Minesweeper Collector 2
Minesweeper Collector 2 is a new part of the Minesweeper: Collector game!
Enjoy playing minesweeper and settle in a new world. For beginners made detailed step-by-step tutorial and hints with explanations while solving puzzles. Experienced players will appreciate the additions to the episodes, where levels of greater size and difficulty will be encountered.
ALL LEVELS ARE GUARANTEED SOLVABLE WITHOUT GUESSING
The game uses a multifunctional minefield generator of its own design. It ensures that each level can be completed using only logic.
SOLVE PUZZLES AND IMPACT THE GAME WORLD
The game is divided into episodes and chapters with levels. When you complete one or more levels, it is reflected on the world map. As you progress, you will encounter new types of levels and different game mechanics.
COMPLETE COLLECTIONS, CRAFT AND LEVEL CHAINS
Periodically you will encounter special stages containing multiple levels:
Collection – has a single difficulty for all levels within it.
Craft – each horizontal stage with levels has its own difficulty. The order of completing the levels can be chosen by advancing through the scheme.
Chain – successive completing of levels without losing. The difficulty can increase, and if you lose one level, you will have to replay all levels again.
CATCH FISH BY HOOK WHILE AVOIDING ENCOUNTERS WITH UNDERWATER DANGERS
EDITOR! CREATE AND SHARE YOUR OWN LEVELS
CLASSIC AND HEXAGONAL MODES
DETAILED STEP-BY-STEP TUTORIAL AND HINTS
At the beginning of the game you need to go through a small but very detailed tutorial. It clearly shows how the playing field is organized, and how to look at the numbers to calculate where the mines are located.
On easy difficulties, if you don’t do anything, a detailed hint will automatically appear, showing you what to do and why in a given situation.
BOOSTERS ARE EFFECTIVE NOT JUST ONCE, BUT FOR AT LEAST 10 MINUTES
There are several types of booster scrolls that can be bought with in-game coins or obtained at the end of some chapters. They help you to complete levels faster and keep you from making mistakes. The peculiarity of the scrolls is that the effect lasts at least 10 minutes after activation, which means that before each level, you don’t need to perform unnecessary actions.
COMFORTABLE CONTROL, INCLUDING CLICKS ON THE NUMBERS
The game features classic mouse control with the ability to swap button actions during the game. In addition, under certain conditions, you can click on the numbers to quickly reveal cells or place marks. This option is designed to improve the control experience for skilled players and will surely appeal to beginners.
DESIGN OF PLAYING FIELDS IN CONJUNCTION WITH THE STORYLINE
Following the storyline, you will have to perform different actions. For example: disperse clouds, make a bonfire, catch fish, craft a backpack. For all this there are thematic skins of minefields, which make the world of the game even more diverse.
Features and content plan
- All levels are guaranteed solvable without guessing
- Solve puzzles and impact the game world
- Complete collections, craft and level chains
- Catch fish by hook while avoiding encounters with underwater dangers
- Editor! Create and share your own levels
- Classic and hexagonal modes
- Detailed step-by-step tutorial and hints
- Boosters are effective not just once, but for at least 10 minutes
- Comfortable control, including clicks on the numbers
- Design of playing fields in conjunction with the storyline
Steam User 11
6/10
Minesweeper, adventure, and crafting
These were the ingredients chosen
To create the perfect little minesweeper
But Professor Anton accidentally
Added an extra ingredient to the concoction--
Mobile game anti-features
Thus, The Minesweeper Collector 2 was created
What is it: A minesweeper game with very easy levels, a few different extra mechanics, and a touch of story. The presentation is a colorful adventure/crafting game. You explore the world around you in “chapters”, like making a fire, crafting a fishing pole and then fishing with it, building a table and preparing the food on it, adding decorations, and building a compendium of people's jobs. You do this by solving minesweeper levels, in which the outline of the level represents an object. Once you successfully clear the level, you “gain” the object in the outline, like a shovel, or a bit of fence. As you progress through the game, you also unlock other things, like different goals for each level, extra chapters, or consumable scrolls that give you a brief bonus.
There aren't too many levels, I thought the “story” was too short and without a satisfying ending, and actually not much of story overall. The game pads the content by adding different goals/modes for each level: 2/3 difficulties (which is just the mine density), hexagonal and detonator modes, and the challenge of solving the level without placing any flags at all. But even the “hard” difficulty is easy, other than an occasional inside start which requires thinking which cell is definitely a mine or definitely safe, almost the entire time you can play it on autopilot just clicking on the numbers to flag or clear all the cells surrounding a number. What I found like a nice innovation is the “detonator” mode, in which you must only click on mines (called “runes” in this mode), clicking on a safe cell is a loss, and with the extra clue that as long as a group of runes is still on the board, it must be connected to at least another unrevealed rune. Detonate all the mines in an island and it is cleared away, awarding you with the “runes” you uncovered. Another unique mode is the fishing minigame, in which the goal is to move through a minefield to clear the garbage and collect fish. You can flag mines and clear safe cells, but that's not the goal, just something you occasionally must do in order to move through the level and reach the fish. You cannot flag or clear individual cells by clicking on them, the only tool you have is flagging all the cells around a number, if the number of unexposed cells is the same as the number you are sitting on. This gets harder when dangerous pufferfish, octopuses and barracudas are added, which you must avoid. The fact that these also move makes this a kind of timed action game instead of a puzzle, especially since most of the time you only need to flag a handful of mines. And lastly, after clearing the regular levels you get to fill in a book of different kinds of people, starting with simple man/woman/child, to barbarian, knight, king, druid, bishop. These are very large detonator levels, sometimes with more than 300 runes to collect.
This is so close to being a good puzzle game that's appealing to casual players that don’t want the hardcore experience of Tametsi, but something a tad more brainy than the mindless ad delivery systems that dare to call themselves “puzzle games”. While this improves on the mobile-first grind of Minesweeper Collector 1, it still carries over a bunch of anti-features from the mobile game world, which at least for me made the game slightly unpleasant. While you can play the basic version of most of the levels for free, you must buy (not with real money) the extra chapters, the extra goals and game modes, the fishing grounds expansions, and each page of the final compendium. You can get enough coins just by playing levels, so there's no incentive (or even a way) to pay for coins with real money. It just keeps content gated behind the need to just play and play until you have enough coins to unlock the next thing. That’s still not the worst part. That would be the fact that the compendium pages take time to “research”, and I mean up to 6 hours of waiting for the next puzzle, times 5 pages per chapter, times 7 chapters. It took me more than a week to solve this part of the game. Why? Just why? Who would ever like this needless waiting? In a mobile game the purpose of these long periods of “research” is to force gullible players to pay for shortened waiting time, but here there’s nothing to pay for, just the annoyance with no relief. There is a way to shorten the time a bit, by using the collected runes, but you need to play a lot of detonator levels to gather enough runes to offset 6 hours of waiting.
Other than story mode, there’s a classic minesweeper mode with random boards with customizable parameters, and a level editor for making your own fishing levels.
So, final thoughts… It’s not a bad game. The anti-features aren’t that intrusive. You would still have to play the game even if it didn’t have the coin incentive, and plenty of games unlock aspects as you progress. The 6 hours waiting wasn’t that bad, I didn’t have time to play more than one gigantic level in the morning and one in the evening. The actual worst aspect for me is how easy the game is, but for others that’s an advantage. The game seems to be great for kids who are just starting to try more thinky games.
How hard is it: Trivial to easy.
How long is it: ~200 story levels plus random generator, 40+ hours if you want to get 100% completion. Levels must be played in order, but sometimes you get a group of several levels you can play in any order, yet sometimes you get a chain of levels you must complete in order without failing any of them, or you restart from the first level in the chain.
Level design: Very easy levels, but at least they are guess-free.
Quality: Mixed. Polished pixel graphics, would feel right at home on a phone where cuteness and lots of animations are the norm. Mouse-only for regular levels, keyboard-only for the fishing minigame. Decent settings, including configuring how the mouse buttons behave, animation speedup, disabling hints. Zooming in and out is supported. Cloud saving, progress achievements (two depend on luck, one of which is hard to obtain), a non-steam leaderboard. No workshop support for the level editor. Small, fast and responsive, although generating big levels can take a few seconds.
Worth the price: Maybe, you’d get a lot of playtime for the money spent on it, but there are much better games with a lot more content for a lower price.
Most positive aspect for me: The detonator levels were a nice addition.
Most negative aspect for me: Too easy.
Most negative aspect in general: Waiting for the book pages to unlock.
What would make it better: Remove the waiting time for unlocking book pages! Better controller and keyboard support. The gathered runes in detonator levels cover the screen for too long, breaking my flow; make it much faster, and don’t enlarge the runes to cover even more space than needed. Add more story levels.
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Steam User 7
I am a big fan of the first game on mobile. Spend dozens of hours there. But I'm quite disappointed on how few content this part has. Well, for its price it's quite a good bargain but the first one was free and had a looot more levels. Besides, this part is quite annoying as it takes too much time of yours to reach hard levels. Just duuude I'm not a newbee of minesweeper mechanic. If I was, i would not by this game at all. Just give me hardmode instantly. Despite all, still love the game but not AS HELL MUCH as the first one.
Steam User 3
As someone who's spent hundreds of hours playing different versions of Minesweeper, this version is actually pretty great. The best part is that it's all solvable (no guessing :D). Minesweeper Collector is fun and this is an amazing sequel. Really the only huge downside is that as you progress through the runes, you have to wait for increasingly-longer cooldowns. Even then, I do really consider the runes stages to be the best part.
10/10 IGN
Steam User 1
Quite fun, and the developer's been responsive to bug feedback. I especially like the mode where your goal is to click all of the mines instead.
The only real pains have been:
- the no-flags goal that turns minesweeper into a chore but still allows you to place flags and accidentally undermine yourself by mixing it up with other goals too easily
- the ancient book's time delays, which are reasonable at first but have scaled up to 8 hours per shape at this stage, and there are two more sections to go. It took my favorite mode and made it focus on time optimization and earning coins instead of having fun.
Paying runes to decrease the timer (or for anything else) has very little benefit and requires absurd amounts of clicks. Each group of the runes has almost no effect in the late game, so there is room for quality of life improvements.
Steam User 4
Having a great time with this one - I've been playing the first on mobile for a very long time, and this is a great continuation/expansion in the same spirit as the original. The levels have all been solvable without guessing in my time so far, (Episode 2, Chapter 1). The new fishing mode is a lot of fun! Looking forward to unlocking more as I go on. Hoping for cross platform progression when this arrives on mobile in the future :)
EDIT: There seems to be some bugs with the rune game mode - the glyphs are often incorrect and the level barriers can be unclear. Sometimes they generate unable to be solved without guessing. The normal minesweeper is perfectly fine, though.
Steam User 4
Another Excellent Minesweeper Variation for Minesweeper Enthusiasts
Ahh good old minesweeper, if you love your classic minesweeper gameplay with some variants this will scratch that itch! Anyone with familiar with the minesweeper will find themselves right at home in this game and the presence of a tutorial and hint system (can be toggled) makes this even accessible to people who are less confident in their minesweeper skills or just want to learn the game in general. To my fellow minesweeper enthusiasts this is another great addition to the minesweeper genre of game, especially to those who simply want another excuse to sink more hours into minesweeper with a fresh coat of paint!
Steam User 3
Came from the the mobile game that i am a big fan of iand i am in top 600 on the online part.
The game does an incredible job with all the variety that we have had in the previous games plus many other difficulties as optional.
The biggest issue of mine is that all puzzles should be solvable and NOT pure luck so that the game spawns a small line with 6* "1"s .Especially when it comes to chains and large grids.
I still have to unlock more of the mechanisms so please give it a try if you liked the minesweeper back in the old days.
Also create a discord for the community creations.
Losing progress is a thing on this game so beware till the develloper corrects the issue with steam cloud.