Minecart Madness
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Minecart Madness is a 2D arcade infinite-runner in the style of early platforming games. Take on the role of an ape in a minecart and ride the rails as far as you can while dodging inbound minecarts and leaping over gaps in the track.
The game features a variety of game modes, each introducing new challenges and gameplay opportunities:
- Classic – standard, balanced gameplay
- Superflat – like classic, but all track segments generate at the same vertical height
- Low gravity – enables longer air time at the expense of jump accuracy
- Too much brake – near-limitless braking ability
- Ultra mega – enemy carts spawn more frequently and move faster
- Late start – start with more points and gain an initial speed-boost
- Crocodile craze – holes don’t spawn, and enemies spawn more frequently
- No holes barred – enemies don’t spawn, and holes spawn more frequently
All game modes can also be played with two players on the same system in split-screen multiplayer.
Minecart Madness supports keyboard and controller input modes for one or two players.
Controls
Gamepad inputs use default SDL_Joystick mappings which means there is no standard scheme for controllers. If you are serious about using a controller, I would recommend using the steam controller mapping I created for the game, or your own custom scheme.
Player 1:
- C – Confirm/Jump
- X – Back/Brake
Player 2:
- . – Confirm/Jump
- , – Back/Brake
General:
- ARROWS – Menu navigation
- F – FPS display toggle
- G – Fullscreen
- SPACE – Pause
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