to another.
The third and most important thing is: coffee. I am an addict and I loved the fact that brewing and drinking coffee is an option here. Need extra caffeine? Refill your cup in the kitchen as you'll have no more opportunities to do so later on! And this is also a thing where the game shines: the animation is very detailed. This includes everything Shane interacts with. Doors don't just slide open but Shane bends a little and uses their lever. Pieces of paper he holds close enough so that you can read them. Computer displays are also wide enough so that you can go through all e-mails. Attention to details is just superb in this game!
Cthulhu et al.
This is a Lovecraftian horror for sure. You very early on realise it. Fans of him will rejoice, definitely! As we make progress we face more complicated problems that require more complex solutions. The game has some very interesting puzzles and it wouldn't be horror without some chasing sequences. As calm as Shane's journey begins you'll be suprised to see how crazy it turns out to be by the very end.
Graphically, MoM looks great but perhaps it's a bit heavy on the effects. You can set some of these lower which also gives you some extra, well-deserved FPS (without you noticing anything). Back to the puzzles: some are a bit difficult but the game always gives you hints as to where to look for the solution.
In 8 hours you fulfill Shane's destiny and as an added surprise you get to experience two endings. Veni, vidi, vici as they say: MoM won me over from the very first minute I set foot on Mars!
Steam User 55
I got Moons of Madness for free when I won it for completing the Alice and Smith ARG, Cyrano Story, like 17 times in a row. So I did get it for free but I also worked for it.
I'd class this as a horror walking sim with some puzzle elements. Puzzles vary in difficulty and the game is very linear but has a strong Lovecraftian storyline. It is a bit steep for me considering the playtime if I was to have bought this. So I definitely would suggest getting this on sale. With all that out the way lets unravel the slippery tentacles of the game and explore the infundibulum.
_____________
PROS
+ slow burn horror without (too many) jumpscares. Yes there are a couple of jumpscares but the game doesn't rely on these cheap shots. The base on Mars that you and your crew are on is creeptastic in places and the ambient sounds and dripping of ichor is plenty to keep a coward like me on edge.
+ humdrum. I love it when a game balances tedium and can keep it just fun enough. I really felt like The Martian and did not mind at all filling up my suit with oxygen, opening and closing airlocks, autopiloting a Mars rover, adjusting solar panels, switching out power cells. Sure it was a bit mundane but it was being mundane on Mars, which is awesome.
+ puzzles. You are not hand held at all when it comes to puzzles and I appreciate that. I really enjoyed figuring out through a bit of trial and error at what all the flashing lights did. You are after all pretty much the janitor with the lowest possible security clearance on this mission when compared with the other scientists.
+ Cthulhu feel. The slow decent into madness was well played in this one. You get flashes of mental pain as you witness the insanity going on in the base. You blur the lines of fantasy and reality. There are things you should not even look at.
+ and the award for best Production Logo goes to......Funcom. Seriously. That's a great one. The whole animation is a treat to watch.
_______________
CONS
- weird decisions. Shane, the character you control, makes some pretty weird decisions at some points which you don't really have any say in.
- hollow characters. I never got into or felt much for any of the other characters. Sure by the end I understood them and got their motivations and all but they just weren't important to me and for a game all about story, this is quite an important thing to be lacking.
___________________
So a fair 8 out of 10 tentacles for Moons of Madness. Gets the job done but it isn't for anyone who wants to run and gun their way out of a situation. You are weak you are mostly powerless and outnumbered.....just the way I like it.
Steam User 31
*** PLAYED ENTIRELY ON LINUX VIA PROTON ***
β β β β β β β β‘β‘β‘ 7 / 10
TL;DR: short (8 hours gameplay, no replay value), linear horror walking simulator in Mars with some chase scenes and death. Mixes Alien: Isolation, child puzzles which seem out of place, free-form Lovecraftian horror, the black Ooze from X-Files, Tremors (yes, that movie where you have to avoid the sand and stay on the rocks), cloning, walking plant monsters and annoying defense robots.
Longer description at the end.
---{Graphics}---
β You forget what reality is
β Beautiful
β Good
β Decent
β Bad
β Donβt look too long at it
β Paint.exe
---{Gameplay}---
β Very good
β Good
β Linear. No interactivity, no branches, no exploration.
β Mehh
β Starring at walls is better
β Just donβt
---{Audio}---
β Eargasm
β Very good
β Good and climactic.
β Not too bad
β Bad
β Earrape
---{Voice Acting}---
β Masterful acting for all characters and scenes
β Good/average acting for all characters and scenes
β Good acting but not all characters and scenes have it
β Just a few parts of the game have voice acting
β No voice acting at all
---{Audience}---
β Kids
β Teens
β Adults
β Human
---{PC Requirements}---
β Check if you can run paint
β Potato
β Decent
β Fast
β Rich boiiiiii
β Ask NASA if they have a spare computer
---{Difficulity}---
β Just press βAβ
β Easy
β Significant brain usage
β Easy to learn / Hard to master
β Difficult
β Dark Souls
---{Grind}---
β Nothing to grind
β Only if u care about leaderboards/ranks
β Isnt necessary to progress
β Average grind level
β Too much grind
β Youβll need a second live for grinding
---{Story}---
β Story?
β Text or Audio floating around
β Average
β Good
β Lovley
β Itβll replace your life
---{Game Time}---
β Long enough for a cup of coffee
β Short
β Average
β Long
β To infinity and beyond
---{Price}---
β Itβs free!
β Worth the price
β Buy when it's on sale
β Not recommended
β You could also just burn your money
---{Bugs}---
β Never heard of
β Minor bugs
β Can get annoying
β ARK: Survival Evolved
β The game itself is a big terrarium for bugs
...First, to start off, let me say that the graphics of this game are GORGEOUS! Really spectacular, clear, with almost palpable realism, and combined with the sound they have created an extraordinary sense of dread and it just falls short of being immersive because the whole game is so obviously in-your-face linear, and nothing except the very few elements related to the story and the oxygen pumps are interactive. The comparison with Alien: Isolation is absurd: A:I had crafting to distract you and give some relief to the more tense moments, had freedom of movement, had many scripted pieces but gave you a sense of freedom, a sense of you choosing your own way. The only thing in common is that in both games you don't have a jump button and can become stuck in ankle-high obstacles. In this game you are on a rail, and you feel it, paths get constantly blocked with debris to direct you to the right way and having this yellow dot pointing you in the right direction completely removes every chance of tension or stress because you know once you reach some checkpoint you just need to try, rinse and repeat until you pass the section. Even the QTEs in this game are braindead, like, in Alien: Isolation, to open some doors you would have to insert the tool, turn it some way by using the stick, then twist it the other way, and if you did it wrong you would need to restart, it felt mechanical. You have the same kind of operations in Moons of Madness but you just press the right button. Then after the first animation finishes, you press it again. And again. And again.
The puzzles are childish, almost to the point of stupid, and make you wonder why the f a cosmological entity or civilization or whatever waste time devising complex bright-colored devices which work a little like rube goldberg machines to just open some doors or clear some way. Seriously, the last puzzle of the game offers you a plethora of buttons and switches with a red/yellow light on them, and the instruction is to make all lights turn green before you can press the big red button that will launch a rocket. You just have to flip the switches with red lights so they turn green and turn the dial until it gets green! How is that even a puzzle?
The story is... Meh. It starts interesting and the work they put on it is to be praised, but the result falls short nevertheless: your mother is a celebrity professor who studies alternate dimensions and reality-altering physics like this is the most common and scientifically accepted thing ever. And in Mars you have mutant plants which black ooze which spawn some monster which occasionally chases you. Also, the chief scientist/botanist of the Mars Colony goes mad. And the owner of the company exploring that facility with secret underground floors somehow was there too. And there is cloning. And then your mother which disappeared in the past is a ghost in service of Cthulhu (I guess?) which wants to make Phobos and Deimos (potato-shaped moons of Mars) collide with some enchantments, a "Gaia Device" and your help. And you have a scar on your hand that brightens up and makes some magic ball activate stuff. WTF? Yes, they try to mix every scifi and horror reference they could find, it seems, to an incomprehensible mess, At the least the ending is on par with most lovecraftian horror stories out there, although it somehow still felt lackluster.
I regret having bought that game even though I like the genre and was flabbergasted with the visuals (I specially liked the bathrooms). I paid (almost) full price, but felt empty at the end. Why do I still recommend it? Well, I recommend it if it's on sale. And it is not the worst horror-survival game out there, and there are some people who can't play hard horror games (they get paralysed or scared or something) so maybe a less tense horror like the one on this game may appeal to them.
Steam User 13
Excellent Lovecraft inspired walking sim / puzzler. Beautiful level art, well written and voiced story and some great set piece scares.
9 \ 10
Steam User 11
Moons of Madness was better quality game than expected, already bit too used to this genre being your crappy performance, ok visuals, tons of chasing, darker than night at childhood yada yada. MoM did look exceptionally much better than expected, did have at points crappy performance (just at pair of points), little bit of chasing and some darker places, but not pitch black.
One thing can truly appreciate in this title is that it doesn't over use same monster or theme. You don't run 5 hours while tentacle creature goes slurpislΓ€rpi behind you, instead there is portion of that and then several other different types of enemies through the story line.
Voice acting and story was well made and interesting also think the game is quite good in it's length, as it keeps it's themes interesting and nothing over stayed it's welcome. Once again the title doesn't basically present you another character or it actually does, but not in way you would go around with them solving the issues, instead you get the orders and communication over radio, but still at least meet/see them at some point.
It's pretty straight forward experience, but one can look environment and stuff around it for little infos and usual text logs, pc screens and such which give more bigger picture about what happened or is going on with pair of different endings based on your choice.
Steam User 9
Mars is the future! Or at least thatβs what the Orochi group would like you to believe. Moons of Madness is a horror game sprinkled with puzzles and creepy happenings. After I began playing this game I found out that this particular game was related to another game, The Secret World: Legends, a mmo with the same universe. That explained a bit of the story holes that I didnβt quite understand, because I didnβt have a full background on the game. But, that didnβt mean I didnβt enjoy the game. I mostly understood what was going on, only a few of the finer details were left hazy.
There is no combat, well not really. A few quick time events. As for controls, this is an area that annoyed me. There was no option for customizing the controls. Whatever they were set as, you were stuck with. I found this odd. Maybe I was just deficient at figuring out how to make them change, but I struggled with it for a bit and eventually gave up. This made my experience with the game a little less fluid.
Now, would I recommend the game? Yeah, I think it would. There were a few jumpscares, which I didnβt care for, but the rest of it was pretty okay. Most of the gameplay was pretty standard for a horror game. Was it anything to write home about? No, but it was worth the amount of time it took to play it. Had some nice visuals and effects. The story was interesting, but I didnβt find it very difficult to figure out the βplot twistβ early on.
If you like Lovecraftian type horror and enjoy outer space, this may be the right game for you. If youβre not sure if youβll enjoy the content, definitely wait for it to be on sale before buying.
Achievement Hunterβs Note: There is one hidden achievement that is easily missed if youβre not looking for it on your first playthrough. Thankfully, the game is pretty short and if you miss βZapperβ you can go back though and nab it on the second play through. If you donβt really want to play the game a second time, then feel free to give yourself a heads up and look into the requirements for that achievement.
Achievement Acquisition Difficulty: Easy