Minecraft: Story Mode
The story begins with the narrator talking about the Order of the Stone: Gabriel the Warrior, Ellegaard the Redstone Engineer, Magnus the Rogue, and Soren the Architect. The Order manage to defeat the Ender Dragon and slipped away into legend. In the present, Jesse, Olivia, Axel, and Jesse's pet pig, Reuben, are preparing for the Endercon Building Competition, and they decide on which mob to make. After gathering the supplies, they head to the competition and decide on a team name. A rival team, The Ocelots, vows to win the competition again, calling Jesse's team "The Order of the Losers". Nonetheless, Jesse's team completes their build, drawing attention from judges and other builders. Aiden, a member of the Ocelots, intentionally spills lava on Reuben's costume, setting it on fire with Reuben running off into the woods. Jesse then decides to either let his / her friends stay and protect the build, or go on with Jesse and find Reuben.
Steam User 63
I bet if this game and its sequel were still available for purchase, the sales for this would skyrocket after the showing of the Minecraft movie. You know it's bad when even RTGame feels he has to apologise to this game.
It's really a shame. This game and its sequel really weren't that bad. I wish more people would appreciate them, now more than ever.
Steam User 38
I once thought this was the worst piece of officially licensed Minecraft content there was.
I was wrong. And for my sins I would like to personally apologize to Michael Choung, Laura Jacqmin, Stephen J. McManus, Grady Standard, Dennis Lenart, Graham Ross, Mark Hamer, Derek Sakai, Anadel, Antimo, Welles, Randy Tudor, Gregory Felber, Andrew Langley, Jeffrey Sarre, Janel Drewis, Tyler Herlton, Marcia Hunsicker, Justin Rosenthal-Kamic, Michael Shin, Scott Hammack, Vahram Antonian, Sean Ainsworth, Rebekah Gamin Arcovitch, Linda Bork, Katrina Carras, Brendan Carroll, Ryan D. Chan, Patrick Clark, Mark Droste, Airyque Ervin, Michael Gambino, Hillary Galvin, Tamara Go, Andrew Goh, Christopher Harada, Daniel Farjam Herrera, Jonah Huang, Jane Kim, Erin King, Jason Latino, Keenan Manely, Andrew McDonell, Patrick McQuade, Daniel Mark Neil II, Shawn Nelson, Eric Parsons, Christopher Rieser, Daniel Rosales Mendoza, Ashley Ruhl, Graciela Ruiz, Kyle Schaugaard, Jonathan D. Stauder, Sean Stewart, Thomas Tan, Peter Upson, Robert Wilson, Jeff Parrott, Aleasha Ford, Brian Gillies, John Carnabuci, Ryan Ribot, Derek Stratton, Lief Estes, Craig Schiller, Michael Broussard, Molly Ann Denmark, Jesse Maccabe, David Reed Monroe, Hain Lee, Crystal Rogers, Katie Zammit, Brian Eby, Michael Perretta, Jason Armstrong, Nora Falcon, Alex Jacobs, Elaine Kubik, Tracey Landau, Jordan Levitt, Christopher Marini, Mike Parsons, Jonathan Sgro, Lazar Levine, Greg deBeer, Craig Deskins, Scott Gilmore, Michael Kamper, Michael James Patterson, Khris Brown, Kevin Bruner, Kevin Boyle, Mark Dickenson, Jennifer Hill, Lleslle Aclaro, Peter Cornforth, Jason Topolski, Kevin Johnson, Gregory Masto, Jonathon Rozmarin, Hannah Bradshaw Lozier, Jens Bergensten, Owen Jones, Markus Toivonen, Lydia Winters, Shanon Ingles, Zack Keller, Luke McMullen, Eric Stirpe, Molly Maloney, Brian Correia, Eduardo Pacheco Santana, David Grem Armstrong, Carl Muckenhoupt, David Ramirez Chaverri, John Wetmiller, Mindwalk Studios, Michael Hollander, Chris McCormick, West Munz, Chris Waltner, Julia Lichtblau, Mark Sheppard, Moira Marr, Max Ince, Bryan Roth, Chris Schroyer, Emmy Bautista, Jeff Edwards, Sara Guinness, Edward J. Toomey, Fern Heintz, Mario Valencia, Joseph Floyd, Matthew Warner, Long Nguyen, Erik Speeckhaert, Carlos Flores, Eric Baca, Caryl D. Shaw, Kyle Killian, Michael Daglow, Cory Armstrong, Rachel Blackman, James Chapman, Max Giganti, Vadim Osipov, William Quismorio, Nicky Silber, Erik VandenBerghe, Benjamin Vizcaino, Connor Stock, Nick Mastroianni, Patton Oswalt, Catherine Taber, Dee Bradley Baker, David Fennoy, Ashley Johnson, Martha Plimpton, Brian Posehn, Scott Porter, Paul Reubens, G. K. Bowes, and everyone else who worked on this game in any capacity whose names didn't directly make it into this apology, and those whose names have been misspelled.
I am deeply sorry to you all for thinking that this game had a poor story and making fun of your work. I don't expect to be forgiven for my sins. This game does not feature Jack Black in a blue shirt saying "I... am STEVE" and as a result, makes this game a cinematic and storytelling masterpiece on par with Homer's Odyssey, William Shakespeare's Romeo and Juliet, and even Daniel Espinosa's culture-defining, record-breaking magnum opus, Morbius.
Steam User 23
After seeing the absolute disaster that is the Minecraft Movie trailer, I can safely say that we all judged this game too harshly and owe it an apology. Therefore, I'm giving it a good review because it's a lot better than whatever Warner Bros. is cooking up.
Steam User 28
Nothing built can last forever. And every legend no matter how great, fades with time. With each passing year, more and more details are lost until all that remains are the reviews of this game.
Steam User 25
Crap, I can't play the DLC because the game was removed from the Steam Store. Someone needs to get the rights to these Telltale games and put them back up for sale.
Steam User 21
"Nothing Built Can Last Forever"
As an introduction:
I'll quickly ramble about my personal stance regarding both Minecraft itself & how that impacts my view on Minecraft: Story Mode as whole. This is especially long since I don't have the opportunity to review Minecraft itself on Steam, unlike Minecraft: Story Mode. LOL.
So also perceive this first section as a mini-review for modern Minecraft.
Minecraft: Story Mode is a game that I used to play practically RELIGIOUSLY when I used to be a Minecraft-loving toddler & young teen.
I must've spent at least ~8000 hours on Minecraft itself throughout my nearly decade & a half since I first played. This is important to realize for my overall view of Minecraft: Story Mode.
Nowadays, Minecraft really doesn't interest me anymore. I still keep up with the game occasionally, I sometimes return to Xisumavoid or Ethoslab on YouTube when I want to get a short hit of that Minecraft scratch without having to truly engage myself in the game once more & dedicate a few hundreds of hours into a new world/server again.
The reason I really don't care to return to Minecraft myself fully anymore is just how much the community landscape has changed & how much the game itself has changed from what I used to love about it.
Mojang is completely out-of-touch with the community; especially with stuff like the reporting system, Bedrock's paid customization, and their neglect to hold up with their own ToS in regards to P2W servers.
And the community has spiraled down into a toxic cesspool full of irrational influential people like Dream & the 8 billion other clickbait Minecraft Youtubers at this point.
In the few occasions per year when I actually try to return to Minecraft after getting that nostalgia trip, I tend to return to the Beta 1.7.3 version. Not only were this version very recent when I first begun playing Minecraft, but it ultimately feels so much more focused compared to modern versions that doesn't even know what they want to be anymore.
And the community surrounding tends to be a lot more mature, since a lot of players are at my own age or older. Meaning I'm not interacting with 11-year-olds solely.
So while Minecraft itself, the main game & the franchise; has spiraled out of control & practically lost touch with many of its original characteristics.
Something Minecraft: Story Mode at least benefits from is how it's a static game. It never changes. Every time I return to it I know the developers have not just erased or changed the things that I love about the title.
This has a strong influence to my vision of it in hind-sight.
ANYWAYS... About Minecraft: Story Mode... Sorry about the tangent.
CTRL+C, CTRL+V
Minecraft: Story Mode is nothing special through an overall perspective of the rest of Telltale's long list of alike games in their lengthy library.
But what makes it special is my connection to Minecraft itself & how much I adored Story Mode in my young teens.
It's your typical Telltale game.
"Would you like to choose a Wooden Sword or a Wooden Axe to fight this Zombie? Your choice won't matter, but we'll make you believe it will."
Yeah, that kind of Telltale game.
I'm pretty sure there's not a single influential choice in regards to the overall story outside of when you decide whose's armour you'll want to be gifted from The Order of the Stone. Which soon after gets said person killed.
I can't do much but scratch my head at what other choices impacts the story overall -- I don't think there are any.
I think the crafting system is a neat implementation from the main game. I just wish it had more potential crafting options to allow generally multiple options to solve puzzles.
As an example, a choice to whether craft a Stone Sword or a Lever connected to some TNT in order to wipe out a horde of Zombie. Something along those lines, y'know.
Just all these minor options that also include letting you at times crafting an useless item that obviously gets you killed.
Story Mode
The actual focus of Minecraft: Story Mode is obviously located right in the title. The story.
And it's actually not too bad, considering it's a Minecraft game.
That's not to discredit Minecraft as a game, but it's really hard to write a story within its world while keeping the creative & individual spirit of the game itself throughout a generally linear experience.
The story itself isn't something that'll amaze you or have you tensely sitting at the edge of your chair, curling your toes in excitement, 'nay.
But it honestly doesn't need to be.
Most of the time it instead focuses on allowing the game's characters to evolve and be comprehended throughout the story, and simply uses the plot to allow you, the player, to enjoy caring about the characters surrounding you. That's how these Telltale games have always compelled me the most.
Most of the characters are not too noteworthy though, but I still enjoy their presence generally.
Albeit I still to this day adore the the charisma and characterization of Lucas & Ivor. They're just kinda permanently ingrained into my mind at this point.
Noteblock Jams
In retrospect one of my favourite aspects of this game is actually its soundtrack.
While it'll obviously never compare to C418 or Lena Raine's work on the main game overall, I still do really enjoy & respect what Antimo & Welles did for this game.
Somehow, the soundtrack was simply one of my most overlooked aspects of this game when I used to be really engaged in it back in 2015.
There are just so many wonderfully hand-crafted themes throughout this game.
Upon external relistens, I find myself hymning some real bonerjams from this game.
Wither Storm, Action Suspense, Order of the Stone, No More Creepers, Boomtown Suite, Ivor's Theme, and the credit song too. Just so many classics. I wish I could recount them all here. Such great songs.
Also, I adore how the composers of this game are still engaging in the community to this day.
They just officially uploaded all of the game's music 2 years ago on YouTube in high-quality form. Good stuff.
Block by Block
The game has a very defined art-style that both stays close & true to the source material, but also deviates due to its differing engine & in service of game-play.
With the game's personally hand-crafted areas it allows its developers to put a lot more effort into individual areas & their detail.
As an example, it allows defined day & night cycles, cinematic sections, and this very alike fan-made shader pack looking lighting to it. And I'm a fan of that. it looks rather quite neat very often.
I also appreciate how when characters talk their mouths are still blocky & pixels. Unlike how a lot of fan animations does it.
Still, I would've preferred if the characters mouth movement were solely skin changes. Like there's no sleak 3D aspect to it all, but instead felt more believable with its authentic Minecraft skin mouths.
Characters like Axel also have unique body types, of which I still feel indifferent about to this day.
Conclusion
If there’s one thing I can say about Minecraft: Story Mode is that it had a heart to it all.
Even as bumpy as it was, especially nowadays where it & its sequel being pulled from digital store shelves... it still really did manage to capture some of my favorite things in Minecraft.
Things like the humble towns brim full of people in the background, the hodgepodge of creative builds representing the individuality of Minecraft's playerbase, and most importantly the ambient music.
It, with a tight grasp, captures so much about the spirit of Minecraft is such a weirdly poetic synergy that I have difficulty describing at times.
Listen, the game's overall quality is up for debate. But what I feel is certain is that it has a defined character to itself. It knows what it is, what it should be. And it sticks with it. And that's okay. :)
Steam User 13
After the reveal of the Minecraft Movie i Had to come back here and do a small vent. A Game made in 2015 Is more faithful to the Franchise than the movie itself. I'm beyond elated that I picked up this game and all it's chapters when I had the chance, This to me, will be the only Minecraft movie. If you'd like to enjoy the weird Uncanny valley vibe of the Warner Brothers production: Fly high, Hope you enjoy it. This however will be where I stay.