Mighty No. 9
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You play as Beck, the 9th in a line of powerful robots, and the only one immune to a mysterious virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through 12 challenging stages using abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
Steam User 12
There’s hardly anything left to say about Keiji Inafune’s Mighty No. 9 convoluted (and well documented) development. But as for the final product, gut feelings aside, there’s a faint soul to be found under the game’s debris; it’s just that it never quite shines through to the point of fulfilling its promising sparks of life in any front in particular.
Everything falls short due to a widespread lack of polish plaguing every aspect of the game. Beyond the most blatant tech issues (performance, vfx particles/shaders implementation, the eventual game-breaking glitch), even good ideas are held back by such hindrances–especially when it comes to balancing and fine tuning shortcomings. For instance, it rewards the player for keeping a fluent (and satisfyingly so) pace up with buffs, but the very same buffs disrupt the intended flow (more speed or damage affects traversal in both direct and indirect ways); levels and bosses sport interesting gimmickry premises but, for the most part, they overstay their welcome; a shoehorned stealth level towards the endgame annoys (instead of bringing something fresh to the table) the player who got that far by mastering entirely different skills; and so on.
As said before, it has strengths. When it flows, it feels remarkably good–maybe to a “good 2D Sonic level” degree, even; the characters/enemies designs are great, and the hint system (which pitches a formerly defeated boss against the next best level) intertwines plot, level design and appeal smoothly; battle/weapons mechanics are interesting enough without being hard to grasp.
In the end, an honest approach may grant Mighty No. 9 isn’t the dumpster on fire one might think for its infamous reputation. But it’s surely undercooked–despite the amount of time and money spent (mostly by faithful backers) on it.
Steam User 13
This game is over-hated. The music is a bop and it's very different from Megaman. If you want something more akin to a Megaman-like, I might recommend looking at "Mighty Gunvolt: Burst".
This game is more akin to Luminous Avenger Ix, where recklessly dashing into foes is rewarded with your combo increasing.
The voice acting isn't all that bad, it's a very cute, charming kids-showsy aesthetic. (And if you ask why Call sounds so deadpan, that's the point of her character, later itterated upon. She isn't like the , she's all machine, less soul.)
This game is difficult and will hurl you around the block, but if you stick to it and get good, you've got yourself a pretty top notch platformer!
Steam User 8
the game is not terrible, just mediocre really, but all the hate it got (and still gets) has a meaningful reason behind it, it's not unwarranted
you can stilll somewhat have fun with it, but it isn't a very polished game since the visuals are lacking and confusing at some parts, the level design is bland and generic, the core game mechanics aren't really fleshed out to it's fullest, like the absorption dash beck has, and it also has some couple bugs that could literally instakill you, even though they are rare (not fun !) and the base price is hardly worth the price (depending on where you live, like i do, not AT ALL)
i'd say pick it up on a sale with the ray dlc since it is by far the most fun part of the game, even though i haven't finished my ray playthrough yet
please do NOT get the retro hero expansion as it is basically useless in every shape and form, just read the reviews it got here on steam and you will understand
the game is a good example of what not to do when game developing, but not THAT bad, just really mid, it has no sauce, no soul, it didn't seem to have got the amount of love it deserved by their developers even though it had a lot of potential, which has gone to waste, unfortunately. the soundtrack is still a banger though, at least, as it should be with every good mega man game
if you want some other mega man-like action, i HIGHLY recommend gravity circuit and azure striker gunvolt, even though they are more inclined to the x/zero series style of gameplay, and i also recommend mighty gunvolt and mighty gunvolt burst, which is a crossover between gunvolt, gal gun and mighty no. 9, two low-budget but high quality level design focused games and are more akin to classic mega man
and for last, aside from mega man 11, obviously, if you still don't know about it, i also recommend mega man unlimited for those who want a more original classic mega man game, one of the best fan games ever made out there in my honest to god opinion, i love this game to death and if you are a mega man fan you HAVE to make yourself a service and play it
that is all i have to say about it :)
Steam User 6
I bought this on sale for two dollars. I decided to also get the dlc's since they were both 99c each, so why not. Thought it'd be funny to play this since ive heard so much bad about it, fun stream with the friends, y'know. Standard stuff. I was incorrect.
This game is actually really fun. It plays similar to mega man, but it is Not Mega Man. If you go into this game simply expecting mega man and nothing else, you will be disappointing. That is not what the game is. It is heavily inspired by, not a product of.
Now, the controls feel great. It feels good to move and the dash mechanic feels good. The stages are fun and have some of the classic mega man first go-through BS. So be wary of that. The bosses (ive played two of them so far) feel fair but still challenging. You get a fair amount of check points as well throughout the stage so it isnt balls to the walls hard. You can still game over and restart the whole stage though, so its not totally a modern no-lives situation going on.
The voice acting is good, not award winning but its never bad. The music is pretty alright too. Overall, all aspects of the game so far are pretty great! I really am shocked that this game still has a bad rep. However-
I never donated to the initial kickstarter, i was never apart of the initial hype cycle, and i never expected pure mega man gameplay. The graphics are good to me, but i can see how other people wouldnt like them at all with the 2.5D thing. I think that whole hyped up "THIS IS GONNA SAVE MEGA MAN!!!" is why most people who would be interested in it now still have a hard vendetta against it to this day. And it just feels unfair.
TL;DR
Having played mega man 1 - 8, i can recommend this game. It's a good game with mega man inspired gameplay and a lot of unique spins added onto it. The character designs are fantastic, the story is fun enough, the gameplay is good. If you can get this game for 10 dollars or less? Worth the pick up.
Steam User 5
This game is great, and I want Keiji Inafune to hear me.
It is 2024 and I just replayed this game for a bit, it was a lot of fun!!
The graphics look great even today. I remember being impressed when the game first came out, and confused because of all the hate. It holds up to this day. This game is not far from looking like Metroid Dread, which was an excellent looking game.
Mighty no. 9's soundtrack is very on point. It's just what I could ask for from a game that aims to follow MegaMan. In fact, MegaMan 11 itself is nowhere near this good in either graphics or music. Yet very few complained there. Hypocrisy can go very far...
I wanted sequels for Mighty no. 9, and I hate that the so called "fans" robbed me of the bright future this series had.
Steam User 14
This game got a lot of hate because the way they Advertise it, but honestly its not really that bad
Steam User 2
This game gets a bit of an unfair reputation as a bad Megaman game made by the "father of Megaman." A lot of the critism for how the post kickstarter era of this game was handled. The community manager stuff, the multiple delays, the degrade in graphics quality compared to the inital pitch (probably the biggest sin of this game.), the partnering with Deepsilver after already having hit such a high mark on kickstarter, unfufilled promises (3DS&Vita versions rip). The weird marketing, we all remeber: "Cry like an anime fan on prom night." I would know all of this, i was an original backer. I've played this game on PS3, Wii U, and PC. So my total time is definitely a little higher than on here.
I'm not going to say that Mighty No. 9 is some overlooked gem of a Megaman game that people wrote off, because of the aforementioned issues. If not for all of the issues i stated, on top of this game not being able tonlive up to being the successor to Megaman we all needed (Especially in a time were Megaman ganes were far and few. (Hey look at that, Capcom hasn't made a new Megaman game in quite a while...deja vu.)
I think this game would just be remebered as a mediocre Megaman clone. Not great, but not horrible. The game can be fun, thr controls and combat functions and feels satisfying to play. MN9 even has a few unique ideas w8th the dashing through weakened enemies to kill them and get power ups. Thats neat.
But the story and world is lacking, even compared to some of the weakest Megaman games. Its bland and generic. The voice acting is not great either, and not even in a so bad its good like Megaman 8 or X4.
If it were possible i would give this game a rankking between recommend and not recommend. If you don't have the patience to put up with a decent clone of a game you like thay doesn't do much to live up to its inspiration, avoid this game. But if you're looking for something to scratch that Megaman itch, and you haven't tried this game i would recommend it, because it can be fun. Though I'd say get it on a sale if possible.