Midnight Paradise
Connor is spending his young adult life carelessly, having easy access to money and pleasure.
After a failed year at college however, his life starts to fall apart as he returns home to face the consequences and those he left behind 2 years ago. He’s met with an ultimatum: rise up to the challenges and show he’s capable or watch his future get taken from him.
Midnight Paradise is a unique game with dating simulator and visual novel elements. You will advance explore the story of Connor and the people around him upon his return to Midnight City, his hometown. There are multiple love interests, with diverging paths to take with them, depending on how you play and what decisions you make throughout the game.
Features:- High quality rendered images
– Animated erotic scenes
– Sandbox-style gameplay from the beginning
– Level up the characters’ affection to progress further in their Sandbox Events
– Gallery with scene replay
– Smartphone System
Steam User 8
质量上传,可惜就是没配音和官方中文
Steam User 4
主线一般,人物建模一般,cg动画一般,沙盒事件纯狗屎
作者是重度恋足癖,按摩、吸吮脚趾的桥段贯穿全篇!!!!!!!!!!!!!!!!!!!!!!!!!
游戏人物剧情需好感度等级解锁,每次事件仅涨 1 点好感,而等级提升需累计 5 点好感,因此至少要重复触发两次相同事件才能升级。麻烦的是每个事件都有两套不同对话,二次刷好感时无法快进,只能耐着性子从头看起。
前期沙盒事件多为偷窥和按摩,而ccb得刷到基本满好感度等级才能解锁。女房东的好感度满值是105,所以想想得刷多少次嗦脚趾事件才能升满。
Steam User 2
怎么说呢 绝对是天花板 真的 太真实了 太爽了 全是细节 太好了 多出这样的大作吧
Steam User 1
主观评分:6.8/10
建议:这个游戏由于指引烂得一批且时间线被切得七零八碎,因此,建议先到处点击女性NPC对话,通过对话获取个人线信息再进设置好的剧情线,否则游戏顺序是混乱的,晕得一批。
1.相比前作有了进步。相比于该工作室前作Dreams of Desire,建模美观、精细度,动画流畅度等技术层面都有了显著进度。但是本质上没有对Dreams of Desire实现突破。(1)剧本的味道依然是阴谋叙事,依然是一堆谜语人,依然是一些奇奇怪怪的行为作为伏笔。(2)依然是又臭又长的边缘性行为,上垒时间被恶意拉长。
2.美术。UI设计非常好,短信界面一目了然。服装换得很勤快,服装审美非常在线。场景布置也有很精致。总之这个游戏的审美很好。
3.叙事。采用纯沙盒模式是非常愚蠢的做法,一般的正确做法是主线剧情采用视觉小说,自由探索采用沙盒模式。(1)信息零碎。指引程度较低的沙盒模式把信息拆的七零八碎,导致在游玩的过程中一头雾水,本来是有一条主线的,但是在这样的设计下线索得东拼西凑,前三小时的游戏体验非常混乱。这一点相比前作是巨大退步,前作虽然在叙事上也有故弄玄虚的嫌疑,但至少在叙事完整性上要强于这一部。(2)交互琐碎。大量无意义的重复操作,实际上是因为游戏中的内容过少导致的,如果你要采用沙盒模式,那么要使我大多数点击要“有效”,能够获得一定反馈。但这个游戏的沙盒是虚假的,内容填充不饱满(你哪怕给我一点收集物呢?)总之是很失败的沙盒设计。(3)时间凌乱。各个可攻略角色的时间线索没有梳理好,如果你不按照特定的顺序进行攻略,会出现时间上的矛盾,更加显得剧情混乱。这个制作组没有相关能力做好时间链条。(4)制作组估计也意识到了自己的故事讲的不清楚,因此会在主线剧情进行到一定阶段的时候进行复盘总盘,帮助玩家弄清楚目前为止发生了什么。怎么说呢,发现问题并采取措施(虽然效果一般)总比什么都不做强,是吧?
4.人物刻画。如果先游玩个人对话,对角色塑造会好很多,否则会觉得人物背景交代不清。但是这个游戏的指引做得很糟糕,你一不小心就会进入混乱的时间线。所以我至今没搞懂为什么要做成沙盒模式。
5.剧情。这家工作室的剧情能力一贯还是可以的,但是这次被叙事拖了后腿,没能将故事优势展示到位。而且,这个游戏的结尾过于仓促了,前期埋的那么多伏笔,后面很机械地一下全塞过来,只能说勉强圆了个故事。给人的感觉就是游戏做不下去了,毁灭吧,赶紧收尾吧。其中,俄国人就这么下线了?日本女孩搞半天谜语人有什么必要?律师基于什么动机?等等都没有给出更好的解释,然后结尾强行和前作融入同一世界观。算是烂尾吧。除非是在给下一部做铺垫。
6.成就有BUG。我很确信我经历了所有事件,但是成就不能解锁。
7.特殊性癖。这个游戏提供了两个值得注意的特殊XP,一是足控(大量足交场景),二是馒头P,有半数女性角色拥有这样的配置。
Subjective Rating: 6.8/10
Tip: The guidance in this game is absolute trash and the timeline is sliced into broken pieces. Therefore, it's recommended to click around on all female NPCs and talk to them first—gather personal story info through dialogue before triggering the scripted plot lines. Otherwise, the game sequence is a confusing mess, like, confus1ng as h3ll.
It's an improvement over the previous work. Compared to the dev's earlier title Dreams of Desire, the technical side—model aesthetics, detail, animation smoothness—has all seen noticeable progress. But fundamentally, it doesn't break through what Dreams of Desire did. (1) The script still tastes of conspiracy narrative, still features a bunch of riddle-spewing characters, and still uses weird behavior as foreshadowing. (2) It's still the same tedious and drawn-out non-penetrative teasing, maliciously dragging out the time until you finally sc0re.
Art. The UI design is excellent, the messaging interface is clear at a glance. Outfits are changed very frequently and the fashion sense is absolutely on point. The environment setups are also quite delicate. Overall, this game's aesthetics are really good.
Narrative. Going with a pure sandbox mode is an incredibly dumb move. The generally correct approach is to use visual novel for the main story and a sandbox for free roaming. (1) Fragmented information. The poorly guided sandbox shatters the info into pieces, leaving you completely disoriented while playing. There is a main plot, but under this design clues have to be pieced together from all over, making the first three hours of gameplay extremely chaotic. This is a huge step back compared to the previous game; although the earlier one also had some pretentious mystery-mongering, at least its narrative coherence was stronger than this one. (2) Tedious interactions. Tons of meaningless repetitive clicking, which actually stems from the game having too little content. If you want to adopt a sandbox mode, then most of my clicks should be "meaningful" and provide some kind of feedback. But this game's sandbox is fake, with hollow content padding (couldn't you at least give me some collectibles?). Overall, a very failed sandbox design. (3) Messy timeline. The chronological threads for each romanceable character aren't sorted out well. If you don't pursue them in a specific order, time contradictions emerge, making the plot seem even more chaotic. This dev team simply doesn't have the ability to handle a proper time chain. (4) The devs probably realized their story was being told unclearly, so they added a full recap session once the main plot progresses to a certain point, helping players figure out what's happened so far. Well, spotting a problem and taking measures (even if the effect is mediocre) is better than doing nothing, right?
Character Portrayal. If you play through the individual conversations first, the character building becomes much better; otherwise, the character backgrounds might feel inadequately explained. But the game's guidance is horribly done, so you can easily stumble into a jumbled timeline. That's why I still don't understand why it had to be a sandbox mode.
Story. This studio's storytelling ability has always been decent, but this time it got dragged down by the narrative, failing to showcase the story's strengths properly. Also, the game's ending is way too rushed. All that foreshadowing planted early on is mechanically dumped on you near the end, barely managing to patch together a story. It feels like the devs couldn't carry on making the game and just went "screw it, let's wrap this up fast." For instance, the Russian character just fades out like that? What was the point of the Japanese girl's drawn-out riddle act? What is the lawyer's motive based on? None of these get any decent explanation, and then the ending forcibly merges into the same world as the previous game. It's a botched ending, pretty much. Unless it's all meant as setup for a sequel.
Achievements are bugged. I'm certain I've experienced all the events, but the achievements won't unlock.
Specific K1nks. This game offers two noteworthy specific k1nks: one is a f00t fetish (lots of f00tj0b scenes), and the other is the m0und-shaped pu$$y, a feature possessed by about half of the female characters.
Steam User 0
GOOD,It would be great if they could add voices for the characters later on. With the current game setup, it feels really weird without any sound.
Steam User 1
每次写测评的时候 我都需要一根还不错的烟 但是不幸的是今天抽完了 与此相对应的是我对这个游戏一半一半的看法
先说缺点吧:没汉化 也没配音 上垒速度及其感人 后期过于重复套娃
接下来是我认为的有点:剧情可圈可点 即使不算极品之作 但也还算上乘 主线剧情清晰 于我个人而言除了伊莎贝拉全家桶其他的女孩都还挺吸引我 有爽点 有成长 如果喜欢剧情类那可以入手
接下来都是我的个人感觉 首先价格并不算便宜 在STEAM上已经属于最贵的那一档 但是确实量大管饱 如果你是注重剧情大于CG的人 这部作品还可以 谈不上多惊艳 但是最起码还有能让你玩下去的想法 但是这个上垒速度真的是过于感人 为了刷好感度 纯粹是为了上垒而上垒 你能和妹子共度春宵 都已经到了故事后期 如果是快进党 那真的不推荐入手
除了体量还算可以以外 我其实觉得这个游戏并不是那么的有性价比 故事很平淡 人物也很平淡 你玩的时候以及玩完你甚至都没有一个能在你脑海里不断回味的角色 能看出作者野心很大 但是这个最终走向并没有匹配上这份野心
简单来说 如果你买来是为了打发时间并且喜欢剧情代入的玩家 那可以入手 买了不算太亏 互动体验不错 但如果你是为了CG快乐的兄弟 或者还在犹豫价格的兄弟 那这一部作品确实没有极佳的性价比
Steam User 0
希望更新1.1版本,希望加上中文翻译。好游戏不该被埋没。