MINIT
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5.00
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Minit is a peculiar little adventure played sixty seconds at a time. Journey outside the comfort of your home to help unusual folk, uncover countless secrets, and overcome dangerous foes, all in hopes of lifting a rather unfortunate curse that ends each day after just one minute. Minit is a collaboration between Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann.
Steam User 6
I found this game while randomly scrolling through the store one day, and I couldn't have been more impressed with it. The concept is so simple - you have 60 seconds every day to get things done - but the amount of unique ways they're able to utilise that mechanic made it one of my favourite indie games of all time.
At first 60 seconds will seem insane. How much can you get done in that time? But the game's progression is twofold: You'll naturally learn quicker routes through the world to get where you need to, and you'll gain upgrades like being able to run faster so you'll get places quicker and have more time to do stuff. It's incredible, and whenever you accomplish something in the tiny timeframe you have, you'll feel like a genius.
But man, my favourite part of Minit was the phenomenal soundtrack. Every single track was so memorable, has so much emotion behind it, it's SO good.
Absolute gem of a game I was glad to have stumbled upon.
Steam User 8
Minit is an adventure game where you play a Tamagotchi-looking character with Tamagotchi-looking NPCs, explore the world and get as much as you can done before the 60-timer ends. It starts once you pick up the first item, the sword. The rest of the gameplay is similar to that of the original Legend of Zelda game, as a top-down scroller with an extreme version of the Majora's Mask timer set-in.
Despite the constant restart after the timer ends, the NPCS will remember you and your progress from your past lives (i.e Watered plant, collectibles) are still there. You also can restart at different locations on the map as you progress further and discover more places.
The timer can be very limiting; the story isn't really deep, nor the characters you interact with as a result of the rush aspect to complete. The metroidvania-style game just doesn't work well with a minute-timer game because you'll have to do some tasks, repeatedly upon restart after restart. Thankfully there's a 2nd run, and a "Mary's" run where you can play without the timer. This mode allows players to fully immerse in the world without the timer. So devs did consider that not all players will enjoy the time limit. The graphics are simple, 2D pixels and easy for the eyes. This includes the animations and sound effects. Bonus points for that "Vegetarian" option in the settings, lol.
Overall, I have mixed reviews for this game because I'm just not a player of rushing games with a time-limit. So, I'm biased. But if that style of adventure appeals to you, go for it.
Steam User 4
A really fun, novel idea executed superbly. The 60 second life span keeps things moving at a frantic pace and it created a nice balance of sometimes figuring out puzzles on the fly with one second to spare, while other times doing multiple runs, piecing the solution together bit by bit to fit the bigger picture.
The art style and quirky characters are a vibe that suits the game perfectly and when you put all this together, you have a fantastic little indie experience that's definitely worth more than a few minutes of your time!
Steam User 3
This is one of my favorite games. For me, a perfect example of how a game can respect a player's time and be, if anything, a more richly satisfying and memorable experience for it. A compact, joyous little thing, a fine Swiss watch of a game. Or maybe a Dutch watch idk
Steam User 2
Minit is a fun take on the adventure and roguelike genres, being an adventure game where you die and get sent back to your base every real-world minute. You can change your base by entering different houses, but the game is about exploring the world and solving minaiture puzzles before the time limit runs out. Changes to the world stay after you die, so sometimes you'll make shortcuts and solve multi-step puzzles over multiple loops. It's about exploration and managing what you can do within the time limit. The puzzles are mostly simple, but the strict timer makes even the simplest block pusher stressful in the best way. The game is very short, but has lots of extra collectibles for those who want more. My only real gripe is that the game has no in-world map, so you have to memorize the whole world yourself and just hope you aren't missing any areas. That aside, it's an excellent fast-paced puzzler to play over a weekend.
Steam User 2
TL;DR Fun but unsatisfying. 7/10
Minit plays like Legend of Zelda: Majora's Mask if it were made for the first generation Gameboy. Considering that Majora's Mask's among the most interesting Zelda games, this is mostly intended as a compliment. Not entirely. The limitations that the developers clearly used as their inspiration also detract from the game's potential.
The art is sufficient, nearly charming, but bland, black and white, and mediocre. The combat is overly basic and under-utilized. The game offers tricks to allow for a larger world than could be traversed in the minute life-span of the protagonist, but then refuses to use it to expand the map. The plot is thinner than that of the original Legend of Zelda. While the couple of characters that talk sometimes say cute things, no one is ever fleshed out.
Yet the world is a blast to explore. The many secrets are varied, fair, and motivate players to tinker and toil with ideas that, when unsuccessful, waste, God forbid, a minute. The music is far better than the graphics and is likely more complicated than a Gameboy could have produced.
I finished wanting more. Maybe I should rephrase. I finished expecting more. The designers created a framework that could have easily carried more. But their minimalist mantra required less, which resulted in me enjoying Minit less.
Steam User 2
Cute little game with an interesting gimmicky of only having 60 seconds before dying and respawning into you last save point. It creates a sense of urgency that isn't that overwhelming since dying isn't that punishing to begin with, but this time limit is a little frustrating when you don't know what to do. However, the game knows it, so most things aren't far from a save point.
The game is quite short (around 2h), but has many secrets in order to 100% it. The 60 seconds novelty might get old after a while, but the game is charming and cute, so I enjoyed that s lot.