MINIT
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5.00
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Minit is a peculiar little adventure played sixty seconds at a time. Journey outside the comfort of your home to help unusual folk, uncover countless secrets, and overcome dangerous foes, all in hopes of lifting a rather unfortunate curse that ends each day after just one minute. Minit is a collaboration between Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann.
Steam User 8
The devs chose a gimmick, and I think they did about as good of a job as possible at building a game around it. Unfortunately, the gimmick is inherently flawed for 2 reasons.
By default, it limits the size of the world. You can only move so far in one minute. The devs "cheated" by adding checkpoints, which I think was the right call, but this defeats the original purpose just a little.
It discourages exploration. This game rewards you for exploring or even just waiting in a certain spot sometimes. But dying is annoying, which makes me less likely to want to engage with the world in that way.
That said, the gimmick is more good than it is bad. It adds tension and difficulty, while making it feel more exciting to reach new areas or find helpful items. It also adds some mystery to the world, and makes room for some really funny jokes. It's also just... unique. Which makes it refreshing. Plus, adding a hard mode was genius, it's surprisingly fun to try and go fast once you know the basic layout of the map. Good game.
Steam User 6
I found this game while randomly scrolling through the store one day, and I couldn't have been more impressed with it. The concept is so simple - you have 60 seconds every day to get things done - but the amount of unique ways they're able to utilise that mechanic made it one of my favourite indie games of all time.
At first 60 seconds will seem insane. How much can you get done in that time? But the game's progression is twofold: You'll naturally learn quicker routes through the world to get where you need to, and you'll gain upgrades like being able to run faster so you'll get places quicker and have more time to do stuff. It's incredible, and whenever you accomplish something in the tiny timeframe you have, you'll feel like a genius.
But man, my favourite part of Minit was the phenomenal soundtrack. Every single track was so memorable, has so much emotion behind it, it's SO good.
Absolute gem of a game I was glad to have stumbled upon.
Steam User 3
A really fun, novel idea executed superbly. The 60 second life span keeps things moving at a frantic pace and it created a nice balance of sometimes figuring out puzzles on the fly with one second to spare, while other times doing multiple runs, piecing the solution together bit by bit to fit the bigger picture.
The art style and quirky characters are a vibe that suits the game perfectly and when you put all this together, you have a fantastic little indie experience that's definitely worth more than a few minutes of your time!
Steam User 3
This is one of my favorite games. For me, a perfect example of how a game can respect a player's time and be, if anything, a more richly satisfying and memorable experience for it. A compact, joyous little thing, a fine Swiss watch of a game. Or maybe a Dutch watch idk
Steam User 3
Minit is charming as most indie titles are. Its world is kinda whacky and kooky and being part of it for a little bit does feel special. Being a short game is actually a really good thing since spending any more time than I did would have definitely started to weigh on my patience a bit too much. I always appreciate when games try new things valiantly and so the gimmick of doing one run that lasts one minute (hehe Minit, I just got it now) is very refreshing. It does start to get very draggy after the shine of the new gimmick wears off. In a way the game is perfect as is, but in other ways it's kinda frustrating.
Overall, not a bad way of spending two hours.
Steam User 2
TL;DR Fun but unsatisfying. 7/10
Minit plays like Legend of Zelda: Majora's Mask if it were made for the first generation Gameboy. Considering that Majora's Mask's among the most interesting Zelda games, this is mostly intended as a compliment. Not entirely. The limitations that the developers clearly used as their inspiration also detract from the game's potential.
The art is sufficient, nearly charming, but bland, black and white, and mediocre. The combat is overly basic and under-utilized. The game offers tricks to allow for a larger world than could be traversed in the minute life-span of the protagonist, but then refuses to use it to expand the map. The plot is thinner than that of the original Legend of Zelda. While the couple of characters that talk sometimes say cute things, no one is ever fleshed out.
Yet the world is a blast to explore. The many secrets are varied, fair, and motivate players to tinker and toil with ideas that, when unsuccessful, waste, God forbid, a minute. The music is far better than the graphics and is likely more complicated than a Gameboy could have produced.
I finished wanting more. Maybe I should rephrase. I finished expecting more. The designers created a framework that could have easily carried more. But their minimalist mantra required less, which resulted in me enjoying Minit less.
Steam User 2
Cute little game with an interesting gimmicky of only having 60 seconds before dying and respawning into you last save point. It creates a sense of urgency that isn't that overwhelming since dying isn't that punishing to begin with, but this time limit is a little frustrating when you don't know what to do. However, the game knows it, so most things aren't far from a save point.
The game is quite short (around 2h), but has many secrets in order to 100% it. The 60 seconds novelty might get old after a while, but the game is charming and cute, so I enjoyed that s lot.