Mighty No. 9
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5.00
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You play as Beck, the 9th in a line of powerful robots, and the only one immune to a mysterious virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through 12 challenging stages using abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
Steam User 13
Hello friends,
Today I will review the game MIGHTY NUMBER 9. This game was a Kickstarter backer game that was a bit sloppy with how it was handled. Luckily, this did not effect how fun the game is. So I will focus on the gameplay and not the issue with the Kickstarter stuff.
At first playthrough of the game, it is basically a mega man clone. To those who care about graphics, it is like a early ps3 game with graphics. There ok, but there not great. They are reminiscent of the mega man type graphics in their game. In fact one of the developers of this game previous worked on the mega man series.
There are also other modes in this game, such as boss rush mode, online racing, co-op, etc. The problem with these modes is the player must progress far enough in the game to unlock them. In my personal opinion, they should of been unlocked from the beginning for players. The game play is hard enough, even on normal, it took me quite some time to beat the last boss in the game. Basically, the player absorbs robots to gain XEL. The faster and more robots the player absorbs, the higher their score goes, and even can fill extra charge tanks to use in case of low health. Also, the faster the player goes thru a level, the more points they earn too. There are some strategy like mega man in using xxx weapon to kill yyy boss as the base weapon, the blaster, is very weak and never gets upgraded in the game as far as I can tell. Anyways, here is my PROS/CONS list:
PROS:
- A mega man clone game. The main character is a robot named BECK.
- Different modes in the game, like boss rush mode, co-op mode, and racing mode.
- Bosses require using different weapons to find their weaknesses.
- Different levels with different difficulties.
- Works on windows 11 OS.
- This game requires a controller to use properly. I am unsure it even is useable with mouse and keyboard.
CONS:
- Some modes of the game are blocked by progress in the main storyline. I personal believe these should of been unlocked from the beginning as some of the stages to beat to unlock them maybe challenging for some players.
- Apparently, the online part of the game, appears to be dead, which means if a player wants to use it, they require friends to play with to do online with.
Do I recommend this game? That depends if you like the mega man type games. The levels are very similar to some older mega man games, but with some different mechanics. The absorbing robots is a interesting concept and using it to charge backup tanks to heal is a neat idea. The issue with it though, if you die a lot, the tanks will reset when the player loses all points and dies. The game can be fun if you ignore all the background that happened with it on Kickstarter. Still, it can be fun and challenging to players. If you like mega man games, definitely check this one out.
Steam User 14
This game is over-hated. The music is a bop and it's very different from Megaman. If you want something more akin to a Megaman-like, I might recommend looking at "Mighty Gunvolt: Burst".
This game is more akin to Luminous Avenger Ix, where recklessly dashing into foes is rewarded with your combo increasing.
The voice acting isn't all that bad, it's a very cute, charming kids-showsy aesthetic. (And if you ask why Call sounds so deadpan, that's the point of her character, later itterated upon. She isn't like the , she's all machine, less soul.)
This game is difficult and will hurl you around the block, but if you stick to it and get good, you've got yourself a pretty top notch platformer!
Steam User 7
This game gets a bit of an unfair reputation as a bad Megaman game made by the "father of Megaman." A lot of the critism for how the post kickstarter era of this game was handled. The community manager stuff, the multiple delays, the degrade in graphics quality compared to the inital pitch (probably the biggest sin of this game.), the partnering with Deepsilver after already having hit such a high mark on kickstarter, unfufilled promises (3DS&Vita versions rip). The weird marketing, we all remeber: "Cry like an anime fan on prom night." I would know all of this, i was an original backer. I've played this game on PS3, Wii U, and PC. So my total time is definitely a little higher than on here.
I'm not going to say that Mighty No. 9 is some overlooked gem of a Megaman game that people wrote off, because of the aforementioned issues. If not for all of the issues i stated, on top of this game not being able tonlive up to being the successor to Megaman we all needed (Especially in a time were Megaman ganes were far and few. (Hey look at that, Capcom hasn't made a new Megaman game in quite a while...deja vu.)
I think this game would just be remebered as a mediocre Megaman clone. Not great, but not horrible. The game can be fun, thr controls and combat functions and feels satisfying to play. MN9 even has a few unique ideas w8th the dashing through weakened enemies to kill them and get power ups. Thats neat.
But the story and world is lacking, even compared to some of the weakest Megaman games. Its bland and generic. The voice acting is not great either, and not even in a so bad its good like Megaman 8 or X4.
If it were possible i would give this game a rankking between recommend and not recommend. If you don't have the patience to put up with a decent clone of a game you like thay doesn't do much to live up to its inspiration, avoid this game. But if you're looking for something to scratch that Megaman itch, and you haven't tried this game i would recommend it, because it can be fun. Though I'd say get it on a sale if possible.
Steam User 10
I went into this game thinking it was going to be awful, based on the initial reactions I saw to the game when it was first released. It might be because i played well after release, but I didn't have any real issues while playing the game.
The controls were responsive, didn't notice any stuttering while playing. The story was alright for what it was, but nothing really unique that stood out.
It might be because I played it after patches that removed issues that people were experiencing upon it's launch, and that I didn't back this game, but my impression of Mighty No.9 was fairly positive. That being said, I would still recommend waiting for a sale if you feel like picking this title up.
I'd give it a 7/10
Steam User 8
the game is not terrible, just mediocre really, but all the hate it got (and still gets) has a meaningful reason behind it, it's not unwarranted
you can stilll somewhat have fun with it, but it isn't a very polished game since the visuals are lacking and confusing at some parts, the level design is bland and generic, the core game mechanics aren't really fleshed out to it's fullest, like the absorption dash beck has, and it also has some couple bugs that could literally instakill you, even though they are rare (not fun !) and the base price is hardly worth the price (depending on where you live, like i do, not AT ALL)
i'd say pick it up on a sale with the ray dlc since it is by far the most fun part of the game, even though i haven't finished my ray playthrough yet
please do NOT get the retro hero expansion as it is basically useless in every shape and form, just read the reviews it got here on steam and you will understand
the game is a good example of what not to do when game developing, but not THAT bad, just really mid, it has no sauce, no soul, it didn't seem to have got the amount of love it deserved by their developers even though it had a lot of potential, which has gone to waste, unfortunately. the soundtrack is still a banger though, at least, as it should be with every good mega man game
if you want some other mega man-like action, i HIGHLY recommend gravity circuit and azure striker gunvolt, even though they are more inclined to the x/zero series style of gameplay, and i also recommend mighty gunvolt and mighty gunvolt burst, which is a crossover between gunvolt, gal gun and mighty no. 9, two low-budget but high quality level design focused games and are more akin to classic mega man
and for last, aside from mega man 11, obviously, if you still don't know about it, i also recommend mega man unlimited for those who want a more original classic mega man game, one of the best fan games ever made out there in my honest to god opinion, i love this game to death and if you are a mega man fan you HAVE to make yourself a service and play it
that is all i have to say about it :)
Steam User 6
It's a good game, it's just not necessarily a good *Megaman* Game. So, if you're looking for a megaman-like, you'll probably enjoy this. If you're looking for Megaman... you won't find it here.
Steam User 5
Almost 9 years later actually playing Mighty No. 9 is like walking through the ruins of a promised future that was never meant to be. A graveyard of broken hopes and dreams of both the developers and the community. Genuinely hurt my soul to play especially for the hour where it was actually really good. Otherwise the game isn't offensively bad, it just wasn't good enough and thats why it burns.