Mon Bazou
Get involved with the development
About the GameBuild your crappy vehicle into a race car by installing the parts yourself. Make money by cutting wood, racing at night or delivering pizza. Maybe you want to manage a sugar shack and make tons of maple syrup or build yourself a big garage?
Context
You need to keep yourself fed by drinking delicious Maple Syrup and eating Poutine, welcome to Canada!
It’s taking place in 2005 with the hot scene of tuned cars and wanna-be streets racers.
Cars
– Lots of upgradable parts on the main vehicle
– Install the parts yourself on the vehicle
– Trailer / Boat / ATV mechanics
– Bodywork tool & a very flexible spray paint system
How about in-game cash ?
– Boil sugar water and sell barrels of Maple Syrup
– Streets races at the night meet
– Deliver pizzas
– Grow plants / Sell weed joint
– Grow & Cut down trees to sell logs, or split it and sell for firewood
– Gather parts at the scrapyard to sell
Steam User 49
The game is basically a better and simpler version of my summer car
Steam User 21
very good game, fun to play. it would be cool to see that green car by snack delivery to be useable or too own. and a diesel truck/engine added to the game!
Steam User 29
This game is an addictive time killer. There's lots of fun things to keep upgrading and working towards all with a unique theme and style.
The game is very unforgiving, in that if you crash or run out of gas, you have to find a way to get your car unstuck or walk really far to grab a gas can.
Over all I enjoy this game a lot, and I can't wait until the next update!
Steam User 23
It's like if My Summer Car tried to actually be a fun game rather than a social experiment in frustration.
Highly addictive once you start making money to upgrade the car and make investments to sources of money.
Steam User 22
Great game, gets very repetitive, there needs to be some kind of diffrence each day. like icy roads soem days or something.
Steam User 18
Mon Bazou, a quirky open-world survival and car-building simulator developed by Santa Goat, is a peculiar gem in the vast catalog of indie games on Steam. At first glance, it might seem like just another sandbox builder, but beneath its rough edges lies a surprisingly deep and engaging experience that blends humor, customization, and a distinct rural Canadian charm. The game places you in the shoes of a young man living in the backwoods of Quebec, trying to build a street racing car while managing life in a remote shack and slowly working your way up from nothing. It’s as much a life simulator as it is a car mechanic game, and its ability to straddle these genres is what makes it stand out.
One of the strongest aspects of Mon Bazou is its unapologetic attention to detail in automotive mechanics. Car enthusiasts will appreciate the depth of the vehicle customization system. You start with a rusty shell of a car and slowly upgrade and rebuild it through scavenging, earning money, and buying parts. The process of fixing up your car is satisfying and authentic—bolting on new components, tuning your engine, and even manually aligning parts feels tactile and rewarding. What adds to this realism is the inclusion of actual mechanical consequences: fail to maintain your vehicle properly, and it will break down, stall, or fail entirely. The game doesn’t hold your hand through these systems, which can be frustrating for newcomers but is ultimately rewarding for those willing to learn.
Outside of the garage, the game presents an intriguing slice-of-life loop that captures the monotony and charm of rural life. You chop firewood, deliver maple syrup, grow plants, and even build a sugar shack for syrup production. The activities are repetitive by design, echoing the slow rhythm of country living, but they also serve as necessary tasks to fund your car-building dreams. There's a cozy, satisfying progression that comes from improving your living conditions—installing electricity, buying a computer, acquiring a fridge—until your hovel becomes a proper home. This mundane grind might not appeal to everyone, but it’s part of the game’s meditative appeal.
Where Mon Bazou truly carves its own identity is in its tone. The humor is distinctly Canadian, filled with slang, absurd dialogue, and tongue-in-cheek references to small-town life. It's silly without being grating, and the game doesn’t take itself too seriously, even when it simulates car physics with surprising accuracy. There’s a charm in the janky animations and clunky UI, a roughness that feels intentional and endearing rather than amateurish. The stylized graphics are functional, not flashy, but they do enough to convey the quirky personality of the game world. It’s an aesthetic that fits the game’s identity: DIY, a little trashy, but full of soul.
Multiplayer is still on the developer’s roadmap, and while the game is currently single-player only, its systems are robust enough to keep you engaged solo for dozens of hours. The developer, Santa Goat, has been highly active in updating the game, frequently adding new features, expanding mechanics, and taking community feedback seriously. This ongoing development is a crucial part of Mon Bazou’s appeal—players know that their time investment is not in a stagnant product but in a growing, evolving world. The roadmap includes major quality-of-life improvements and content additions, such as enhanced racing mechanics and more building options, promising a strong future for the game.
In summary, Mon Bazou is not just a car game, nor is it merely a survival sim—it’s an unpolished but earnest love letter to backwoods tinkering, independence, and the joy of building something from nothing. It succeeds not in spite of its roughness, but because of it. If you're looking for a polished AAA experience, this might not be the game for you. But if you enjoy quirky indie titles that offer depth, personality, and a unique vision, Mon Bazou is well worth your time. It's a strange, oddly captivating journey into rural Canadian life—one maple syrup delivery at a time.
Rating: 9/10
Steam User 17
One of the most fun and addicting games I've ever played. At the time of writing this review I've been playing the game for exactly one week. That's an average of 11 hours per day. I literally can't pull myself away.
I can't say enough positive stuff about this game. It's challenging but fair. The progression is fine-tuned to perfection. It's super satisfying to figure out how to do everything you can do without looking it up. And just when you think you're about to get "that new upgrade that will put you in the endgame," you find something brand new to sink dozens more hours into. And best of all, it's not even at version 1.0 yet and is regularly getting new content.