Mokoko X
About
Mokoko X was inspired from the arcade games like Volfied, Qix and Gals Panic. A popular gaming style in the late 1980’s, Mokoko X looks to resurrect the soul of the arcade genre while adding a modern touch. There are 32 levels in Mokoko X; each level has its own unique boss and minions. The main goal is assisting the girls that need help from the weird bosses. This is sometimes passing a mobile game level, sometimes helping out with the insects in the kitchen.
Gameplay
The main goal is conquering the bigger portion of the screen. While you are in your own area, you are safe from the enemies until your shield depletes. You conquer new areas by drawing out of your area. Drawing, however, deactivates your shield and exposes you to danger. Your shield decreases constantly. If you do not conquer at a certain frequency, your shield will burn out and you will not be safe on your own areas as well.
There are 3 difficulties in the game. The difficulty affects enemies, your shield, and the required conquered area percentage for the victory.
Key Features
- 8 unlucky girls in need of help
- 32 levels with unique bosses and minions
- Absurd stories that will reveal details about the bosses and the girls
- Fully animated, Japanese and English voice overs for all the characters!
- Lovely graphics!
- Traps, towers, crates and bonus effects
- Arcade Mode
- Live high scores displayed for hardcore players
- Nostalgia remastered!
Stories
Have you ever asked these questions to yourself:
How do you stop a heartless but not soulless emperor?
Can someone be a gyroscope and a guard dog at the same time?
Why do those ducks attack us?
Are there really demonic headphones in the world?
Why do lizardmen need a plastic toy for summoning their god?
How do you become a villain after revolting against the ant queen?
What do scientists want from Albert the wonderful sea creature?
Well, Mokoko X answers all these questions and more!
Here are some missions!
- Help out Iren with her arachnophobia and fight with the imaginary spider Mr. Fyodorov.
- Protect Issa’s house from getting pillaged by the ghost pirates stuck inside the anchors. They were not the bane of Seven Seas – the crew was killed in their first naval battle.
- Toru wished to be a mosquito to annoy people. A local witch heard him, and transformed him into a mosquito. Now he causes trouble to people every night.
Fight against the weird enemies…
… and learn about their absurd stories!
Steam User 0
Mokoko X is a bold, eccentric revival of classic arcade territory-capture gameplay, reimagined through a distinctly modern indie lens that blends anime aesthetics, irreverent humor, and light narrative framing. Developed and published by NAISU, the game takes inspiration from old-school titles like Qix and Volfied, but dresses those fundamentals in a contemporary presentation filled with expressive characters, voice acting, and a tone that is knowingly absurd. The result is a game that feels nostalgic at its mechanical core while unapologetically strange in its personality.
The central gameplay loop is built around carving out territory on a hostile playfield. Each level tasks players with capturing a required percentage of the screen by venturing out from safe zones and drawing lines across open space. This act of expansion leaves the player vulnerable, forcing constant risk assessment as enemies roam freely and attempt to interrupt progress. The tension between greed and survival defines the experience: pushing too far can result in instant failure, while playing too cautiously can allow enemy patterns to become overwhelming. The mechanics are simple to grasp but demand sharp reflexes and spatial awareness as stages grow more complex.
Enemy and boss design adds considerable variety to this formula. Regular foes pressure the player from multiple angles, while bosses introduce unique mechanics that twist the standard rules of territory capture. Each boss encounter feels like a puzzle layered on top of reflex-based action, requiring players to adapt strategies rather than rely on muscle memory alone. Difficulty settings further refine the experience, adjusting how aggressive enemies behave and how forgiving the capture requirements are, making the game approachable for newcomers while still offering meaningful challenge for arcade veterans.
What sets Mokoko X apart from many retro-inspired arcade titles is its narrative flavor. While the story is intentionally nonsensical, it provides context and motivation through a series of surreal scenarios involving cursed girls, bizarre antagonists, and exaggerated misfortune. These story beats are delivered through animated cutscenes and character dialogue, adding personality and humor without interrupting the game’s brisk pacing. The narrative is never meant to be taken seriously; instead, it acts as a vehicle for comedy and character expression, enhancing the game’s charm rather than grounding it.
Visually, the game strikes a balance between minimalist playfields and expressive character art. The action areas remain clean and readable, ensuring that fast-moving enemies and drawn lines are always clear, while character portraits and animations lean heavily into anime-inspired design. Bright colors, exaggerated expressions, and playful animations give the game a lively tone that contrasts with the high-stakes precision demanded by the gameplay. This juxtaposition reinforces the game’s identity as both a skill-based arcade challenge and a character-driven experience.
Sound design and voice acting further contribute to the game’s personality. Sound effects provide crisp feedback for movement, captures, and failures, reinforcing the immediacy of each decision. Voice lines and character reactions inject humor and energy into encounters, though they may become repetitive during extended sessions. Still, they help distinguish Mokoko X from more sterile arcade throwbacks, giving it a sense of theatrical flair.
Replayability is supported through multiple modes, unlockable characters, achievements, and leaderboards. Arcade Mode caters to players seeking pure score-chasing mastery, while story progression encourages completionists to see all stages and character interactions. While the core mechanic remains consistent throughout, the variety of enemies, bosses, and difficulty modifiers helps prevent the experience from feeling monotonous too quickly.
Overall, Mokoko X is a confident and unapologetically niche arcade action game that succeeds by committing fully to its identity. It modernizes a classic gameplay concept without diluting its challenge, while layering in humor, character, and presentation that make it feel fresh rather than derivative. Though its anime-inflected tone and mature humor may not appeal to everyone, players who enjoy skill-driven arcade gameplay with a surreal edge will find Mokoko X to be a memorable and entertaining experience that respects its retro roots while embracing its own weirdness.
Rating: 8/10
Steam User 0
Fun Qix clone with a side of lewdity. The girls are cute but something is off about their proportions or animations or something, it's not quite right. The enemies are also super cringe in both design and voice acting. But the gameplay is good and the arcade mode where you have to beat all levels in one go is challenging fun. Worth getting on sale.
Steam User 0
This is a modern Qix/Gals Panic game. There is an easy mode which is super easy so you don't have to use all your hard earned quarters.
The whole game is goofy with bouncy anime girls who may lose clothing as your clear levels. If you are someone who is into that then it may be a good time.
Steam User 1
It's OK. This is basically QIX where you cut out boxes and stuff to defeat the enemies and get points. Some puzzles have some good ideas for level design and how to navigate them efficiently for maximum points, while and others feel too hard thanks to the bosses bullshit spamming.
I will say the music and voice acting is absolute trash it was painful to deal with I ended up playing on mute and just listed to my own music which is actually a blessing is disguise as I was listening to the new Ancient Death album Ego Dissolution and let me tell you this albums the shit. This slaps harder than my dads belt folks. Very forward thinking with lots of twists and turns with the songwriting. Morbid Angel meets Starspawn-era Blood Incantation riffage, but it also veers into death/doom territory at times and even some gothic influences with the clean vocals that show up around the middle. Definitely in the running for top 10 album of the year.
Oh yeah QIX game is decent but its soundtrack sucks and has boobies so yeah.
Steam User 1
this is a rage game, not porn