Moonlighter
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5.00
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During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches. Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
Steam User 94
Cons:
▷Somehow feels repetitive. Would suggest more "events" while strolling in the dungeons. Might help reduce the feeling.
▷Really static economy. I love this game's selling mechanic, but I'd love the prices to change everyday. Like, it feels as if am the only merchant in the world lol.
▷Shallow story. So far, am near the 3rd dungeon. I dont feel like there's story yet. The only "story" I see is what the old man says when you walk at the dungeon selection area at night.
Pros:
▷WEAPONS! ARMOR! Lots of them to choose from! Not as much as games such as "Enter the Gungeon," but its a decent number.
▷As I said above, I love the merchant part of this (again, could use improvements tho).
▷The artstyle. Its kinda cute :)
▷Nice music.
Suggestions (that are not stated above):
▷An endless mode. A true rogue-like mode where if you die, that's it. You're dead.
▷More weapons and armor. Maybe some that increases bag capacity.
▷Co-op maybe?
Great game, BUT...I can't see slimes because I am red-green colorblind. Please add a colorblind mode.
--==--
☐ 제값 줘도 안 아까움
☐ 10%~30% 세일도 살 만함
☑ 50%~70% 세일까지 존버
☐ 75% 이상 세일까지 존버
--==--
☐ 개오짐
☐ 상당함
☑ 좋음
☐ 나쁘지 않음
☐ 그냥저냥
☐ 별로임
☐ 후짐
--==--
☐ 귀르가즘
☐ 상당함
☐ 좋음
☑ 나쁘지 않음
☐ 그냥저냥
☐ 별로임
☐ 후짐
--==--
☑ 한국어 지원 게임
☐ 한국어 지원 게임 (하지만 결점들이 보임)
☐ 유저 한국어 패치 존재
☐ 유저 한국어 패치 존재 (하지만 결점들이 보임)
☐ 한국어 미지원이지만 없어도 플레이 가능함
☐ 한국어 미지원이며 플레이에 차질이 있음
--==--
☐ 조선컴
☐ 사무용 컴
☑ 그저 그런 컴
☐ 나쁘지 않은 컴
☐ 좋은 컴
☐ 고사양 컴
☐ 초고사양 컴
--==--
☐ 핵꿀잼
☐ 재미있음
☐ 흥미로움
☑ 할 만함
☐ 괜찮음
☐ 별로임
☐ 개노잼
--==--
☐ 애초 난이도 개념이 없음
☑ 쉬움
☐ 초반엔 쉽지만 갈수록 어려워짐
☐ 어려움
☐ 졸라 어려움
--==--
☐ 길음 (40시간 이상)
☑ 평범함 (15-40시간)
☐ 짧음 (5-15시간)
☐ 졸라 짧음 (0-5시간)
☐ 플레이어에 따라 다름
☐ 무한정 플레이 가능
--==--
☐ 감동적임
☐ 재미있음
☑ 평범함
☐ 그닥임
☐ 스토리 없는 게임임
--==--
☐ 게임과 내가 하나됨
☐ 상당히 매력적임
☑ 그럭저럭 괜찮음
☐ 그냥 그저 그럼
☐ 애초 몰입해서 하는 게임이 아님
--==--
☐ 체감상 아예 없었음
☐ 쓸모있는 버그들이 있음
☐ 한두 개 정도는 있었음
☐ 이따금씩 체감됨
☑ 그래도 참으면서 할 만함
☐ 못 해 먹을 정도
정갈한 도트 그래픽
컨트롤러 지원
공식 한국어 지원이라고 표기되어 있는데, 그렇다고 보기엔 구글 번역기를 누군가가 대충 가다듬은 느낌임. 말투도 너무 어색하고 다들 문도처럼 뭐뭐한다 뭐뭐한다 이런식으로 말하니, 게임의 몰입감을 해침. *추가: 엔딩에서 대사 및 화자가 뒤죽박죽임. 심각한 버그인데, 덕분에 엔딩에서 뭘 말하고자 하는지 하나도 이해가 안됩니다. 가뜩이나 문체도 번역체인데 이런 버그마저 있으니..
인벤토리가 너무 작습니다. 포션에 두어칸정도 할애한다고 치면 18칸 뿐인데, 이마저도 온갖 잡템이 저절로 들어와서 매번 정리하기 바쁘죠. 거기에다 아이템에 잡다한 저주까지 걸려서 나오니 내가 던전 탐험을 하는건지, 가방 정리 게임을 하는건지.. 그리고 저주 관련한 번역도 약간 오역이 있는데, 아이템 중 다른 아이템의 저주를 풀어주는 저주나 상점으로 바로 보내버릴 수 있는 저주를 잘 활용하면 그나마 효율적으로 가방 관리가 됨.
물건 판매가 쓸데없이 오래걸림. 예전에 겪었던 다른 상점 운영 장르와는 다르게 많은 부분이 생략된 듯 하면서도 걸리는 시간은 비슷함. 손님들이 특별히 찾는 아이템도 없고, 가격만 맞으면 절감됨. 손님 직업군별로 사가는 아이템이 다르긴 하지만 상점에 와서 무기나 물약같은 걸 찾는 걸 보면 답답함. 도둑도 덤으로 짜증나는 요소. 도둑이 들어올 때 도둑이라는 표시가 나는데, 실제로 물건을 훔치기 전까지는 아무런 조치도 취할 수가 없다.
난이도를 해치는 돈의 위력. 여타 로그라이크와는 다르게, 손이 아니라 돈으로 게임을 클리어 할 수 있다! 꾸역꾸역 돈을 모아서 장비를 업그레이드 한 후, 보스 앞에서 패턴이고 뭐고 피하는 시늉만 하면서 물약빨며 맞딜하면 이김. 결국 난이도는 게임 시간만 억지로 늘리게 되는 셈.
Steam User 27
Moonlighter is a merchant simulator game, where you're also the hero.
I liked the gameplay loop between dungeons and selling things in the store.
Cute graphics, great soundtrack, nice combat, satisfying game loop
just use controller
Steam User 32
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run Paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
Steam User 14
I say it's a good game hurt by repetition. The base idea is there, but it is a little too grindy without offering enough variety to make it worth it. I think the game does reward skill, which is a plus. But it feels like a 5-6 hour game padded out to 14 hours. It's a hesitant recommendation, mainly because I think it's definitely worth it on sale
Steam User 15
Moonlighter is a game that cleverly intertwines two seemingly contrasting genres—roguelike dungeon crawling and shopkeeping simulation—into a cohesive and deeply satisfying loop. Set in the quaint town of Rynoka, you play as Will, a young merchant with dreams of becoming a hero. By day, you manage your shop, set prices, and interact with townsfolk. By night, you delve into mysterious, procedurally generated dungeons filled with monsters, traps, and treasures. This duality of gameplay creates a rhythm that feels both relaxing and rewarding, with each loop of the day-night cycle feeding into the other in a meaningful way.
The shopkeeping side of the game is surprisingly engaging. Rather than acting as a passive break between action segments, running the store becomes a strategic mini-game of its own. You control everything from pricing and product placement to managing supply and demand. Customers react dynamically to the prices you set—too high, and they walk out; too low, and you’re leaving money on the table. As the game progresses, you can upgrade your shop, hire assistants, protect your goods from thieves, and even customize your storefront. These elements combine to make shopkeeping more than just a narrative device—it’s an essential pillar of progression that requires attention and planning.
The dungeon crawling is where Moonlighter taps into its roguelike roots. Each dungeon is randomly generated, offering new layouts and enemy patterns with every run. Combat is fast, fluid, and simple to learn, but mastering enemy patterns and managing stamina and positioning is crucial, especially in later dungeons where the difficulty ramps up. There’s a wide variety of weapons to choose from—greatswords, spears, bows, and more—all of which can be upgraded through crafting. Loot is abundant, but inventory space is limited, forcing players to make careful decisions about what to take, what to leave, and when to return to the surface. This constant risk-versus-reward tension makes every run into the dungeon feel purposeful.
What sets Moonlighter apart from other roguelikes is how it ties its progression systems into both sides of the game. The items you gather in dungeons aren’t just for selling; many are required for crafting and upgrading your weapons and armor. This creates a satisfying loop: explore dungeons to gather loot, sell that loot to fund better gear, then return stronger to delve deeper. The economy of the game becomes your lifeline, and every gold coin you earn has real weight. The game encourages long-term thinking—are you better off selling a rare item now or holding onto it to craft a new weapon later? These choices make you feel invested in both your shop and your dungeon expeditions.
Visually, Moonlighter is a standout. The pixel art is meticulously detailed, with vibrant color palettes and smooth animations that give both the town and the dungeons a strong sense of character. The town feels alive, especially as you help it grow by inviting new vendors and upgrading facilities. Dungeons are beautifully distinct, with each one themed around different elements and filled with unique enemy designs. The soundtrack complements the visuals perfectly, switching between calm, melodic tunes in town and more tense, driving music during dungeon runs. The art and audio work hand in hand to immerse players in this charming, slightly melancholic world.
There are a few drawbacks worth noting. While the core gameplay loop is highly addictive, it can eventually become repetitive, particularly if you focus too much on grinding without actively progressing through the dungeons. The inventory management system, though intentionally restrictive, can become tedious after prolonged play sessions. Some of the later dungeons introduce enemies that feel less balanced, and a few boss fights can be more frustrating than fun. Additionally, while there is some narrative framing, the story is relatively thin, relying more on atmosphere and world-building than deep character arcs or dialogue.
Still, these minor issues don’t detract from the overall experience. Moonlighter succeeds because it understands its strengths and builds on them with care. It doesn’t just offer two gameplay styles—it integrates them in a way that enhances both. Each system feeds into the other, creating a loop that keeps players engaged for hours on end. Whether you’re perfecting your shop’s pricing strategy or carefully plotting your next dungeon dive, there’s always a new goal to work toward, a new item to discover, or a new upgrade to craft.
In the end, Moonlighter is more than just a mashup of genres—it’s a thoughtfully designed game that respects the player’s time and rewards investment. Its blend of action, strategy, and management offers a refreshing twist on familiar mechanics, wrapped in a beautifully presented world. For players who enjoy games with progression, meaningful systems, and a bit of heart, Moonlighter delivers a memorable and gratifying experience that stands out in the indie action-RPG space.
Rating: 8/10
Steam User 12
Moonlighter is a Spanish Indie game.
Respect to the studio, Moonlighter can now join fellow games from Spain like "Blasphemous" and "GRIS".
The pixel art is beautiful and the music is great.
The story is nice and surprisingly non-fantasy, very nice.
Crawl through dungeon rooms like "Binding of Isaac" and dodge easy mechanics.
Difference is that you move and attack slower but that is intended, I believe. In order to sell that you are no hero or warrior but a wannabe merchant MOONLIGHTING as a fantasy adventurer.
Enemies are damage sponges and upgrading your gear is vital, but is very costly so you grind loot and sell it in an economics mini-game.
The game is tedious but if you have patience and tolerance, won't be an issue.
Once the Bank is figured out, you can make millions easily, but the cooldown gets in the way.
Can be circumvented if you sleep through days. This has no repercussions anyway.
The Mimic companion is the BEST, you get a free safe chest following you around in dungeons for that extra loot space. (Get him early on!)
The DLC adds a new dungeon but is also as tedious as the main game. I see how that is not for everyone.
Overall, a decent little indie game that I played with controller while doing something else like work or watching movies.
Not my favorite, but a good time.
Steam User 14
I had a lot of fun with Moonlighter for quite some time. There's a pretty great reward loop, and while it eventually gets old, it's fun to ransack dungeons and outfit your shop for a while. My biggest problem was that it just kind of sputtered out at the end. The final dungeon, if you can call it that, was a letdown, and I never truly felt rewarded for diligently running and upgrading my shop. Still, Moonlighter was a great diversion which I enjoyed. I have high hopes for the sequel and I am looking forward to playing it.