MINIT
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5.00
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Minit is a peculiar little adventure played sixty seconds at a time. Journey outside the comfort of your home to help unusual folk, uncover countless secrets, and overcome dangerous foes, all in hopes of lifting a rather unfortunate curse that ends each day after just one minute. Minit is a collaboration between Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann.
Steam User 13
Minit is an adventure game where you play a Tamagotchi-looking character with Tamagotchi-looking NPCs, explore the world and get as much as you can done before the 60-timer ends. It starts once you pick up the first item, the sword. The rest of the gameplay is similar to that of the original Legend of Zelda game, as a top-down scroller with an extreme version of the Majora's Mask timer set-in.
Despite the constant restart after the timer ends, the NPCS will remember you and your progress from your past lives (i.e Watered plant, collectibles) are still there. You also can restart at different locations on the map as you progress further and discover more places.
The timer can be very limiting; the story isn't really deep, nor the characters you interact with as a result of the rush aspect to complete. The metroidvania-style game just doesn't work well with a minute-timer game because you'll have to do some tasks, repeatedly upon restart after restart. Thankfully there's a 2nd run, and a "Mary's" run where you can play without the timer. This mode allows players to fully immerse in the world without the timer. So devs did consider that not all players will enjoy the time limit. The graphics are simple, 2D pixels and easy for the eyes. This includes the animations and sound effects. Bonus points for that "Vegetarian" option in the settings, lol.
Overall, I have mixed reviews for this game because I'm just not a player of rushing games with a time-limit. So, I'm biased. But if that style of adventure appeals to you, go for it.
Steam User 6
I found this game while randomly scrolling through the store one day, and I couldn't have been more impressed with it. The concept is so simple - you have 60 seconds every day to get things done - but the amount of unique ways they're able to utilise that mechanic made it one of my favourite indie games of all time.
At first 60 seconds will seem insane. How much can you get done in that time? But the game's progression is twofold: You'll naturally learn quicker routes through the world to get where you need to, and you'll gain upgrades like being able to run faster so you'll get places quicker and have more time to do stuff. It's incredible, and whenever you accomplish something in the tiny timeframe you have, you'll feel like a genius.
But man, my favourite part of Minit was the phenomenal soundtrack. Every single track was so memorable, has so much emotion behind it, it's SO good.
Absolute gem of a game I was glad to have stumbled upon.
Steam User 4
A really fun, novel idea executed superbly. The 60 second life span keeps things moving at a frantic pace and it created a nice balance of sometimes figuring out puzzles on the fly with one second to spare, while other times doing multiple runs, piecing the solution together bit by bit to fit the bigger picture.
The art style and quirky characters are a vibe that suits the game perfectly and when you put all this together, you have a fantastic little indie experience that's definitely worth more than a few minutes of your time!
Steam User 4
This was a pretty fun and novel idea for a game I hadn't encountered before. The 60/50 second life span kept it interesting and made you really think about what you were doing/going to do each life before you had to respawn. Frustrating at first as I had no real idea of what to do or what I was doing/ how any of it worked, but once you die a few times and get the hang of it you start to play more strategically. Nice option of a second 'harder' run once completing the game for the first time too. Fun concept and easy gameplay (once you get to grips with it)
Steam User 3
This is one of my favorite games. For me, a perfect example of how a game can respect a player's time and be, if anything, a more richly satisfying and memorable experience for it. A compact, joyous little thing, a fine Swiss watch of a game. Or maybe a Dutch watch idk
Steam User 2
Very fun game!
First of all don't be fooled by the "reset mechanic"! At first I thought it was a type of game where only knowledge matters and the whole game reset every minute, but no! Your character comes back to the spawn after 1 minute, but that's it! Everything else is permanent (well a few thing "respawn" like enemies).
If you find an item, you'll keep it until the end. If you unlock something somewhere, it'll keep being unlocked.
The game is quite short and can be completed in a few hours. There's a lot of things to do and a lot of puzzles to solves. Every time it's very satisfying when you solve them! It's often a matter of exploring the map in details and paying attention to details!
The 100% is just a few more achievementss than clearing the game the first time, and it's just a matter of 1 or 2 more hours.
Steam User 2
As a huge fan of zelda and outer wilds this game felt like exactly my kinda puzzle. You run around dying every minute because of a cursed sword gathering knowledge and items to keep solving puzzles, opening shortcuts, and gathering items. A beautiful condensation of exactly these kind of adventure games that really gets you brain going.