MEMENTO
Caution!
This game is made by RPG Maker, so the engine’s exclusive feature is available as shown below.
If you want to take a screenshot using Steam Overlay feature, please change the key to the key other than F12.
- F12: Reset the game
- Alt+Enter: Full screen / Window mode
From indie-game award winning LaboGameStudio comes its first shareware Action Horror Adventure game!
Ever since the war ended, the island has been slowly re-consumed by nature.
Try as we might to keep our regrets in our memories, the choices and events of the past don’t just disappear.
Having been sucked into an alternate world where the relics of war are now living, breathing creatures, our heroine must get around these monsters and, along with her companion, find a way back to their world…
Game Features
- A fully panned out script with rich characters and multiple endings
- Detailed Pixel art drawn from 3D rending that helps create a well made mix of immersion and presence.
- Music composed using the next generation virtual sound instrument, Vienna Symphonic Orchestra, enhancing the atmosphere.
The concept of this game is “experience of sympathy”.
What makes a game resonate with players?
What makes a game heartfelt?
In pursuit of these goals LaboGameStudio weaves within its games touching characters, detailed graphics, beautiful music, and climactic stories into a deep memorable experience.
As the indie scene in Japan starts to explode, LaboGameStudio strives to make games that standout and really make you think “This game was definitely worth playing”.
The studio strives to create more and more games that will hopefully embed such a lasting impression on their players.
Steam User 0
Brutally difficult but the aesthetics and narrative make up for it. A horror title with Cat Mario levels of difficulty and lack of hints for certain puzzles or just navigation of the island in general. The game as a whole isn't terribly long so you can bear with it, especially with its checkpoints that are often handed out to you before the more... egregiously tough sections. Regardless, this one's a gem. Not heralded among the best of what RPGMaker tends to offer but definitely one of my personal favorites.
Steam User 3
A tough shell with a sweet reward.
The story and ideas it has to offer are great, and its art-style also gives it a particular charm.
However, given that the game has very few hints, and even those are very inconspicuous, it can be quite hard and even frustrating to progress. Its very small popularity doesn't help either, meaning there's not much help that can be found online if you're stuck.
Its difficulty, mostly affected by the aforementioned problematic, doesn't welcome you warmly either.
As of writing this review, I have about 6 hours of gameplay.
My save file however... 1 hour and a couple of minutes.
I consider myself a quite dumb person, but I feel like the majority of people, who'll try to finish the game, exploring all it has to offer, will likewise have a hefty number of hours spent on one particular thing: trial and repeat.
As I've said before, the game offers minimum guidance, which means you'll have to figure things out by yourself, again... and again... and again...
Something worth mentioning... I haven't started my playthrough on very good terms with this game.
I got soft-locked in the early 10 minutes or so of gameplay.
For those having the same issue:
In the museum, before you interact with the sleeping teacher, make sure you go to the bathroom to talk to a girl there. Otherwise, you'll get soft-locked.
This can be tricky, because when you enter the museum for the first time, the bathroom is empty, so you might not think to return there later.
Big shoutout to blue velvet rose, without them, I would have given up on the game from the very beginning.
Other than this, I have encountered zero issues whatsoever.
Steam User 4
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