Mighty No. 9
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5.00
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You play as Beck, the 9th in a line of powerful robots, and the only one immune to a mysterious virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through 12 challenging stages using abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
Steam User 15
Hello friends,
Today I will review the game MIGHTY NUMBER 9. This game was a Kickstarter backer game that was a bit sloppy with how it was handled. Luckily, this did not effect how fun the game is. So I will focus on the gameplay and not the issue with the Kickstarter stuff.
At first playthrough of the game, it is basically a mega man clone. To those who care about graphics, it is like a early ps3 game with graphics. There ok, but there not great. They are reminiscent of the mega man type graphics in their game. In fact one of the developers of this game previous worked on the mega man series.
There are also other modes in this game, such as boss rush mode, online racing, co-op, etc. The problem with these modes is the player must progress far enough in the game to unlock them. In my personal opinion, they should of been unlocked from the beginning for players. The game play is hard enough, even on normal, it took me quite some time to beat the last boss in the game. Basically, the player absorbs robots to gain XEL. The faster and more robots the player absorbs, the higher their score goes, and even can fill extra charge tanks to use in case of low health. Also, the faster the player goes thru a level, the more points they earn too. There are some strategy like mega man in using xxx weapon to kill yyy boss as the base weapon, the blaster, is very weak and never gets upgraded in the game as far as I can tell. Anyways, here is my PROS/CONS list:
PROS:
- A mega man clone game. The main character is a robot named BECK.
- Different modes in the game, like boss rush mode, co-op mode, and racing mode.
- Bosses require using different weapons to find their weaknesses.
- Different levels with different difficulties.
- Works on windows 11 OS.
- This game requires a controller to use properly. I am unsure it even is useable with mouse and keyboard.
CONS:
- Some modes of the game are blocked by progress in the main storyline. I personal believe these should of been unlocked from the beginning as some of the stages to beat to unlock them maybe challenging for some players.
- Apparently, the online part of the game, appears to be dead, which means if a player wants to use it, they require friends to play with to do online with.
Do I recommend this game? That depends if you like the mega man type games. The levels are very similar to some older mega man games, but with some different mechanics. The absorbing robots is a interesting concept and using it to charge backup tanks to heal is a neat idea. The issue with it though, if you die a lot, the tanks will reset when the player loses all points and dies. The game can be fun if you ignore all the background that happened with it on Kickstarter. Still, it can be fun and challenging to players. If you like mega man games, definitely check this one out.
Steam User 12
Ignoring all of the bad advertising and controversy, I think this game is actually pretty fun and I enjoy it.
It's very much like a regular Mega Man game but with more emphasis on going fast and having solid movement!
Steam User 11
Expectations be damned, I have a freakin' blast every time I fire up this game. The challenge is great, the story is interesting; it's as good to me as Bloodstained is to Castlevania.
Steam User 7
Overhated and underrated. Good game for movement-oriented players. I prefer other Rockman Titles but not that bad.
Steam User 3
Love the mega man style with it's own unique spin! An underrated gem amongst the indie games I've played. Definitely give it a shot if you like the Megaman series and are looking for a VERY underestimated title!
Steam User 5
Fun game, level design is a little rough on some parts, but after some annoying deaths, you will get the hang on it.
Steam User 2
While a little rough around the edges and pretty unoptimized, Mighty No. 9 is a decently fun run and gun with some fun weapons to use (Seismic and Dynatron have my personal favorites but Battalion's is the strongest by far). The level design is a mixed bag but there's enough fun ones to make it worth my time. And sure, the premise is basically just copy and pasted from Mega Man, unlike others of its kind like Gunvolt, which branched beyond its inspiration. But the Mighty Numbers are charming enough when you don't have someone who's never even played the game telling you they suck. The game's bad reputation is understandable, however. It's not like YIIK 1.0, where the hate just appeared based off misinformation about a mediocre indie RPG made by a few overly ambitious rookies. The problem here is Inafune, who has a nasty habit of getting wayyy ahead of himself. Before the game was even out, he was trying to basically make the game out to be this big marketing giant with things like a cartoon series and even crowdfunding a Megaman Legends spiritual successor before MN9 was even out. To top it all off, a bunch of extra features he wanted caused like 3 delays to the game's launch, and the amount of money raised to make the game was deceptively low. Regardless of what the stretch goals made people believe, this game did not have a very high budget because making a game is that much of a money sink. Had this project been lead by a more reasonable person who could do more than draw good looking robots, it would not have been such a disaster to the public eye, and just would have lived out as an okay indie platformer with an unremarkable history. If you want a more detailed breakdown of the game's history, I'd recommend the video by J's reviews, regardless of the fact i disagree with his opinion on the game itself. If you really insist on not playing this game, at LEAST give Mighty Gunvolt Burst a try. Beck deserves a second chance, out of the hands of one of the industry's biggest fumblers.