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Moonlighter

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches. Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
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Game Discussion

Review by Anonymous
Review from Steam

Another game I'm very mixed on. I almost gave this a thumbs-down at the end because I was a bit over it all and was thinking "this needs to end soon", which isn't great for a game. Thankfully it did end, and the ending was ok, so ... there you go.
I did really enjoy the early stages of this. The music is great, the art is great. Little things like the head silhouettes for 'yes' and 'no' just pleased me greatly for some reason. The hybrid game worked well at the beginning - dungeon crawling at night and then running the shop by day. It's simple, but surprisingly rewarding ... for a while.
Hybrid games are challenging to balance over the playtime though, and so it is here. The shop aspect kind of fell away in terms of importance and enjoyability. Perversely (in my opinion) the upgrades to the shop make the experience less enjoyable, more of a chore, and I would argue the final upgrade of the base game shop is basically a downgrade on-balance. Being clearer about what the upgrades mean, or tying the challenges of the shop to some other aspect of progression (like dungeons cleared or something) would have been nice, and then the upgrades would feel more like rewards leading to solving problems rather than creating new problems.
The identification of price points is a cute idea (for a shop game) but the actual mechanics were a bit frustrating. I think a bit more thought and creativity here would not have gone astray.
The dungeon crawling is ok. I would have liked the experience to be a bit richer, but it's ok. For a while.
The story is kind of neat - it's not really a game that needs the story, but the story that is there is intriguing.
So yeah, I think I'm done with the game now without playing NG+ or the DLC. But it is enjoyable for a while, and for that reason I think it's worth checking out.
NB: there's a message when it launches about how a controller is recommended, but keyboard is ok - hmm. I didn't launch the game with a controller plugged in so I initially tried using the keyboard and ... completely failed. "Press any key" is a lie with the keyboard - it's press maybe 2 specific keys that they don't tell you (ESC being one), and then navigating the menus with the keyboard is nearly impossible without knowing a particular key - "J", for reference - to activate the menu options. Many other keys could have done something useful - ENTER for example, or SPACE, or all of the above - and there could have been visual hints on screen (as there are if you actually get into the menu system, by knowing the magical "J" key) ... but not knowing the magic I was confounded straight up until I plugged a controller in. So, yeah, I don't think anyone actually tried playing this with a keyboard who wasn't a developer.

Review from Steam

In one of my "parallel lives" from my childhood fantasies, I was a magical hero who traveled through fairy lands, fought monsters, found treasures and kept a small shop (a.k.a. a museum) in order to display and sell my finds to willing connoisseurs.
Thanks to this game, children's ideas have become a little more tangible reality.
Well done authors! :)

Review from Steam

Honestly, I loved playing this game. Cute graphics, simple but fun combat, the ability to live out the fantasy of being a self sustaining shop owner; a game right up my alley. Unfortunately, its not for everybody and its a rather short game for its price. I may have over 30hrs in this game, but most of that was because I loved the shop mechanics. My first play-through consisted of me upgrading my shop to before even thinking about moving on to the next dungeon. And honestly, I was kinda sad there wasn't more I could upgrade. Your shop grows, but the upgrades stop before it feels finished. And then the dungeons. There are five dungeon doors, but really only four. The fifth door is just kinda disappointing, boss fight and all, and the only way to get that fifth dungeon is to buy a pricey DLC. There is clearly a lot of love put in the game, and I still look back fondly over my time with it, but there are plenty of games that scratch a similar itch for less or have more content for the same price. Despite my gripes, I still recommend this game, I just feel players should know what their getting into and maybe wait until it's on sale (if it ever goes on sale).

Review from Steam

I'll start with that I have got this game on sale at a very good price. I didn't know anything about the company-developer or this game before, I just looked at its screenshots and the video, and I liked the idea. It reminded me of an old mobile game that I liked to play, which name I sadly forgot. I am only 5 hours in right now, so my review is not totally fair and I might update it later.
My first impression of Moonlighter was actually bad, because this game has no mouse support at all, which is really odd for me as almost any PC game that I played heavily rely on mouse and I got used to it... I couldn't even figured out how to start the game, because w,a,s,d might be somewhat intuitive, but the fact that I have to press "J" to do something is totally not intuitive. I was honestly angry at the game for that, but I decided to be patient and not to judge the game based on the 1st impression. I happened to be a small indie game developer myself and I really dislike people who played less than 1 hour and then leave a bad review for my game.
In any case, the tutorial was somewhat fine, although I don't like long dialogs and even stories, but in this game all the information is given in a pretty simple and short form, which I liked.
The combat system felt a bit off in the beginning, mainly because everything is moving only in 4 directions, and not 8 (no diagonals, which makes it easy to deal with many monsters who can't hit diagonally), but this is ok after all and understandable. The overall difficulty is quite forgiving (I am not playing hard mode, just the normal one), yet the game is not easy and you have to be careful, which is good. After a while you learn the controls well and fighting becomes much easier and more fun. There are many monsters in the game, and many of them have some kind of unique ability.
I couldn't figure out how to set the price for an item in the store at first, so I had to watch a YouTube video to learn that (I guess it was in the tutorial, but I missed it). And the whole retail mechanic at first felt like a not confomfortable thing, I felt like I am going to get tired very quickly of selling things each by each, checking prices, etc. But after a while when you understand how it works, it actually goes quite fast and later can even be automated as far as I understand.
What I can't criticize at all is the visual and the audio parts of the game, these parts are amazing. Music is charming, calming, and cheerful, and the graphics is very well-made. Maybe there are games with better graphics quality, but Moonlighter has a great style and the quality is still very high (animations are good too). I don't actually value graphics in games as much as gameplay, but even I was impressed with the visuals and was thinking that such a nicely drawn game can inspire me to learn graphics and design too.
My verdict is that it's a solid indie game that many people can enjoy, but if you are looking for something deeper in any of the game core mechanics (battles, RPG system, store management), you shouldn't think that this game going to be all in one, it's more like a little bit of everything in a very low concentration, but right enough for you to enjoy your time in it for a while. I don't see myself playing it in hard mode after I finish it, but I do like it now and want to finish eventually, which is good. And, as I said in the beginning, I have got the game on sale, and with a good discount it definitely worth it.

Review from Steam

I won't exactly recommend the game, but it doesn't exactly deserve a negative review.
While it feels very polished, it definitely lacks depth. Once you've familiarized yourself with the how the game plays, you've basically seen everything the game has to offer, the rest is just numerical progression.
Feels like a wasted potential of Recettear clone.

Review from Steam

The Rising of the Broom Hero

Review from Steam

9/10 couldn't commit tax evasion