Minecart Madness

  • Minecart Madness Screenshot 1
  • Minecart Madness Screenshot 2
  • Minecart Madness Screenshot 3
  • Minecart Madness Screenshot 4
  • Minecart Madness Screenshot 5
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Minecart Madness is a 2D arcade infinite-runner in the style of early platforming games. Take on the role of an ape in a minecart and ride the rails as far as you can while dodging inbound minecarts and leaping over gaps in the track.

The game features a variety of game modes, each introducing new challenges and gameplay opportunities:

  • Classic – standard, balanced gameplay
  • Superflat – like classic, but all track segments generate at the same vertical height
  • Low gravity – enables longer air time at the expense of jump accuracy
  • Too much brake – near-limitless braking ability
  • Ultra mega – enemy carts spawn more frequently and move faster
  • Late start – start with more points and gain an initial speed-boost
  • Crocodile craze – holes don’t spawn, and enemies spawn more frequently
  • No holes barred – enemies don’t spawn, and holes spawn more frequently

All game modes can also be played with two players on the same system in split-screen multiplayer.

Minecart Madness supports keyboard and controller input modes for one or two players.

Controls
Gamepad inputs use default SDL_Joystick mappings which means there is no standard scheme for controllers. If you are serious about using a controller, I would recommend using the steam controller mapping I created for the game, or your own custom scheme.

Player 1:

  • C – Confirm/Jump
  • X – Back/Brake

Player 2:

  • . – Confirm/Jump
  • , – Back/Brake

General:

  • ARROWS – Menu navigation
  • F – FPS display toggle
  • G – Fullscreen
  • SPACE – Pause
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